My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Furnace P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin Battle Ram P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Goblins Dart Goblin Battle Ram Furnace
Zap
Goblins Dart Goblin Battle Ram Furnace
Barbarian Barrel
Goblins Dart Goblin Battle Ram Furnace Electro Wizard
The Log
Goblins Dart Goblin Battle Ram Furnace
Earthquake
Furnace
Arrows
Goblins Dart Goblin Furnace
Royal Delivery
Goblins Dart Goblin Battle Ram P.E.K.K.A Electro Wizard
Fireball
Dart Goblin Battle Ram Furnace Electro Wizard
Poison
Dart Goblin Furnace Electro Wizard
Lightning
Battle Ram Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Dart Goblin Battle Ram Furnace Poison Electro Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Dart Goblin Battle Ram Furnace

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Dart Goblin
Battle Ram P.E.K.K.A Mega Knight
Battle Ram
Poison Goblins Dart Goblin Furnace P.E.K.K.A Electro Wizard
Furnace
Battle Ram P.E.K.K.A
Poison
Battle Ram P.E.K.K.A Mega Knight
P.E.K.K.A
Poison Electro Wizard Dart Goblin Battle Ram Furnace
Electro Wizard
P.E.K.K.A Battle Ram Mega Knight
Mega Knight
Dart Goblin Poison Electro Wizard

Defense Synergies 0 12

Goblins
Dart Goblin Poison Electro Wizard
Dart Goblin
Goblins Furnace P.E.K.K.A Electro Wizard Mega Knight
Battle Ram
Furnace
Dart Goblin Electro Wizard
Poison
Goblins Electro Wizard Mega Knight
P.E.K.K.A
Dart Goblin Electro Wizard
Electro Wizard
Goblins Dart Goblin Furnace Poison P.E.K.K.A Mega Knight
Mega Knight
Dart Goblin Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Electro Wizard
P.E.K.K.A Goblins Dart Goblin Furnace Electro Wizard Mega Knight
Furnace P.E.K.K.A Mega Knight Goblins Dart Goblin Electro Wizard
P.E.K.K.A Goblins Dart Goblin Furnace Electro Wizard Mega Knight
Poison P.E.K.K.A Mega Knight
Goblins Dart Goblin Furnace Electro Wizard Mega Knight
Dart Goblin Furnace Electro Wizard Poison
Dart Goblin Poison P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Goblins Furnace
Goblins Dart Goblin Electro Wizard Mega Knight
Goblins Dart Goblin Poison Electro Wizard Furnace Mega Knight
Dart Goblin Furnace Poison Electro Wizard
Furnace P.E.K.K.A Mega Knight Electro Wizard
Mega Knight Goblins Dart Goblin Furnace Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Electro Wizard Mega Knight
Furnace P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Goblins Furnace Poison P.E.K.K.A Electro Wizard
Mega Knight Goblins Dart Goblin Furnace Electro Wizard
Furnace Poison Dart Goblin Electro Wizard Mega Knight
P.E.K.K.A Dart Goblin Electro Wizard
Mega Knight Goblins Dart Goblin Furnace Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Furnace P.E.K.K.A Electro Wizard
Poison Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Goblins Furnace Electro Wizard
P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Mega Knight
Furnace Poison Dart Goblin Electro Wizard
P.E.K.K.A Goblins Dart Goblin Furnace Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Goblins Poison
P.E.K.K.A Dart Goblin
P.E.K.K.A Mega Knight Dart Goblin
P.E.K.K.A Mega Knight Poison Electro Wizard
P.E.K.K.A Mega Knight
Dart Goblin Furnace Mega Knight
Electro Wizard Goblins Dart Goblin Furnace Poison P.E.K.K.A
Poison Mega Knight Dart Goblin P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin
Poison Dart Goblin Electro Wizard
Dart Goblin Poison
Dart Goblin Poison
Poison Furnace Mega Knight
Poison Dart Goblin Furnace
Dart Goblin Furnace Poison
Poison Dart Goblin
Poison Dart Goblin
Goblins Poison Electro Wizard
Poison Dart Goblin Electro Wizard
Poison Dart Goblin
Poison Dart Goblin
Dart Goblin Poison
Dart Goblin Furnace Poison
Dart Goblin Furnace Poison
Dart Goblin Furnace Poison Mega Knight
Poison
Dart Goblin Poison Electro Wizard Mega Knight
Dart Goblin Poison Mega Knight
Poison Mega Knight
Poison
Poison
Poison Furnace Mega Knight
Poison Dart Goblin Electro Wizard
Poison Mega Knight
Poison Dart Goblin
Poison Dart Goblin Furnace Electro Wizard
Electro Wizard Dart Goblin Poison
Poison Dart Goblin Mega Knight
Poison Electro Wizard
P.E.K.K.A Mega Knight
Poison
Electro Wizard Dart Goblin
Poison Dart Goblin Electro Wizard
Poison Dart Goblin Electro Wizard Mega Knight
Dart Goblin Poison
Poison
Dart Goblin P.E.K.K.A Mega Knight
Dart Goblin Poison Electro Wizard
Dart Goblin Poison Electro Wizard
Poison Dart Goblin Electro Wizard Mega Knight

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