My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Archers Royal Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Royal Giant
Giant Snowball
Bomber Archers
Zap
Bomber Archers Royal Giant Inferno Tower
Barbarian Barrel
Ice Spirit Bomber Archers Inferno Tower
The Log
Ice Spirit Bomber Archers Royal Giant
Earthquake
Bomber Archers Inferno Tower
Arrows
Ice Spirit Bomber Archers
Royal Delivery
Ice Spirit Bomber Archers P.E.K.K.A
Fireball
Bomber Archers Inferno Tower
Poison
Bomber Archers Inferno Tower
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Inferno Tower Rocket P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Archers Arrows Inferno Tower Royal Giant Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bomber Archers Arrows

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant P.E.K.K.A Bomber Archers Royal Giant
Bomber
Royal Giant Ice Spirit P.E.K.K.A
Archers
Ice Spirit Arrows Royal Giant P.E.K.K.A
Arrows
Royal Giant P.E.K.K.A Archers
Royal Giant
Ice Spirit Bomber Arrows Ice Spirit Archers Rocket
Inferno Tower
Rocket
Royal Giant
P.E.K.K.A
Ice Spirit Arrows Bomber Archers

Defense Synergies 1 9

Ice Spirit
Inferno Tower Bomber Archers Rocket P.E.K.K.A
Bomber
Ice Spirit P.E.K.K.A
Archers
Ice Spirit Inferno Tower P.E.K.K.A
Arrows
Inferno Tower P.E.K.K.A
Royal Giant
Inferno Tower
Ice Spirit Archers Arrows
Rocket
Ice Spirit
P.E.K.K.A
Ice Spirit Bomber Archers Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Inferno Tower
Inferno Tower P.E.K.K.A Ice Spirit Bomber
Inferno Tower Rocket P.E.K.K.A Bomber Archers
Inferno Tower P.E.K.K.A Bomber
Bomber Arrows Rocket P.E.K.K.A
Arrows Bomber Archers
Inferno Tower Rocket Ice Spirit Archers Arrows
Rocket Arrows Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A
Ice Spirit Bomber Archers Inferno Tower
Archers Bomber Arrows
Arrows Inferno Tower Archers
Inferno Tower P.E.K.K.A Ice Spirit Bomber Rocket
Bomber Rocket Ice Spirit Arrows P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower Rocket Ice Spirit P.E.K.K.A
Bomber Arrows Inferno Tower P.E.K.K.A
Ice Spirit Arrows Bomber Archers
Arrows Ice Spirit Bomber Archers
P.E.K.K.A Inferno Tower
Bomber Archers Arrows P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Inferno Tower P.E.K.K.A
Bomber Archers Arrows Rocket
P.E.K.K.A Ice Spirit Inferno Tower Rocket
Rocket P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A
Arrows Rocket Ice Spirit Archers
Rocket P.E.K.K.A Archers Inferno Tower
Inferno Tower P.E.K.K.A
Rocket P.E.K.K.A Ice Spirit Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Inferno Tower
Rocket P.E.K.K.A Arrows
Rocket P.E.K.K.A Inferno Tower
Bomber Archers
Inferno Tower Ice Spirit Bomber Archers Rocket P.E.K.K.A
Arrows Bomber Archers Inferno Tower P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Bomber Rocket Arrows
Arrows Ice Spirit Rocket
Bomber Archers Arrows
Arrows Ice Spirit
Arrows
Rocket
Rocket Arrows
Archers Arrows Rocket
Rocket
Arrows Rocket
Arrows
Rocket Bomber Arrows
Arrows Rocket
Arrows Rocket
Bomber Rocket
Rocket Bomber Archers Arrows
Rocket Bomber Arrows
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Ice Spirit Bomber
Arrows
Arrows
Rocket Arrows
Archers Arrows
Rocket Ice Spirit
Bomber Arrows Rocket
Rocket Ice Spirit Arrows
P.E.K.K.A
Rocket Arrows
Ice Spirit Archers Rocket
Rocket Archers Arrows
Arrows
Rocket
Arrows Bomber
Rocket Arrows
P.E.K.K.A
Ice Spirit Rocket
Rocket
Rocket

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