My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Executioner P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Bandit
Giant Snowball
Zap
Dark Prince Bandit
Barbarian Barrel
Dark Prince Executioner Bandit Electro Wizard
The Log
Dark Prince Bandit
Earthquake
Arrows
Royal Delivery
Dark Prince Executioner P.E.K.K.A Bandit Electro Wizard
Fireball
Executioner Bandit Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Dark Prince Executioner Bandit Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Tornado Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Dark Prince Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tornado Bandit Dark Prince Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Tornado Bandit

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Tornado P.E.K.K.A Electro Wizard Dark Prince Executioner Bandit
Arrows
Zap P.E.K.K.A Dark Prince Bandit
Tornado
Zap Executioner P.E.K.K.A Dark Prince
Dark Prince
Zap Arrows Tornado Executioner Bandit Electro Wizard
Executioner
Tornado Zap Dark Prince P.E.K.K.A Bandit
P.E.K.K.A
Zap Arrows Tornado Electro Wizard Executioner
Bandit
Zap Arrows Dark Prince Executioner Electro Wizard
Electro Wizard
Zap P.E.K.K.A Dark Prince Bandit

Defense Synergies 3 18

Zap
Electro Wizard Arrows Tornado Dark Prince Executioner P.E.K.K.A Bandit
Arrows
Zap Tornado Dark Prince P.E.K.K.A Bandit
Tornado
Executioner P.E.K.K.A Zap Arrows Dark Prince Electro Wizard
Dark Prince
Zap Arrows Tornado Executioner Bandit Electro Wizard
Executioner
Tornado Zap Dark Prince Bandit
P.E.K.K.A
Tornado Zap Arrows Electro Wizard
Bandit
Zap Arrows Dark Prince Executioner Electro Wizard
Electro Wizard
Zap Tornado Dark Prince P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
P.E.K.K.A Zap Dark Prince Executioner Bandit Electro Wizard
Tornado P.E.K.K.A Dark Prince Executioner Bandit Electro Wizard
P.E.K.K.A Dark Prince Bandit Electro Wizard
Arrows Tornado Dark Prince P.E.K.K.A
Arrows Tornado Zap Dark Prince Executioner Bandit Electro Wizard
Tornado Electro Wizard Zap Arrows Executioner
Zap Arrows P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Tornado
Tornado Dark Prince Bandit Electro Wizard
Executioner Electro Wizard Zap Arrows Tornado Dark Prince Bandit
Arrows Executioner Zap Tornado Electro Wizard
P.E.K.K.A Zap Dark Prince Bandit Electro Wizard
Executioner Zap Arrows Tornado Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Tornado Zap P.E.K.K.A Bandit Electro Wizard
Arrows Tornado Dark Prince Executioner P.E.K.K.A Electro Wizard
Arrows Zap Tornado Dark Prince Executioner Bandit Electro Wizard
Zap Arrows Tornado Executioner Dark Prince Bandit Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Dark Prince Arrows Executioner P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Arrows Executioner
P.E.K.K.A Bandit Zap Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Zap Tornado Bandit Electro Wizard
P.E.K.K.A Dark Prince Executioner Bandit
Arrows Executioner Zap Tornado Electro Wizard
Dark Prince P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Electro Wizard Tornado Dark Prince Bandit
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Arrows Tornado Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Executioner Bandit
Executioner
Electro Wizard Zap Tornado Dark Prince Executioner P.E.K.K.A
Arrows Executioner Zap Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Zap Tornado Executioner Bandit Electro Wizard
Arrows Bandit
Arrows Dark Prince
Executioner Zap Arrows Dark Prince
Arrows Executioner Zap Tornado
Arrows Tornado Executioner
Arrows Zap Tornado Executioner
Arrows Zap Tornado Bandit
Tornado Electro Wizard
Zap Arrows Tornado Dark Prince Bandit Electro Wizard
Zap Arrows Tornado Executioner
Executioner Bandit
Arrows Bandit
Zap Arrows
Zap Arrows Executioner Bandit
Arrows Executioner Bandit
Arrows Tornado
Zap Arrows Dark Prince Executioner Bandit Electro Wizard
Zap Arrows Tornado
Arrows Tornado
Tornado
Zap Arrows
Zap Arrows Tornado Dark Prince Executioner
Arrows Zap Tornado Executioner Bandit Electro Wizard
Zap Arrows Tornado Bandit
Zap Arrows Tornado Bandit
Zap Arrows Tornado Executioner Electro Wizard
Zap Electro Wizard
Zap Arrows Bandit
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard Dark Prince Bandit
Zap Arrows Tornado Executioner Electro Wizard
Arrows
Dark Prince Executioner Electro Wizard
Arrows Zap Executioner
Zap Arrows Tornado
Dark Prince Executioner P.E.K.K.A
Zap Tornado Electro Wizard
Zap Tornado Executioner Electro Wizard
Zap Tornado Dark Prince Executioner Bandit Electro Wizard

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