My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Miner
Giant Snowball
Bats Archers Goblin Gang Miner
Zap
Bats Archers Goblin Gang
Barbarian Barrel
Archers Goblin Gang
The Log
Archers Goblin Gang
Earthquake
Archers Goblin Gang
Arrows
Bats Archers Goblin Gang
Royal Delivery
Bats Archers Goblin Gang P.E.K.K.A Miner
Fireball
Archers Goblin Gang
Poison
Bats Archers Goblin Gang
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Archers Goblin Gang Miner Fireball P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Archers

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap P.E.K.K.A
Zap
Fireball P.E.K.K.A Miner Bats Archers The Log
Archers
Zap P.E.K.K.A Miner
Goblin Gang
Miner P.E.K.K.A
Fireball
Zap The Log Miner
P.E.K.K.A
Zap Bats Archers Goblin Gang The Log
The Log
Zap Fireball P.E.K.K.A Miner
Miner
Bats Zap Goblin Gang Archers Fireball The Log

Defense Synergies 3 16

Bats
Zap P.E.K.K.A The Log
Zap
Fireball Bats Archers Goblin Gang P.E.K.K.A The Log Miner
Archers
Zap Goblin Gang P.E.K.K.A The Log
Goblin Gang
Zap Archers P.E.K.K.A The Log Miner
Fireball
Zap The Log Miner
P.E.K.K.A
The Log Bats Zap Archers Goblin Gang
The Log
Fireball P.E.K.K.A Bats Zap Archers Goblin Gang Miner
Miner
Zap Goblin Gang Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log
P.E.K.K.A Bats Zap Goblin Gang The Log
Goblin Gang P.E.K.K.A Bats Archers
P.E.K.K.A Bats Goblin Gang
Fireball P.E.K.K.A The Log
Goblin Gang Fireball The Log Bats Zap Archers
Bats Zap Archers Goblin Gang Fireball
Zap Fireball P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Goblin Gang Archers Miner
Bats Archers Goblin Gang Zap Fireball The Log
Bats Zap Archers Goblin Gang Fireball
P.E.K.K.A Bats Zap Goblin Gang Fireball The Log
Fireball Bats Zap Goblin Gang P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball P.E.K.K.A The Log
Bats Goblin Gang Fireball P.E.K.K.A
Fireball Bats Zap Archers Goblin Gang The Log
Zap The Log Bats Archers Fireball
P.E.K.K.A
Goblin Gang Bats Archers Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Fireball P.E.K.K.A
Fireball Zap Archers Goblin Gang The Log Miner
Goblin Gang P.E.K.K.A Bats Zap The Log
Goblin Gang P.E.K.K.A Bats Zap Fireball The Log
P.E.K.K.A Goblin Gang
Fireball Bats Zap Archers Goblin Gang
Goblin Gang P.E.K.K.A Bats Archers Fireball
P.E.K.K.A
Zap P.E.K.K.A Bats Fireball The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Goblin Gang Fireball
Archers Fireball
Goblin Gang Bats Zap Archers Fireball P.E.K.K.A The Log
Bats Zap Archers Fireball P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Miner
Fireball The Log Miner
Fireball The Log
Fireball Zap The Log
Fireball Bats Zap
Archers The Log
Fireball The Log Zap
Fireball The Log Miner Zap
Bats Goblin Gang Fireball
Miner Zap Fireball The Log
Fireball Zap Archers
Fireball The Log Miner
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Bats
Zap Archers Fireball The Log
Zap Fireball The Log Miner
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball
Fireball The Log Miner Zap
Fireball Zap The Log Miner
Fireball Miner Zap The Log
Bats Zap Archers Fireball
Zap Bats Fireball
Fireball
Zap Fireball The Log Miner
Zap Fireball
P.E.K.K.A
Fireball The Log
Zap Bats Archers Goblin Gang Fireball
Fireball Zap Archers
The Log Fireball
Fireball Miner Goblin Gang
The Log Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Bats Goblin Gang Fireball The Log
Bats Zap Fireball
Zap Fireball The Log Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: