My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Furnace Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram Goblin Barrel
Giant Snowball
Bats Goblin Gang Battle Ram Furnace Goblin Barrel Witch
Zap
Bats Goblin Gang Battle Ram Furnace Goblin Barrel Witch
Barbarian Barrel
Goblin Gang Battle Ram Furnace Goblin Barrel Witch
The Log
Goblin Gang Battle Ram Furnace Goblin Barrel Witch
Earthquake
Goblin Gang Furnace Goblin Barrel Witch
Arrows
Bats Goblin Gang Furnace Goblin Barrel Witch
Royal Delivery
Bats Goblin Gang Battle Ram Goblin Barrel Witch P.E.K.K.A
Fireball
Goblin Gang Battle Ram Furnace Goblin Barrel Witch
Poison
Bats Goblin Gang Furnace Witch
Lightning
Battle Ram Furnace Witch
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Goblin Barrel Battle Ram Furnace Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Goblin Barrel

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram Goblin Barrel P.E.K.K.A
Arrows
P.E.K.K.A Battle Ram Goblin Barrel
Goblin Gang
Goblin Barrel Battle Ram P.E.K.K.A
Battle Ram
Bats Arrows Goblin Gang Furnace Goblin Barrel Witch P.E.K.K.A
Furnace
Battle Ram Goblin Barrel P.E.K.K.A
Goblin Barrel
Goblin Gang Bats Arrows Battle Ram Furnace P.E.K.K.A
Witch
Battle Ram P.E.K.K.A
P.E.K.K.A
Arrows Bats Goblin Gang Battle Ram Furnace Goblin Barrel Witch

Defense Synergies 0 5

Bats
P.E.K.K.A
Arrows
Furnace P.E.K.K.A
Goblin Gang
Furnace P.E.K.K.A
Battle Ram
Furnace
Arrows Goblin Gang
Goblin Barrel
Witch
P.E.K.K.A
Bats Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

P.E.K.K.A Bats Goblin Gang Furnace Witch
Goblin Gang Furnace Witch P.E.K.K.A Bats
Witch P.E.K.K.A Bats Goblin Gang Furnace
Arrows P.E.K.K.A
Arrows Goblin Gang Bats Furnace
Bats Furnace Arrows Goblin Gang Witch
Arrows P.E.K.K.A
Witch P.E.K.K.A Goblin Gang Furnace
Goblin Gang
Bats Goblin Gang Witch Arrows Furnace
Arrows Bats Goblin Gang Furnace Witch
Furnace P.E.K.K.A Bats Goblin Gang Witch
Bats Arrows Goblin Gang Furnace Witch P.E.K.K.A
P.E.K.K.A Goblin Gang Furnace
Goblin Gang Furnace P.E.K.K.A
Bats Arrows Goblin Gang Furnace Witch P.E.K.K.A
Arrows Bats Goblin Gang Furnace Witch
Arrows Furnace Witch Bats
P.E.K.K.A
Goblin Gang Bats Arrows Furnace Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace Witch P.E.K.K.A
Arrows Goblin Gang
Goblin Gang P.E.K.K.A Bats Furnace Witch
Goblin Gang P.E.K.K.A Bats
P.E.K.K.A Goblin Gang Witch
Arrows Furnace Bats Goblin Gang Witch
Goblin Gang P.E.K.K.A Bats Furnace Witch
P.E.K.K.A
P.E.K.K.A Bats Witch
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Witch
P.E.K.K.A Arrows
P.E.K.K.A Goblin Gang Witch
Furnace Witch
Goblin Gang Witch Bats Furnace P.E.K.K.A
Bats Arrows Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows Furnace
Arrows Bats Furnace Witch
Arrows Furnace Witch
Arrows
Arrows
Bats Goblin Gang
Arrows
Arrows
Arrows
Arrows Furnace
Arrows Furnace Witch
Arrows Furnace
Arrows
Bats
Arrows
Arrows Witch
Arrows
Arrows
Arrows Furnace Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Bats Arrows Furnace Witch
Bats Witch
Arrows
Arrows
P.E.K.K.A
Arrows
Bats Goblin Gang Witch
Arrows Witch
Arrows
Goblin Gang
Arrows
Arrows
P.E.K.K.A
Bats Goblin Gang Witch
Bats Witch
Witch

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