My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel
Giant Snowball
Skeletons Fire Spirit Bats Goblin Barrel
Zap
Skeletons Fire Spirit Bats Goblin Barrel
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Goblin Barrel
The Log
Skeletons Fire Spirit Ice Spirit Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Fire Spirit Ice Spirit Bats Goblin Barrel
Royal Delivery
Skeletons Fire Spirit Ice Spirit Bats Goblin Barrel P.E.K.K.A
Fireball
Goblin Barrel
Poison
Bats
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Spirit Bats Zap The Log Goblin Barrel P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Fire Spirit Ice Spirit Bats

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
P.E.K.K.A Zap Goblin Barrel
Ice Spirit
Zap Goblin Barrel P.E.K.K.A Bats
Bats
Ice Spirit Zap Goblin Barrel P.E.K.K.A
Zap
Ice Spirit P.E.K.K.A Fire Spirit Bats The Log
Goblin Barrel
Ice Spirit Fire Spirit Bats P.E.K.K.A
P.E.K.K.A
Fire Spirit Ice Spirit Zap Bats Goblin Barrel The Log
The Log
Zap P.E.K.K.A

Defense Synergies 2 18

Skeletons
Fire Spirit Ice Spirit Bats Zap P.E.K.K.A The Log
Fire Spirit
Skeletons Ice Spirit Zap P.E.K.K.A The Log
Ice Spirit
Zap Skeletons Fire Spirit Bats P.E.K.K.A The Log
Bats
Skeletons Ice Spirit Zap P.E.K.K.A The Log
Zap
Ice Spirit Skeletons Fire Spirit Bats P.E.K.K.A The Log
Goblin Barrel
P.E.K.K.A
The Log Skeletons Fire Spirit Ice Spirit Bats Zap
The Log
P.E.K.K.A Skeletons Fire Spirit Ice Spirit Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
P.E.K.K.A Skeletons Ice Spirit Bats Zap The Log
P.E.K.K.A Skeletons Fire Spirit Bats
P.E.K.K.A Skeletons Bats
P.E.K.K.A The Log
The Log Skeletons Fire Spirit Bats Zap
Bats Fire Spirit Ice Spirit Zap
Zap P.E.K.K.A The Log
P.E.K.K.A Skeletons
Skeletons Fire Spirit Ice Spirit
Bats Skeletons Zap The Log
Bats Zap
P.E.K.K.A Skeletons Fire Spirit Ice Spirit Bats Zap The Log
Fire Spirit Ice Spirit Bats Zap P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit Zap P.E.K.K.A The Log
Skeletons Bats P.E.K.K.A
Fire Spirit Ice Spirit Bats Zap The Log
Zap The Log Fire Spirit Ice Spirit Bats
P.E.K.K.A
Fire Spirit Bats P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap P.E.K.K.A
Zap The Log
P.E.K.K.A Skeletons Ice Spirit Bats Zap The Log
P.E.K.K.A Bats Zap The Log
P.E.K.K.A Skeletons
Fire Spirit Skeletons Ice Spirit Bats Zap
P.E.K.K.A Skeletons Bats
P.E.K.K.A
Zap P.E.K.K.A Skeletons Ice Spirit Bats The Log
P.E.K.K.A Skeletons
P.E.K.K.A Bats
P.E.K.K.A Zap The Log
P.E.K.K.A Skeletons
Skeletons Ice Spirit Bats Zap P.E.K.K.A The Log
Bats Zap P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Fire Spirit Zap The Log
Fire Spirit Ice Spirit Bats Zap
Fire Spirit The Log
The Log Fire Spirit Ice Spirit Zap
The Log Zap
Fire Spirit Bats
Zap The Log
Fire Spirit Zap
Fire Spirit The Log
Zap The Log
Zap The Log
The Log
Bats
Fire Spirit Zap The Log
Fire Spirit Zap The Log
The Log
The Log
Zap The Log
Zap The Log Fire Spirit Ice Spirit
The Log Zap
Zap The Log
Zap The Log
Fire Spirit Bats Zap
Zap Ice Spirit Bats
Zap The Log
Zap Ice Spirit
P.E.K.K.A
The Log
Zap Fire Spirit Ice Spirit Bats
Fire Spirit Zap
The Log
The Log Zap
Zap
P.E.K.K.A
Zap Ice Spirit Bats The Log
Bats Zap
Zap The Log

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