My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Dark Prince P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Dark Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Bandit
Giant Snowball
Flying Machine
Zap
Flying Machine Dark Prince Bandit
Barbarian Barrel
Wizard Dark Prince Bandit
The Log
Dark Prince Bandit
Earthquake
Arrows
Flying Machine
Royal Delivery
Flying Machine Wizard Dark Prince P.E.K.K.A Bandit
Fireball
Flying Machine Wizard Bandit
Poison
Flying Machine Wizard
Lightning
Wizard Dark Prince Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Wizard Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball Tornado Bandit Flying Machine Dark Prince Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Giant Snowball Tornado Bandit

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Giant Snowball Flying Machine Dark Prince Bandit
Giant Snowball
P.E.K.K.A Zap Flying Machine Tornado Dark Prince Bandit
Flying Machine
Zap Giant Snowball Dark Prince P.E.K.K.A
Wizard
Tornado Dark Prince P.E.K.K.A Bandit
Tornado
Zap Wizard P.E.K.K.A Giant Snowball Dark Prince
Dark Prince
Zap Giant Snowball Flying Machine Wizard Tornado Bandit
P.E.K.K.A
Zap Giant Snowball Tornado Flying Machine Wizard
Bandit
Zap Giant Snowball Wizard Dark Prince

Defense Synergies 2 19

Zap
Giant Snowball Flying Machine Tornado Dark Prince P.E.K.K.A Bandit
Giant Snowball
Zap Flying Machine Wizard Dark Prince P.E.K.K.A Bandit
Flying Machine
Zap Giant Snowball Dark Prince P.E.K.K.A Bandit
Wizard
Tornado Giant Snowball Dark Prince P.E.K.K.A Bandit
Tornado
Wizard P.E.K.K.A Zap Dark Prince
Dark Prince
Zap Giant Snowball Flying Machine Wizard Tornado Bandit
P.E.K.K.A
Tornado Zap Giant Snowball Flying Machine Wizard
Bandit
Zap Giant Snowball Flying Machine Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Wizard
P.E.K.K.A Zap Flying Machine Dark Prince Bandit
Tornado P.E.K.K.A Giant Snowball Dark Prince Bandit
P.E.K.K.A Dark Prince Bandit
Tornado Dark Prince P.E.K.K.A
Tornado Zap Giant Snowball Flying Machine Dark Prince Bandit
Giant Snowball Tornado Zap Flying Machine Wizard
Zap Flying Machine P.E.K.K.A Bandit
P.E.K.K.A Tornado
Tornado Giant Snowball Dark Prince Bandit
Zap Giant Snowball Flying Machine Wizard Tornado Dark Prince Bandit
Zap Giant Snowball Flying Machine Wizard Tornado
P.E.K.K.A Zap Giant Snowball Flying Machine Wizard Dark Prince Bandit
Wizard Zap Giant Snowball Tornado Dark Prince P.E.K.K.A
P.E.K.K.A Bandit
Tornado Zap Giant Snowball P.E.K.K.A Bandit
Wizard Tornado Dark Prince P.E.K.K.A
Zap Giant Snowball Flying Machine Wizard Tornado Dark Prince Bandit
Zap Giant Snowball Wizard Tornado Flying Machine Dark Prince Bandit
P.E.K.K.A Tornado
Wizard Dark Prince Giant Snowball Flying Machine P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball Dark Prince P.E.K.K.A Bandit
Bandit Zap Giant Snowball Flying Machine Wizard
P.E.K.K.A Bandit Zap Dark Prince
Dark Prince P.E.K.K.A Zap Tornado Bandit
P.E.K.K.A Dark Prince Bandit
Wizard Zap Giant Snowball Flying Machine Tornado
Dark Prince P.E.K.K.A Flying Machine Bandit
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Giant Snowball Flying Machine Tornado Dark Prince Bandit
P.E.K.K.A
P.E.K.K.A Flying Machine Dark Prince
P.E.K.K.A Zap Giant Snowball Tornado Dark Prince
Dark Prince P.E.K.K.A Wizard Bandit
Wizard Flying Machine
Zap Flying Machine Tornado Dark Prince P.E.K.K.A
Zap Giant Snowball Flying Machine Wizard Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Bandit
Zap Giant Snowball Flying Machine Tornado Bandit
Flying Machine Bandit
Flying Machine Dark Prince
Wizard Zap Giant Snowball Dark Prince
Wizard Zap Giant Snowball Flying Machine Tornado
Flying Machine Wizard Tornado
Zap Giant Snowball Flying Machine Wizard Tornado
Zap Giant Snowball Flying Machine Wizard Tornado Bandit
Giant Snowball Tornado
Zap Flying Machine Wizard Tornado Dark Prince Bandit
Zap Giant Snowball Flying Machine Wizard Tornado
Flying Machine Giant Snowball Bandit
Flying Machine Bandit
Zap Giant Snowball Flying Machine
Zap Giant Snowball Flying Machine Wizard Bandit
Flying Machine Wizard Bandit
Giant Snowball Tornado
Zap Giant Snowball Flying Machine Wizard Dark Prince Bandit
Zap Giant Snowball Flying Machine Wizard Tornado
Giant Snowball Wizard Tornado
Tornado
Zap Giant Snowball Flying Machine
Zap Giant Snowball Tornado Wizard Dark Prince
Zap Giant Snowball Flying Machine Wizard Tornado Bandit
Zap Giant Snowball Flying Machine Wizard Tornado Bandit
Zap Tornado Bandit
Zap Giant Snowball Flying Machine Wizard Tornado
Zap Giant Snowball Flying Machine Wizard
Giant Snowball
Zap Giant Snowball Wizard Bandit
Zap Giant Snowball
P.E.K.K.A
Giant Snowball Wizard
Zap Flying Machine Dark Prince Bandit
Zap Giant Snowball Flying Machine Wizard Tornado
Flying Machine Wizard Dark Prince
Zap Giant Snowball Flying Machine Wizard
Zap Giant Snowball Tornado
Flying Machine Dark Prince P.E.K.K.A
Zap Giant Snowball Flying Machine Tornado
Zap Giant Snowball Flying Machine Tornado
Zap Giant Snowball Flying Machine Tornado Dark Prince Bandit

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