My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram Dark Prince Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince
Giant Snowball
Battle Ram
Zap
Battle Ram Dark Prince
Barbarian Barrel
Ice Spirit Battle Ram Dark Prince Executioner
The Log
Ice Spirit Battle Ram Dark Prince
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Battle Ram Dark Prince Executioner P.E.K.K.A
Fireball
Battle Ram Executioner
Poison
Executioner
Lightning
Battle Ram Dark Prince Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado Dark Prince Poison Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram Tornado Dark Prince Poison Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Tornado Battle Ram Dark Prince Poison Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Tornado Battle Ram

Attack Synergies 10 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Battle Ram P.E.K.K.A Dark Prince Executioner
Zap
Ice Spirit Battle Ram Tornado P.E.K.K.A Dark Prince Poison Executioner
Battle Ram
Ice Spirit Zap Poison Tornado P.E.K.K.A
Tornado
Zap Executioner P.E.K.K.A Battle Ram Dark Prince Poison
Dark Prince
Ice Spirit Zap Tornado Poison Executioner
Poison
Battle Ram P.E.K.K.A Zap Tornado Dark Prince
Executioner
Tornado Ice Spirit Zap Dark Prince P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Tornado Poison Battle Ram Executioner

Defense Synergies 3 14

Ice Spirit
Zap Tornado Dark Prince Poison Executioner P.E.K.K.A
Zap
Ice Spirit Tornado Dark Prince Poison Executioner P.E.K.K.A
Battle Ram
Tornado
Executioner P.E.K.K.A Ice Spirit Zap Dark Prince Poison
Dark Prince
Ice Spirit Zap Tornado Poison Executioner
Poison
Ice Spirit Zap Tornado Dark Prince
Executioner
Tornado Ice Spirit Zap Dark Prince
P.E.K.K.A
Tornado Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
P.E.K.K.A Ice Spirit Zap Dark Prince Executioner
Tornado P.E.K.K.A Dark Prince Executioner
P.E.K.K.A Dark Prince
Tornado Dark Prince Poison P.E.K.K.A
Tornado Zap Dark Prince Executioner
Tornado Ice Spirit Zap Poison Executioner
Zap Poison P.E.K.K.A
P.E.K.K.A Tornado
Tornado Ice Spirit Dark Prince
Poison Executioner Zap Tornado Dark Prince
Executioner Zap Tornado Poison
P.E.K.K.A Ice Spirit Zap Dark Prince
Executioner Ice Spirit Zap Tornado Dark Prince Poison P.E.K.K.A
P.E.K.K.A
Tornado Ice Spirit Zap P.E.K.K.A
Tornado Dark Prince Poison Executioner P.E.K.K.A
Ice Spirit Zap Tornado Dark Prince Executioner
Zap Tornado Poison Executioner Ice Spirit Dark Prince
P.E.K.K.A Tornado
Dark Prince Poison Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A
Poison Zap Executioner
P.E.K.K.A Ice Spirit Zap Dark Prince
Dark Prince P.E.K.K.A Zap Tornado
P.E.K.K.A Dark Prince Executioner
Poison Executioner Ice Spirit Zap Tornado
Dark Prince P.E.K.K.A
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Ice Spirit Tornado Dark Prince Poison
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Tornado Dark Prince Poison
Dark Prince P.E.K.K.A Executioner
Executioner
Ice Spirit Zap Tornado Dark Prince Poison Executioner P.E.K.K.A
Poison Executioner Zap Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Tornado Executioner
Poison
Dark Prince Poison
Poison Executioner Zap Dark Prince
Poison Executioner Ice Spirit Zap Tornado
Tornado Poison Executioner
Poison Ice Spirit Zap Tornado Executioner
Poison Zap Tornado
Tornado Poison
Poison Zap Tornado Dark Prince
Poison Zap Tornado Executioner
Poison Executioner
Poison
Zap Poison
Zap Poison Executioner
Poison Executioner
Tornado Poison
Zap Dark Prince Poison Executioner
Zap Tornado Poison
Poison
Tornado Poison
Tornado
Zap Poison
Zap Tornado Poison Ice Spirit Dark Prince Executioner
Poison Zap Tornado Executioner
Zap Tornado Poison
Poison Zap Tornado
Poison Zap Tornado Executioner
Zap Ice Spirit Poison
Poison Zap
Zap Ice Spirit Poison
P.E.K.K.A
Poison
Zap Ice Spirit Dark Prince
Poison Zap Tornado Executioner
Poison Dark Prince Executioner
Zap Poison Executioner
Zap Tornado Poison
Dark Prince Executioner P.E.K.K.A
Zap Ice Spirit Tornado Poison
Zap Tornado Poison Executioner
Poison Zap Tornado Dark Prince Executioner

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