My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Three Musketeers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Three Musketeers P.E.K.K.A Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Three Musketeers Skeleton Army Bandit
Giant Snowball
Bats Three Musketeers Skeleton Army Princess
Zap
Bats Three Musketeers Skeleton Army Princess Bandit
Barbarian Barrel
Three Musketeers Skeleton Army Princess Bandit
The Log
Three Musketeers Skeleton Army Princess Bandit
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army Princess
Royal Delivery
Bats Three Musketeers Skeleton Army P.E.K.K.A Princess Bandit
Fireball
Three Musketeers Skeleton Army Princess Bandit
Poison
Bats Three Musketeers Skeleton Army Princess
Lightning
Three Musketeers Bandit
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Skeleton Army Princess Bandit P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Skeleton Army

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap P.E.K.K.A Bandit
Zap
P.E.K.K.A Bats Three Musketeers The Log Princess Bandit
Three Musketeers
Zap The Log Bandit
Skeleton Army
P.E.K.K.A
Zap Bats The Log Princess
The Log
Zap Three Musketeers P.E.K.K.A Princess Bandit
Princess
Zap P.E.K.K.A The Log
Bandit
Bats Zap Three Musketeers The Log

Defense Synergies 1 19

Bats
Zap P.E.K.K.A The Log Bandit
Zap
Bats Three Musketeers Skeleton Army P.E.K.K.A The Log Princess Bandit
Three Musketeers
Zap The Log Bandit
Skeleton Army
Zap The Log Princess Bandit
P.E.K.K.A
The Log Bats Zap Princess
The Log
P.E.K.K.A Bats Zap Three Musketeers Skeleton Army Princess Bandit
Princess
Zap Skeleton Army P.E.K.K.A The Log Bandit
Bandit
Bats Zap Three Musketeers Skeleton Army The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Skeleton Army P.E.K.K.A Bats Zap Three Musketeers The Log Bandit
Three Musketeers Skeleton Army P.E.K.K.A Bats Bandit
Three Musketeers Skeleton Army P.E.K.K.A Bats Bandit
Skeleton Army P.E.K.K.A The Log Princess
Skeleton Army The Log Bats Zap Bandit
Bats Three Musketeers Zap Princess
Zap P.E.K.K.A The Log Bandit
Three Musketeers P.E.K.K.A Skeleton Army Princess
Skeleton Army Bandit
Bats Skeleton Army Zap The Log Princess Bandit
Three Musketeers Bats Zap Princess
Skeleton Army P.E.K.K.A Bats Zap Three Musketeers The Log Bandit
Three Musketeers Skeleton Army Bats Zap P.E.K.K.A The Log Princess
Skeleton Army P.E.K.K.A Three Musketeers Bandit
Skeleton Army Zap Three Musketeers P.E.K.K.A The Log Bandit
Three Musketeers Bats Skeleton Army P.E.K.K.A
Bats Zap Three Musketeers Skeleton Army The Log Bandit
Zap The Log Bats Princess Bandit
P.E.K.K.A Three Musketeers
Skeleton Army Bats P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A Bandit
Bandit Zap The Log
Skeleton Army P.E.K.K.A Bandit Bats Zap The Log
Skeleton Army P.E.K.K.A Bats Zap The Log Bandit
P.E.K.K.A Three Musketeers Skeleton Army Bandit
Bats Zap Three Musketeers Princess
Skeleton Army P.E.K.K.A Bats Bandit
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Bats Skeleton Army The Log Bandit
P.E.K.K.A Three Musketeers Skeleton Army
P.E.K.K.A Bats
Skeleton Army P.E.K.K.A Zap The Log
Skeleton Army P.E.K.K.A Three Musketeers Bandit
Three Musketeers Skeleton Army Princess
Skeleton Army Bats Zap Three Musketeers P.E.K.K.A The Log
Bats Zap P.E.K.K.A The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Bandit
Zap The Log Princess Bandit
The Log Bandit
The Log
Zap The Log
Bats Zap Princess
The Log Princess
The Log Zap Princess
The Log Zap Bandit
Bats Three Musketeers
Zap The Log Princess Bandit
Zap Princess
Three Musketeers The Log Princess Bandit
Princess Bandit
Princess Zap The Log
Zap Three Musketeers The Log Princess Bandit
Three Musketeers The Log Princess Bandit
Three Musketeers
Bats
Zap Three Musketeers The Log Princess Bandit
Zap The Log Princess
The Log
Princess
The Log
Zap The Log
Zap The Log Princess
The Log Zap Princess Bandit
Zap The Log Princess Bandit
Zap The Log Bandit
Bats Zap Princess
Zap Bats
Zap The Log Bandit
Zap Princess
P.E.K.K.A
The Log Princess
Zap Bats Skeleton Army Princess Bandit
Zap Three Musketeers Princess
The Log
Three Musketeers Princess
The Log Zap Princess
Zap
Three Musketeers P.E.K.K.A
Zap Bats The Log Princess
Bats Zap Princess
Zap The Log Princess Bandit

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