My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Mega Minion Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Mega Minion Baby Dragon Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Mega Minion Baby Dragon
Zap
Dark Prince
Barbarian Barrel
Tesla Dark Prince Electro Wizard
The Log
Dark Prince
Earthquake
Tesla
Arrows
Royal Delivery
Mega Minion Baby Dragon Dark Prince P.E.K.K.A Electro Wizard
Fireball
Tesla Mega Minion Baby Dragon Electro Wizard
Poison
Mega Minion Electro Wizard
Lightning
Tesla Mega Minion Baby Dragon Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon Dark Prince Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Tesla Baby Dragon Dark Prince Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Mega Minion Tesla Baby Dragon

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion P.E.K.K.A Electro Wizard Baby Dragon Dark Prince Poison
Tesla
Mega Minion
Zap Baby Dragon Poison
Baby Dragon
Zap Mega Minion Dark Prince Poison P.E.K.K.A Electro Wizard
Dark Prince
Zap Baby Dragon Poison Electro Wizard
Poison
P.E.K.K.A Zap Mega Minion Baby Dragon Dark Prince
P.E.K.K.A
Zap Poison Electro Wizard Baby Dragon
Electro Wizard
Zap P.E.K.K.A Baby Dragon Dark Prince

Defense Synergies 2 19

Zap
Mega Minion Electro Wizard Tesla Baby Dragon Dark Prince Poison P.E.K.K.A
Tesla
Zap Mega Minion Baby Dragon Dark Prince Poison Electro Wizard
Mega Minion
Zap Tesla Baby Dragon Dark Prince Electro Wizard
Baby Dragon
Zap Tesla Mega Minion Dark Prince P.E.K.K.A
Dark Prince
Zap Tesla Mega Minion Baby Dragon Poison Electro Wizard
Poison
Zap Tesla Dark Prince Electro Wizard
P.E.K.K.A
Zap Baby Dragon Electro Wizard
Electro Wizard
Zap Tesla Mega Minion Dark Prince Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Mega Minion Baby Dragon Electro Wizard
P.E.K.K.A Zap Tesla Mega Minion Dark Prince Electro Wizard
Tesla P.E.K.K.A Mega Minion Dark Prince Electro Wizard
Tesla P.E.K.K.A Mega Minion Dark Prince Electro Wizard
Dark Prince Poison P.E.K.K.A
Zap Tesla Mega Minion Baby Dragon Dark Prince Electro Wizard
Tesla Mega Minion Electro Wizard Zap Baby Dragon Poison
Zap Tesla Baby Dragon Poison P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A
Tesla Dark Prince Electro Wizard
Poison Electro Wizard Zap Tesla Mega Minion Baby Dragon Dark Prince
Tesla Mega Minion Zap Baby Dragon Poison Electro Wizard
Tesla P.E.K.K.A Zap Dark Prince Electro Wizard
Zap Tesla Mega Minion Baby Dragon Dark Prince Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Zap Tesla P.E.K.K.A Electro Wizard
Tesla Dark Prince Poison P.E.K.K.A Electro Wizard
Tesla Zap Mega Minion Baby Dragon Dark Prince Electro Wizard
Zap Baby Dragon Poison Tesla Mega Minion Dark Prince Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Dark Prince Tesla Baby Dragon Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Dark Prince P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Tesla Mega Minion Baby Dragon
P.E.K.K.A Zap Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Zap Tesla Electro Wizard
P.E.K.K.A Tesla Dark Prince
Poison Zap Tesla Baby Dragon Electro Wizard
Dark Prince P.E.K.K.A Tesla Mega Minion Electro Wizard
P.E.K.K.A Tesla Dark Prince
Zap P.E.K.K.A Electro Wizard Mega Minion Baby Dragon Dark Prince Poison
P.E.K.K.A Tesla Mega Minion
P.E.K.K.A Tesla Mega Minion Dark Prince
P.E.K.K.A Zap Dark Prince Poison Electro Wizard
Dark Prince P.E.K.K.A Tesla
Tesla Baby Dragon
Tesla Electro Wizard Zap Mega Minion Baby Dragon Dark Prince Poison P.E.K.K.A
Poison Zap Tesla Mega Minion Baby Dragon Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon
Poison Zap Baby Dragon Electro Wizard
Baby Dragon Poison
Dark Prince Poison
Poison Zap Baby Dragon Dark Prince
Poison Zap Mega Minion Baby Dragon
Baby Dragon Poison
Poison Zap Baby Dragon
Poison Zap
Poison Electro Wizard
Poison Zap Dark Prince Electro Wizard
Poison Zap Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Zap Baby Dragon Poison
Zap Baby Dragon Poison
Baby Dragon Poison
Poison
Zap Mega Minion Baby Dragon Dark Prince Poison Electro Wizard
Zap Baby Dragon Poison
Baby Dragon Poison
Poison
Zap Baby Dragon Poison
Zap Poison Baby Dragon Dark Prince
Mega Minion
Poison Zap Baby Dragon Electro Wizard
Zap Baby Dragon Poison
Poison Zap Baby Dragon
Poison Zap Baby Dragon Electro Wizard
Zap Electro Wizard Mega Minion Poison
Mega Minion
Poison Zap
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Dark Prince
Poison Zap Mega Minion Baby Dragon Electro Wizard
Poison Mega Minion Baby Dragon Dark Prince Electro Wizard
Zap Baby Dragon Poison
Zap Poison
Mega Minion Dark Prince P.E.K.K.A
Zap Baby Dragon Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Baby Dragon Dark Prince Electro Wizard

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