My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Dark Prince Prince P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Prince
Giant Snowball
Bats Lumberjack
Zap
Bats Dark Prince Prince
Barbarian Barrel
Wizard Dark Prince Lumberjack
The Log
Dark Prince Prince Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Wizard Dark Prince Prince P.E.K.K.A Lumberjack
Fireball
Wizard Lumberjack
Poison
Bats Wizard
Lightning
Wizard Dark Prince Prince Lumberjack
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Dark Prince Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Tornado Dark Prince Lumberjack Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Tornado Dark Prince

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Dark Prince Prince P.E.K.K.A Lumberjack
Zap
Tornado Prince P.E.K.K.A Bats Dark Prince Lumberjack
Wizard
Tornado Dark Prince Prince P.E.K.K.A Lumberjack
Tornado
Zap Wizard P.E.K.K.A Dark Prince
Dark Prince
Prince Bats Zap Wizard Tornado Lumberjack
Prince
Zap Dark Prince Bats Wizard Lumberjack
P.E.K.K.A
Zap Tornado Bats Wizard Lumberjack
Lumberjack
Bats Zap Wizard Dark Prince Prince P.E.K.K.A

Defense Synergies 2 17

Bats
Zap Dark Prince Prince P.E.K.K.A Lumberjack
Zap
Bats Tornado Dark Prince Prince P.E.K.K.A Lumberjack
Wizard
Tornado Dark Prince Prince P.E.K.K.A Lumberjack
Tornado
Wizard P.E.K.K.A Zap Dark Prince Prince
Dark Prince
Bats Zap Wizard Tornado Prince
Prince
Bats Zap Wizard Tornado Dark Prince
P.E.K.K.A
Tornado Bats Zap Wizard
Lumberjack
Bats Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
P.E.K.K.A Lumberjack Bats Zap Dark Prince Prince
Tornado Prince P.E.K.K.A Lumberjack Bats Dark Prince
Prince P.E.K.K.A Lumberjack Bats Dark Prince
Tornado Dark Prince Prince P.E.K.K.A Lumberjack
Tornado Bats Zap Dark Prince Lumberjack
Bats Tornado Zap Wizard
Zap P.E.K.K.A
P.E.K.K.A Tornado Prince Lumberjack
Tornado Dark Prince Prince Lumberjack
Bats Zap Wizard Tornado Dark Prince Lumberjack
Bats Zap Wizard Tornado
Prince P.E.K.K.A Lumberjack Bats Zap Wizard Dark Prince
Wizard Bats Zap Tornado Dark Prince Prince P.E.K.K.A Lumberjack
P.E.K.K.A Prince Lumberjack
Tornado Zap Prince P.E.K.K.A Lumberjack
Wizard Bats Tornado Dark Prince Prince P.E.K.K.A Lumberjack
Bats Zap Wizard Tornado Dark Prince Prince Lumberjack
Zap Wizard Tornado Bats Dark Prince Lumberjack
P.E.K.K.A Tornado Prince Lumberjack
Wizard Dark Prince Bats Prince P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Dark Prince Prince P.E.K.K.A
Zap Wizard Prince Lumberjack
P.E.K.K.A Lumberjack Bats Zap Dark Prince Prince
Dark Prince Prince P.E.K.K.A Lumberjack Bats Zap Tornado
P.E.K.K.A Dark Prince Prince Lumberjack
Wizard Bats Zap Tornado
Dark Prince Prince P.E.K.K.A Bats Lumberjack
P.E.K.K.A Dark Prince Prince Lumberjack
Zap P.E.K.K.A Bats Tornado Dark Prince Prince
P.E.K.K.A
P.E.K.K.A Bats Dark Prince Prince Lumberjack
P.E.K.K.A Zap Tornado Dark Prince Prince
Dark Prince Prince P.E.K.K.A Wizard Lumberjack
Wizard
Bats Zap Tornado Dark Prince Prince P.E.K.K.A Lumberjack
Bats Zap Wizard Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Dark Prince Prince
Wizard Zap Dark Prince
Wizard Bats Zap Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Bats Tornado Prince Lumberjack
Zap Wizard Tornado Dark Prince Prince
Zap Wizard Tornado
Zap Prince
Zap Wizard
Wizard
Tornado
Bats
Zap Wizard Dark Prince Prince
Zap Wizard Tornado
Prince
Wizard Tornado
Tornado Prince
Zap
Zap Tornado Wizard Dark Prince
Zap Wizard Tornado
Zap Wizard Tornado Prince
Zap Tornado
Bats Zap Wizard Tornado
Zap Bats Wizard
Zap Wizard
Zap
P.E.K.K.A Prince
Wizard
Zap Bats Dark Prince Prince
Zap Wizard Tornado
Wizard Dark Prince Prince Lumberjack
Zap Wizard
Zap Tornado
Dark Prince Prince P.E.K.K.A
Zap Bats Tornado
Bats Zap Tornado
Zap Tornado Dark Prince Prince

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