My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Dark Prince Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince
Giant Snowball
Goblin Gang
Zap
Goblin Gang Dark Prince
Barbarian Barrel
Goblin Gang Tesla Dark Prince Executioner
The Log
Goblin Gang Dark Prince
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Dark Prince Executioner P.E.K.K.A
Fireball
Goblin Gang Tesla Executioner
Poison
Goblin Gang Executioner
Lightning
Tesla Dark Prince Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Tesla Fireball Dark Prince Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Tesla

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Dark Prince Executioner The Log
Goblin Gang
Dark Prince P.E.K.K.A
Tesla
Fireball
Zap Dark Prince The Log
Dark Prince
Zap Goblin Gang Fireball Executioner
Executioner
Zap Dark Prince P.E.K.K.A The Log
P.E.K.K.A
Zap Goblin Gang Executioner The Log
The Log
Zap Fireball Executioner P.E.K.K.A

Defense Synergies 5 15

Zap
Fireball Goblin Gang Tesla Dark Prince Executioner P.E.K.K.A The Log
Goblin Gang
Tesla Zap Dark Prince P.E.K.K.A The Log
Tesla
Goblin Gang The Log Zap Fireball Dark Prince
Fireball
Zap The Log Tesla Dark Prince
Dark Prince
Zap Goblin Gang Tesla Fireball Executioner The Log
Executioner
Zap Dark Prince The Log
P.E.K.K.A
The Log Zap Goblin Gang
The Log
Tesla Fireball P.E.K.K.A Zap Goblin Gang Dark Prince Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Executioner The Log
P.E.K.K.A Zap Goblin Gang Tesla Dark Prince Executioner The Log
Goblin Gang Tesla P.E.K.K.A Dark Prince Executioner
Tesla P.E.K.K.A Goblin Gang Dark Prince
Fireball Dark Prince P.E.K.K.A The Log
Goblin Gang Fireball The Log Zap Tesla Dark Prince Executioner
Tesla Zap Goblin Gang Fireball Executioner
Zap Tesla Fireball P.E.K.K.A The Log
Tesla P.E.K.K.A Goblin Gang
Goblin Gang Tesla Dark Prince
Goblin Gang Executioner Zap Tesla Fireball Dark Prince The Log
Tesla Executioner Zap Goblin Gang Fireball
Tesla P.E.K.K.A Zap Goblin Gang Fireball Dark Prince The Log
Fireball Executioner Zap Goblin Gang Tesla Dark Prince P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Tesla
Zap Goblin Gang Tesla Fireball P.E.K.K.A The Log
Tesla Goblin Gang Fireball Dark Prince Executioner P.E.K.K.A
Tesla Fireball Zap Goblin Gang Dark Prince Executioner The Log
Zap Executioner The Log Tesla Fireball Dark Prince
P.E.K.K.A Tesla
Goblin Gang Dark Prince Tesla Fireball Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tesla Fireball Dark Prince P.E.K.K.A
Fireball Zap Goblin Gang Tesla Executioner The Log
Goblin Gang P.E.K.K.A Zap Dark Prince The Log
Goblin Gang Dark Prince P.E.K.K.A Zap Tesla Fireball The Log
P.E.K.K.A Goblin Gang Tesla Dark Prince Executioner
Fireball Executioner Zap Goblin Gang Tesla
Goblin Gang Dark Prince P.E.K.K.A Tesla Fireball
P.E.K.K.A Tesla Dark Prince
Zap P.E.K.K.A Fireball Dark Prince The Log
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Tesla Dark Prince
P.E.K.K.A Zap Fireball Dark Prince The Log
Dark Prince P.E.K.K.A Goblin Gang Tesla Fireball Executioner
Tesla Fireball Executioner
Goblin Gang Tesla Zap Fireball Dark Prince Executioner P.E.K.K.A The Log
Executioner Zap Tesla Fireball Dark Prince P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap Executioner The Log
Fireball The Log
Fireball Dark Prince The Log
Fireball Executioner Zap Dark Prince The Log
Fireball Executioner Zap
Executioner The Log
Fireball The Log Zap Executioner
Fireball The Log Zap
Goblin Gang Fireball
Zap Fireball Dark Prince The Log
Fireball Zap Executioner
Fireball Executioner The Log
Fireball
Zap Fireball The Log
Zap Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Zap Fireball Dark Prince Executioner The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Dark Prince Executioner
Fireball The Log Zap Executioner
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Executioner
Zap Fireball
Fireball
Zap Fireball The Log
Zap Fireball
P.E.K.K.A
Fireball The Log
Zap Goblin Gang Fireball Dark Prince
Fireball Zap Executioner
The Log Fireball
Fireball Goblin Gang Dark Prince Executioner
The Log Zap Fireball Executioner
Zap Fireball
Dark Prince Executioner P.E.K.K.A
Zap Goblin Gang Fireball The Log
Zap Fireball Executioner
Zap Fireball Dark Prince Executioner The Log

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