My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Zappies Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Battle Ram Zappies Three Musketeers Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Battle Ram Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Three Musketeers Dark Prince
Giant Snowball
Battle Ram Zappies Three Musketeers
Zap
Battle Ram Zappies Three Musketeers Dark Prince
Barbarian Barrel
Rascals Battle Ram Zappies Three Musketeers Dark Prince
The Log
Rascals Battle Ram Zappies Three Musketeers Dark Prince
Earthquake
Zappies
Arrows
Rascals Zappies
Royal Delivery
Rascals Battle Ram Zappies Three Musketeers Dark Prince P.E.K.K.A
Fireball
Rascals Battle Ram Zappies Three Musketeers
Poison
Rascals Zappies Three Musketeers
Lightning
Battle Ram Three Musketeers Dark Prince
Rocket
Rascals Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Battle Ram Zappies Dark Prince Poison Rascals P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Battle Ram Zappies Dark Prince

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Battle Ram Zappies Dark Prince
Battle Ram
Poison The Log Rascals Zappies Three Musketeers P.E.K.K.A
Zappies
Rascals Battle Ram Three Musketeers Dark Prince P.E.K.K.A
Three Musketeers
Battle Ram Zappies Dark Prince The Log
Dark Prince
Rascals Zappies Three Musketeers Poison
Poison
Battle Ram P.E.K.K.A Dark Prince The Log
P.E.K.K.A
Poison Battle Ram Zappies The Log
The Log
Battle Ram Three Musketeers Poison P.E.K.K.A

Defense Synergies 1 7

Rascals
The Log
Battle Ram
Zappies
P.E.K.K.A The Log
Three Musketeers
The Log
Dark Prince
Poison The Log
Poison
Dark Prince The Log
P.E.K.K.A
The Log Zappies
The Log
P.E.K.K.A Rascals Zappies Three Musketeers Dark Prince Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies The Log
P.E.K.K.A Rascals Zappies Three Musketeers Dark Prince The Log
Three Musketeers P.E.K.K.A Rascals Zappies Dark Prince
Three Musketeers P.E.K.K.A Rascals Zappies Dark Prince
Dark Prince Poison P.E.K.K.A The Log
The Log Rascals Zappies Dark Prince
Three Musketeers Rascals Zappies Poison
Rascals Poison P.E.K.K.A The Log
Zappies Three Musketeers P.E.K.K.A Rascals
Rascals Zappies Dark Prince
Poison Rascals Zappies Dark Prince The Log
Three Musketeers Rascals Zappies Poison
P.E.K.K.A Rascals Zappies Three Musketeers Dark Prince The Log
Three Musketeers Rascals Zappies Dark Prince Poison P.E.K.K.A The Log
P.E.K.K.A Rascals Zappies Three Musketeers
Rascals Zappies Three Musketeers P.E.K.K.A The Log
Three Musketeers Rascals Zappies Dark Prince Poison P.E.K.K.A
Rascals Zappies Three Musketeers Dark Prince The Log
Poison The Log Rascals Zappies Dark Prince
P.E.K.K.A Zappies Three Musketeers
Rascals Dark Prince Zappies Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zappies Dark Prince P.E.K.K.A
Poison The Log
Zappies P.E.K.K.A Rascals Dark Prince The Log
Dark Prince P.E.K.K.A Rascals Zappies The Log
P.E.K.K.A Rascals Zappies Three Musketeers Dark Prince
Poison Rascals Zappies Three Musketeers
Rascals Dark Prince P.E.K.K.A Zappies
P.E.K.K.A Rascals Zappies Dark Prince
P.E.K.K.A Zappies Dark Prince Poison The Log
P.E.K.K.A Zappies Three Musketeers
P.E.K.K.A Rascals Zappies Dark Prince
P.E.K.K.A Dark Prince Poison The Log
Rascals Dark Prince P.E.K.K.A Zappies Three Musketeers
Rascals Zappies Three Musketeers
Rascals Zappies Three Musketeers Dark Prince Poison P.E.K.K.A The Log
Poison Rascals Zappies Dark Prince P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals The Log
Poison The Log
Poison The Log
Rascals Dark Prince Poison The Log
Poison Dark Prince The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Three Musketeers Poison
Poison Dark Prince The Log
Poison
Poison Three Musketeers The Log
Poison
Poison The Log
Three Musketeers Poison The Log
Three Musketeers Poison The Log
Three Musketeers Poison
Three Musketeers Dark Prince Poison The Log
Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Poison The Log Dark Prince
Poison The Log
Poison The Log
Poison The Log
Poison
Zappies Poison
Poison The Log
Zappies Poison
P.E.K.K.A
Poison The Log
Zappies Dark Prince
Poison Zappies Three Musketeers
The Log
Poison Rascals Three Musketeers Dark Prince
The Log Poison
Poison
Three Musketeers Dark Prince P.E.K.K.A
Rascals Zappies Poison The Log
Zappies Poison
Poison Dark Prince The Log

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