My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Cannon Cart P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Cannon Cart P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Miner
Giant Snowball
Baby Dragon Miner
Zap
Cannon Cart
Barbarian Barrel
Cannon Cart Electro Wizard
The Log
Cannon Cart
Earthquake
Arrows
Royal Delivery
Baby Dragon Cannon Cart P.E.K.K.A Miner Electro Wizard
Fireball
Baby Dragon Cannon Cart Electro Wizard
Poison
Electro Wizard
Lightning
Baby Dragon Cannon Cart Electro Wizard
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Miner Baby Dragon Poison Electro Wizard Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Miner Baby Dragon

Attack Synergies 8 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Cannon Cart P.E.K.K.A Miner Electro Wizard Baby Dragon Poison The Log
Baby Dragon
Zap Poison Cannon Cart P.E.K.K.A Miner Electro Wizard
Poison
P.E.K.K.A Miner Zap Baby Dragon Cannon Cart The Log
Cannon Cart
Zap The Log Baby Dragon Poison Miner Electro Wizard
P.E.K.K.A
Zap Poison Electro Wizard Baby Dragon The Log
The Log
Cannon Cart Zap Poison P.E.K.K.A Miner
Miner
Zap Poison Baby Dragon Cannon Cart The Log Electro Wizard
Electro Wizard
Zap P.E.K.K.A Baby Dragon Cannon Cart Miner

Defense Synergies 2 15

Zap
Electro Wizard Baby Dragon Poison Cannon Cart P.E.K.K.A The Log Miner
Baby Dragon
Zap Cannon Cart P.E.K.K.A The Log
Poison
Zap The Log Electro Wizard
Cannon Cart
Zap Baby Dragon Electro Wizard
P.E.K.K.A
The Log Zap Baby Dragon Electro Wizard
The Log
P.E.K.K.A Zap Baby Dragon Poison Miner Electro Wizard
Miner
Zap The Log
Electro Wizard
Zap Poison Cannon Cart P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Baby Dragon The Log Electro Wizard
P.E.K.K.A Zap Cannon Cart The Log Electro Wizard
P.E.K.K.A Cannon Cart Electro Wizard
P.E.K.K.A Cannon Cart Electro Wizard
Poison P.E.K.K.A The Log
The Log Zap Baby Dragon Cannon Cart Electro Wizard
Electro Wizard Zap Baby Dragon Poison
Zap Baby Dragon Poison Cannon Cart P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Cannon Cart Miner Electro Wizard
Poison Electro Wizard Zap Baby Dragon Cannon Cart The Log
Zap Baby Dragon Poison Electro Wizard
P.E.K.K.A Zap Cannon Cart The Log Electro Wizard
Zap Baby Dragon Poison Cannon Cart P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Cannon Cart Electro Wizard
Zap P.E.K.K.A The Log Electro Wizard
Poison Cannon Cart P.E.K.K.A Electro Wizard
Zap Baby Dragon Cannon Cart The Log Electro Wizard
Zap Baby Dragon Poison The Log Cannon Cart Electro Wizard
P.E.K.K.A Cannon Cart Electro Wizard
Baby Dragon Poison Cannon Cart P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Cannon Cart P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Baby Dragon Cannon Cart The Log Miner
P.E.K.K.A Zap Cannon Cart The Log Electro Wizard
P.E.K.K.A Zap Cannon Cart The Log Electro Wizard
P.E.K.K.A Cannon Cart
Poison Zap Baby Dragon Electro Wizard
P.E.K.K.A Cannon Cart Electro Wizard
P.E.K.K.A Cannon Cart
Zap P.E.K.K.A Electro Wizard Baby Dragon Poison Cannon Cart The Log
P.E.K.K.A
P.E.K.K.A Cannon Cart
P.E.K.K.A Zap Poison The Log Electro Wizard
Cannon Cart P.E.K.K.A
Baby Dragon Cannon Cart
Electro Wizard Zap Baby Dragon Poison Cannon Cart P.E.K.K.A The Log
Poison Zap Baby Dragon Cannon Cart P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon The Log
Poison Zap Baby Dragon The Log Miner Electro Wizard
Baby Dragon Poison Cannon Cart The Log Miner
Cannon Cart Poison The Log
Poison Zap Baby Dragon The Log
Poison Zap Baby Dragon
Baby Dragon Poison The Log
Poison The Log Zap Baby Dragon
Poison The Log Miner Zap
Poison Electro Wizard
Poison Miner Zap Cannon Cart The Log Electro Wizard
Poison Zap Baby Dragon
Poison Baby Dragon Cannon Cart The Log Miner
Baby Dragon Poison Cannon Cart
Zap Baby Dragon Poison Cannon Cart The Log
Zap Baby Dragon Poison Cannon Cart The Log
Baby Dragon Poison Cannon Cart The Log
Poison
Zap Baby Dragon Poison The Log Electro Wizard
Zap Baby Dragon Poison The Log Miner
Baby Dragon Poison The Log
Poison
The Log
Zap Baby Dragon Poison Cannon Cart The Log
Zap Poison The Log Baby Dragon
Poison The Log Miner Zap Baby Dragon Electro Wizard
Zap Baby Dragon Poison The Log Miner
Poison Miner Zap Baby Dragon The Log
Poison Zap Baby Dragon Electro Wizard
Zap Electro Wizard Poison
Poison Zap The Log Miner
Zap Poison Electro Wizard
P.E.K.K.A
Poison The Log
Zap Electro Wizard Cannon Cart
Poison Zap Baby Dragon Electro Wizard
The Log
Poison Miner Baby Dragon Cannon Cart Electro Wizard
The Log Zap Baby Dragon Poison
Zap Poison
Cannon Cart P.E.K.K.A
Zap Baby Dragon Poison The Log Electro Wizard
Zap Poison Electro Wizard
Poison Zap Baby Dragon Cannon Cart The Log Miner Electro Wizard

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