My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Bomber Goblin Gang Hog Rider
Zap
Fire Spirit Bomber Goblin Gang
Barbarian Barrel
Fire Spirit Bomber Goblin Gang Wizard
The Log
Fire Spirit Bomber Goblin Gang Hog Rider
Earthquake
Bomber Goblin Gang Hog Rider
Arrows
Fire Spirit Bomber Goblin Gang
Royal Delivery
Fire Spirit Bomber Goblin Gang Hog Rider Wizard P.E.K.K.A
Fireball
Bomber Goblin Gang Hog Rider Wizard
Poison
Bomber Goblin Gang Wizard
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap The Log Goblin Gang Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bomber Zap The Log

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Zap
Bomber
Zap Hog Rider P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Fire Spirit Bomber The Log
Goblin Gang
Hog Rider P.E.K.K.A
Hog Rider
Fire Spirit Zap Goblin Gang The Log Bomber Wizard
Wizard
Hog Rider P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Bomber Goblin Gang Wizard The Log
The Log
Hog Rider Zap P.E.K.K.A

Defense Synergies 1 13

Fire Spirit
Zap P.E.K.K.A The Log
Bomber
Zap P.E.K.K.A The Log
Zap
Fire Spirit Bomber Goblin Gang P.E.K.K.A The Log
Goblin Gang
Zap P.E.K.K.A The Log
Hog Rider
Wizard
P.E.K.K.A The Log
P.E.K.K.A
The Log Fire Spirit Bomber Zap Goblin Gang Wizard
The Log
P.E.K.K.A Fire Spirit Bomber Zap Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard The Log
P.E.K.K.A Bomber Zap Goblin Gang The Log
Goblin Gang P.E.K.K.A Fire Spirit Bomber
P.E.K.K.A Bomber Goblin Gang
Bomber P.E.K.K.A The Log
Goblin Gang The Log Fire Spirit Bomber Zap
Fire Spirit Zap Goblin Gang Wizard
Zap P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Goblin Gang Fire Spirit Bomber
Goblin Gang Bomber Zap Wizard The Log
Zap Goblin Gang Wizard
P.E.K.K.A Fire Spirit Bomber Zap Goblin Gang Wizard The Log
Fire Spirit Bomber Wizard Zap Goblin Gang P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A The Log
Wizard Bomber Goblin Gang P.E.K.K.A
Fire Spirit Bomber Zap Goblin Gang Wizard The Log
Zap Wizard The Log Fire Spirit Bomber
P.E.K.K.A
Bomber Goblin Gang Wizard Fire Spirit P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Bomber Zap Goblin Gang Wizard The Log
Goblin Gang P.E.K.K.A Zap The Log
Goblin Gang P.E.K.K.A Zap The Log
P.E.K.K.A Goblin Gang
Fire Spirit Wizard Zap Goblin Gang
Goblin Gang P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Zap The Log
P.E.K.K.A Goblin Gang Wizard
Wizard Bomber
Goblin Gang Bomber Zap P.E.K.K.A The Log
Bomber Zap Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Bomber Wizard Fire Spirit Zap The Log
Wizard Fire Spirit Zap
Fire Spirit Bomber Wizard The Log
The Log Fire Spirit Zap Wizard
The Log Zap Wizard
Fire Spirit Goblin Gang
Zap Wizard The Log
Fire Spirit Zap Wizard
Fire Spirit The Log
Zap The Log
Bomber Zap Wizard The Log
Wizard The Log
Bomber
Fire Spirit Bomber Zap Wizard The Log
Fire Spirit Bomber Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Fire Spirit Bomber Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Fire Spirit Zap Wizard
Zap Wizard
Bomber Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Fire Spirit Goblin Gang
Fire Spirit Zap Wizard
The Log
Goblin Gang Wizard
The Log Bomber Zap Wizard
Zap
P.E.K.K.A
Zap Goblin Gang The Log
Zap
Zap The Log

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