My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Dark Prince P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dark Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Miner Bandit
Giant Snowball
Miner
Zap
Dark Prince Bandit
Barbarian Barrel
Ice Spirit Dark Prince Bandit Electro Wizard
The Log
Ice Spirit Dark Prince Bandit
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Dark Prince P.E.K.K.A Miner Bandit Electro Wizard
Fireball
Bandit Electro Wizard
Poison
Electro Wizard
Lightning
Dark Prince Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Dark Prince Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Dark Prince Poison P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Miner Bandit Dark Prince Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Miner Bandit

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Dark Prince Miner Bandit
Dark Prince
Ice Spirit Poison Miner Bandit Electro Wizard
Poison
P.E.K.K.A Miner Dark Prince The Log
P.E.K.K.A
Ice Spirit Poison Electro Wizard The Log
The Log
Poison P.E.K.K.A Miner Bandit
Miner
Poison Ice Spirit Dark Prince The Log Bandit Electro Wizard
Bandit
Ice Spirit Dark Prince The Log Miner Electro Wizard
Electro Wizard
P.E.K.K.A Dark Prince Miner Bandit

Defense Synergies 1 18

Ice Spirit
Dark Prince Poison P.E.K.K.A The Log Miner Bandit Electro Wizard
Dark Prince
Ice Spirit Poison The Log Bandit Electro Wizard
Poison
Ice Spirit Dark Prince The Log Electro Wizard
P.E.K.K.A
The Log Ice Spirit Electro Wizard
The Log
P.E.K.K.A Ice Spirit Dark Prince Poison Miner Bandit Electro Wizard
Miner
Ice Spirit The Log
Bandit
Ice Spirit Dark Prince The Log Electro Wizard
Electro Wizard
Ice Spirit Dark Prince Poison P.E.K.K.A The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
P.E.K.K.A Ice Spirit Dark Prince The Log Bandit Electro Wizard
P.E.K.K.A Dark Prince Bandit Electro Wizard
P.E.K.K.A Dark Prince Bandit Electro Wizard
Dark Prince Poison P.E.K.K.A The Log
The Log Dark Prince Bandit Electro Wizard
Electro Wizard Ice Spirit Poison
Poison P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A
Ice Spirit Dark Prince Miner Bandit Electro Wizard
Poison Electro Wizard Dark Prince The Log Bandit
Poison Electro Wizard
P.E.K.K.A Ice Spirit Dark Prince The Log Bandit Electro Wizard
Ice Spirit Dark Prince Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Ice Spirit P.E.K.K.A The Log Bandit Electro Wizard
Dark Prince Poison P.E.K.K.A Electro Wizard
Ice Spirit Dark Prince The Log Bandit Electro Wizard
Poison The Log Ice Spirit Dark Prince Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Dark Prince Poison P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard The Log Miner
P.E.K.K.A Bandit Ice Spirit Dark Prince The Log Electro Wizard
Dark Prince P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Dark Prince Bandit
Poison Ice Spirit Electro Wizard
Dark Prince P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Dark Prince
P.E.K.K.A Electro Wizard Ice Spirit Dark Prince Poison The Log Bandit
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Dark Prince Poison The Log Electro Wizard
Dark Prince P.E.K.K.A Bandit
Electro Wizard Ice Spirit Dark Prince Poison P.E.K.K.A The Log
Poison Dark Prince P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log Bandit
Poison The Log Miner Bandit Electro Wizard
Poison The Log Miner Bandit
Dark Prince Poison The Log
Poison Dark Prince The Log
Poison Ice Spirit
Poison The Log
Poison The Log Ice Spirit
Poison The Log Miner Bandit
Poison Electro Wizard
Poison Miner Dark Prince The Log Bandit Electro Wizard
Poison
Poison The Log Miner Bandit
Poison Bandit
Poison The Log
Poison The Log Bandit
Poison The Log Bandit
Poison
Dark Prince Poison The Log Bandit Electro Wizard
Poison The Log Miner
Poison The Log
Poison
The Log
Poison The Log
Poison The Log Ice Spirit Dark Prince
Poison The Log Miner Bandit Electro Wizard
Poison The Log Miner Bandit
Poison Miner The Log Bandit
Poison Electro Wizard
Electro Wizard Ice Spirit Poison
Poison The Log Miner Bandit
Ice Spirit Poison Electro Wizard
P.E.K.K.A
Poison The Log
Electro Wizard Ice Spirit Dark Prince Bandit
Poison Electro Wizard
The Log
Poison Miner Dark Prince Electro Wizard
The Log Poison
Poison
Dark Prince P.E.K.K.A
Ice Spirit Poison The Log Electro Wizard
Poison Electro Wizard
Poison Dark Prince The Log Miner Bandit Electro Wizard

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