My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber P.E.K.K.A Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Minion Horde Goblin Barrel Bandit Inferno Dragon
Giant Snowball
Spear Goblins Bomber Minion Horde Goblin Barrel Inferno Dragon
Zap
Spear Goblins Bomber Minion Horde Goblin Barrel Bandit Inferno Dragon
Barbarian Barrel
Spear Goblins Bomber Goblin Barrel Bandit
The Log
Spear Goblins Bomber Goblin Barrel Bandit
Earthquake
Spear Goblins Bomber Goblin Barrel
Arrows
Spear Goblins Bomber Minion Horde Goblin Barrel
Royal Delivery
Spear Goblins Bomber Minion Horde Goblin Barrel P.E.K.K.A Bandit Inferno Dragon
Fireball
Bomber Minion Horde Goblin Barrel Bandit Inferno Dragon
Poison
Spear Goblins Bomber Minion Horde
Lightning
Bandit Inferno Dragon
Rocket
Minion Horde Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Arrows Goblin Barrel Bandit Inferno Dragon Minion Horde P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Arrows Goblin Barrel

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Bandit Inferno Dragon
Bomber
P.E.K.K.A Bandit
Arrows
P.E.K.K.A Goblin Barrel Bandit
Minion Horde
Goblin Barrel
Spear Goblins Arrows P.E.K.K.A Bandit
P.E.K.K.A
Arrows Bomber Goblin Barrel
Bandit
Spear Goblins Bomber Arrows Goblin Barrel
Inferno Dragon
Spear Goblins

Defense Synergies 0 8

Spear Goblins
Arrows P.E.K.K.A Bandit Inferno Dragon
Bomber
P.E.K.K.A Bandit
Arrows
Spear Goblins P.E.K.K.A Bandit
Minion Horde
Goblin Barrel
P.E.K.K.A
Spear Goblins Bomber Arrows
Bandit
Spear Goblins Bomber Arrows
Inferno Dragon
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Minion Horde
Minion Horde P.E.K.K.A Inferno Dragon Bomber Bandit
Minion Horde P.E.K.K.A Bomber Bandit Inferno Dragon
Minion Horde P.E.K.K.A Inferno Dragon Bomber Bandit
Bomber Arrows P.E.K.K.A
Arrows Spear Goblins Bomber Bandit
Minion Horde Inferno Dragon Spear Goblins Arrows
Arrows P.E.K.K.A Bandit
Minion Horde P.E.K.K.A Inferno Dragon
Spear Goblins Bomber Minion Horde Bandit
Minion Horde Spear Goblins Bomber Arrows Bandit
Arrows Minion Horde Inferno Dragon Spear Goblins
Minion Horde P.E.K.K.A Bomber Bandit
Bomber Arrows Minion Horde P.E.K.K.A
P.E.K.K.A Inferno Dragon Minion Horde Bandit
Minion Horde P.E.K.K.A Bandit Inferno Dragon
Minion Horde Bomber Arrows P.E.K.K.A
Arrows Spear Goblins Bomber Minion Horde Bandit
Arrows Spear Goblins Bomber Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon
Bomber Spear Goblins Arrows Minion Horde P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins P.E.K.K.A Bandit
Bandit Bomber Arrows Inferno Dragon
P.E.K.K.A Bandit Spear Goblins Minion Horde
P.E.K.K.A Minion Horde Bandit
P.E.K.K.A Minion Horde Bandit Inferno Dragon
Arrows Minion Horde
P.E.K.K.A Spear Goblins Minion Horde Bandit
P.E.K.K.A Minion Horde Inferno Dragon
Minion Horde P.E.K.K.A Spear Goblins Bandit Inferno Dragon
P.E.K.K.A Minion Horde Inferno Dragon
P.E.K.K.A Inferno Dragon Minion Horde
P.E.K.K.A Arrows
P.E.K.K.A Minion Horde Bandit
Bomber Minion Horde
Spear Goblins Bomber Minion Horde P.E.K.K.A Inferno Dragon
Arrows Bomber Minion Horde P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Bandit
Arrows Bandit
Arrows Minion Horde Bandit
Arrows
Bomber Arrows Minion Horde
Arrows Spear Goblins Minion Horde
Bomber Arrows Minion Horde
Arrows
Arrows Bandit
Minion Horde
Arrows Minion Horde Bandit
Arrows
Bandit
Arrows Minion Horde Bandit
Arrows
Spear Goblins Bomber Arrows Minion Horde Bandit
Arrows Minion Horde Bandit
Arrows
Bomber Minion Horde
Bomber Arrows Bandit
Bomber Arrows
Minion Horde
Arrows
Arrows Minion Horde
Arrows Bomber
Minion Horde Inferno Dragon
Arrows Bandit
Arrows Bandit
Arrows Bandit
Arrows Minion Horde
Minion Horde
Minion Horde
Bomber Arrows Minion Horde Bandit
Arrows Minion Horde
P.E.K.K.A Minion Horde
Arrows
Minion Horde Spear Goblins Bandit
Arrows
Arrows
Minion Horde
Arrows Bomber
Arrows
Minion Horde P.E.K.K.A
Minion Horde
Bandit

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