My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Battle Ram Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Goblin Barrel
Giant Snowball
Bats Barbarians Battle Ram Goblin Barrel Witch
Zap
Bats Battle Ram Goblin Barrel Witch
Barbarian Barrel
Barbarians Valkyrie Battle Ram Goblin Barrel Witch
The Log
Barbarians Battle Ram Goblin Barrel Witch
Earthquake
Barbarians Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Barbarians Valkyrie Battle Ram Goblin Barrel Witch P.E.K.K.A
Fireball
Barbarians Battle Ram Goblin Barrel Witch
Poison
Bats Barbarians Witch
Lightning
Valkyrie Battle Ram Witch
Rocket
Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Valkyrie Battle Ram Barbarians Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Barrel Valkyrie

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Battle Ram Goblin Barrel P.E.K.K.A
Arrows
P.E.K.K.A Battle Ram Goblin Barrel
Barbarians
Valkyrie
Bats Goblin Barrel Battle Ram Witch P.E.K.K.A
Battle Ram
Bats Arrows Valkyrie Goblin Barrel Witch P.E.K.K.A
Goblin Barrel
Valkyrie Bats Arrows Battle Ram P.E.K.K.A
Witch
Valkyrie Battle Ram P.E.K.K.A
P.E.K.K.A
Arrows Bats Valkyrie Battle Ram Goblin Barrel Witch

Defense Synergies 0 7

Bats
Valkyrie P.E.K.K.A
Arrows
Barbarians Valkyrie P.E.K.K.A
Barbarians
Arrows
Valkyrie
Bats Arrows Witch P.E.K.K.A
Battle Ram
Goblin Barrel
Witch
Valkyrie
P.E.K.K.A
Bats Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Barbarians P.E.K.K.A Bats Valkyrie Witch
Barbarians Witch P.E.K.K.A Bats Valkyrie
Barbarians Witch P.E.K.K.A Bats Valkyrie
Arrows Barbarians Valkyrie P.E.K.K.A
Arrows Bats Valkyrie
Bats Arrows Witch
Arrows Barbarians Valkyrie P.E.K.K.A
Barbarians Witch P.E.K.K.A
Barbarians Valkyrie
Bats Barbarians Valkyrie Witch Arrows
Arrows Bats Witch
Barbarians P.E.K.K.A Bats Valkyrie Witch
Valkyrie Bats Arrows Barbarians Witch P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians Bats Arrows Valkyrie Witch P.E.K.K.A
Arrows Bats Barbarians Valkyrie Witch
Arrows Valkyrie Witch Bats Barbarians
Barbarians P.E.K.K.A
Valkyrie Bats Arrows Barbarians Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Witch P.E.K.K.A
Arrows Valkyrie
Barbarians P.E.K.K.A Bats Valkyrie Witch
Valkyrie P.E.K.K.A Bats Barbarians
Barbarians P.E.K.K.A Valkyrie Witch
Arrows Bats Witch
P.E.K.K.A Bats Barbarians Valkyrie Witch
P.E.K.K.A Barbarians Valkyrie
P.E.K.K.A Bats Barbarians Valkyrie Witch
Witch P.E.K.K.A Barbarians
P.E.K.K.A Bats Barbarians Valkyrie Witch
P.E.K.K.A Arrows Barbarians Valkyrie
Barbarians P.E.K.K.A Valkyrie Witch
Barbarians Valkyrie Witch
Barbarians Witch Bats Valkyrie P.E.K.K.A
Bats Arrows Valkyrie Barbarians Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Barbarians Valkyrie
Arrows Valkyrie
Arrows Bats Witch
Arrows Witch
Arrows
Arrows
Bats
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Bats
Arrows
Arrows Valkyrie Witch
Arrows
Arrows Barbarians
Arrows Valkyrie Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Bats Arrows Witch
Bats Witch
Arrows
Arrows
P.E.K.K.A
Arrows
Bats Barbarians Witch
Arrows Witch
Arrows
Valkyrie
Arrows
Arrows
P.E.K.K.A
Bats Witch
Bats Witch
Witch

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