My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Hunter P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Miner
Giant Snowball
Bats Guards Miner
Zap
Bats Mortar Guards
Barbarian Barrel
Mortar Guards Hunter
The Log
Guards Hunter
Earthquake
Mortar Guards
Arrows
Bats Guards
Royal Delivery
Bats Guards Hunter P.E.K.K.A Miner
Fireball
Mortar Hunter
Poison
Bats Mortar Guards Hunter
Lightning
Mortar Hunter
Rocket
Mortar Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Miner Mortar Fireball Hunter P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Guards Miner

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Mortar P.E.K.K.A
Zap
Fireball P.E.K.K.A Miner Bats Mortar Guards Hunter
Mortar
Miner Bats Zap Fireball Hunter
Fireball
Zap Mortar Miner
Guards
Miner Zap
Hunter
Zap Mortar P.E.K.K.A
P.E.K.K.A
Zap Bats Hunter
Miner
Bats Zap Mortar Guards Fireball

Defense Synergies 2 13

Bats
Zap Mortar Hunter P.E.K.K.A
Zap
Fireball Bats Mortar Guards Hunter P.E.K.K.A Miner
Mortar
Bats Zap Fireball Guards
Fireball
Zap Mortar Miner
Guards
Hunter Zap Mortar
Hunter
Guards Bats Zap P.E.K.K.A
P.E.K.K.A
Bats Zap Hunter
Miner
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Fireball
Hunter P.E.K.K.A Bats Zap Mortar
Mortar Hunter P.E.K.K.A Bats
Hunter P.E.K.K.A Bats Mortar Guards
Fireball P.E.K.K.A
Fireball Bats Zap Guards Hunter
Bats Hunter Zap Mortar Fireball
Zap Fireball P.E.K.K.A
Hunter P.E.K.K.A Mortar
Guards Hunter Miner
Bats Guards Zap Fireball Hunter
Hunter Bats Zap Fireball
Mortar Hunter P.E.K.K.A Bats Zap Fireball Guards
Fireball Bats Zap Mortar Guards Hunter P.E.K.K.A
P.E.K.K.A Mortar Hunter
Zap Mortar Fireball Hunter P.E.K.K.A
Bats Mortar Fireball Hunter P.E.K.K.A
Mortar Fireball Bats Zap Guards Hunter
Zap Mortar Hunter Bats Fireball Guards
P.E.K.K.A Mortar Hunter
Bats Fireball Guards Hunter P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball P.E.K.K.A
Fireball Zap Mortar Hunter Miner
Guards P.E.K.K.A Bats Zap Hunter
Guards Hunter P.E.K.K.A Bats Zap Fireball
P.E.K.K.A Guards Hunter
Fireball Bats Zap Hunter
Guards P.E.K.K.A Bats Fireball Hunter
P.E.K.K.A Hunter
Zap P.E.K.K.A Bats Mortar Fireball
P.E.K.K.A Guards
P.E.K.K.A Bats Guards Hunter
P.E.K.K.A Zap Fireball Guards
P.E.K.K.A Fireball Guards Hunter
Fireball
Guards Bats Zap Mortar Fireball Hunter P.E.K.K.A
Bats Zap Fireball Hunter P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Guards
Mortar Fireball Zap Miner
Fireball Miner
Fireball Guards
Fireball Zap Mortar
Fireball Bats Zap Hunter
Mortar
Fireball Zap Hunter
Fireball Miner Zap Mortar
Bats Fireball Guards
Miner Zap Mortar Fireball
Fireball Zap
Mortar Fireball Hunter Miner
Mortar Fireball
Zap Mortar Fireball
Zap Mortar Fireball Hunter
Mortar Fireball
Mortar Fireball
Bats
Zap Mortar Fireball Hunter
Zap Mortar Fireball Miner
Fireball
Fireball
Zap Mortar Fireball
Zap Mortar Fireball Hunter
Mortar Fireball Miner Zap Hunter
Fireball Zap Mortar Miner
Fireball Miner Zap Mortar
Bats Zap Fireball Hunter
Zap Bats Fireball Guards
Fireball
Zap Mortar Fireball Hunter Miner
Zap Fireball
P.E.K.K.A
Fireball
Zap Bats Fireball Guards
Fireball Zap Hunter
Fireball
Fireball Miner Hunter
Zap Mortar Fireball
Zap Fireball
P.E.K.K.A
Zap Bats Fireball Guards
Bats Zap Fireball
Zap Mortar Fireball Miner

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