My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Three Musketeers
Giant Snowball
Goblin Gang Barbarians Furnace Three Musketeers
Zap
Goblin Gang Furnace Three Musketeers
Barbarian Barrel
Goblin Gang Barbarians Furnace Three Musketeers
The Log
Goblin Gang Barbarians Furnace Three Musketeers
Earthquake
Goblin Gang Barbarians Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Barbarians Three Musketeers P.E.K.K.A
Fireball
Goblin Gang Barbarians Furnace Three Musketeers
Poison
Goblin Gang Barbarians Furnace Three Musketeers
Lightning
Furnace Three Musketeers
Rocket
Barbarians Furnace Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Furnace Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Furnace Barbarians Rocket P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Gang Furnace

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A
Goblin Gang
Three Musketeers P.E.K.K.A
Barbarians
Furnace
P.E.K.K.A
Rocket
Three Musketeers
Goblin Gang The Log
P.E.K.K.A
Arrows Goblin Gang Furnace The Log
The Log
Three Musketeers P.E.K.K.A

Defense Synergies 1 10

Arrows
Barbarians Furnace P.E.K.K.A
Goblin Gang
Barbarians Furnace P.E.K.K.A The Log
Barbarians
Arrows Goblin Gang Furnace
Furnace
Arrows Goblin Gang Barbarians
Rocket
The Log
Three Musketeers
The Log
P.E.K.K.A
The Log Arrows Goblin Gang
The Log
P.E.K.K.A Goblin Gang Rocket Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log
Barbarians P.E.K.K.A Goblin Gang Furnace Three Musketeers The Log
Goblin Gang Barbarians Furnace Rocket Three Musketeers P.E.K.K.A
Barbarians Three Musketeers P.E.K.K.A Goblin Gang Furnace
Arrows Barbarians Rocket P.E.K.K.A The Log
Arrows Goblin Gang The Log Furnace
Furnace Rocket Three Musketeers Arrows Goblin Gang
Rocket Arrows Barbarians P.E.K.K.A The Log
Barbarians Three Musketeers P.E.K.K.A Goblin Gang Furnace
Goblin Gang Barbarians
Goblin Gang Barbarians Arrows Furnace The Log
Arrows Three Musketeers Goblin Gang Furnace
Barbarians Furnace P.E.K.K.A Goblin Gang Rocket Three Musketeers The Log
Rocket Three Musketeers Arrows Goblin Gang Barbarians Furnace P.E.K.K.A The Log
Barbarians P.E.K.K.A Goblin Gang Furnace Three Musketeers
Barbarians Rocket Goblin Gang Furnace Three Musketeers P.E.K.K.A The Log
Barbarians Three Musketeers Arrows Goblin Gang Furnace P.E.K.K.A
Arrows Goblin Gang Barbarians Furnace Three Musketeers The Log
Arrows Furnace The Log Barbarians
Barbarians P.E.K.K.A Three Musketeers
Goblin Gang Arrows Barbarians Furnace P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Furnace P.E.K.K.A
Arrows Goblin Gang Rocket The Log
Goblin Gang Barbarians P.E.K.K.A Furnace Rocket The Log
Goblin Gang Rocket P.E.K.K.A Barbarians The Log
Barbarians P.E.K.K.A Goblin Gang Three Musketeers
Arrows Furnace Rocket Goblin Gang Three Musketeers
Goblin Gang Rocket P.E.K.K.A Barbarians Furnace
P.E.K.K.A Barbarians
Rocket P.E.K.K.A Barbarians The Log
P.E.K.K.A Goblin Gang Barbarians Three Musketeers
P.E.K.K.A Barbarians
Rocket P.E.K.K.A Arrows Barbarians The Log
Barbarians Rocket P.E.K.K.A Goblin Gang Three Musketeers
Barbarians Furnace Three Musketeers
Goblin Gang Barbarians Furnace Rocket Three Musketeers P.E.K.K.A The Log
Arrows Barbarians P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket The Log
Arrows The Log
Rocket Arrows The Log
Arrows Barbarians Rocket The Log
Rocket Arrows Furnace The Log
Arrows Furnace Rocket
Arrows Furnace The Log
Arrows The Log
Arrows The Log
Rocket Goblin Gang Three Musketeers
Rocket Arrows The Log
Arrows Rocket
Rocket Three Musketeers The Log
Arrows Rocket
Arrows Furnace The Log
Rocket Arrows Furnace Three Musketeers The Log
Arrows Furnace Rocket Three Musketeers The Log
Arrows Rocket Three Musketeers
Rocket
Rocket Arrows Three Musketeers The Log
Rocket Arrows The Log
Rocket The Log
Rocket Arrows
Rocket The Log
Rocket Arrows Barbarians The Log
Arrows The Log Furnace
Arrows The Log
Arrows The Log
Rocket Arrows The Log
Arrows Furnace
Rocket
Arrows Rocket The Log
Rocket Arrows
P.E.K.K.A
Rocket Arrows The Log
Goblin Gang Barbarians Rocket
Rocket Arrows Three Musketeers
Arrows The Log
Goblin Gang Rocket Three Musketeers
Arrows The Log
Rocket Arrows
Three Musketeers P.E.K.K.A
Goblin Gang Rocket The Log
Rocket
Rocket The Log

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