My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Dark Prince P.E.K.K.A Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince Bandit
Giant Snowball
Battle Ram
Zap
Battle Ram Dark Prince Bandit
Barbarian Barrel
Battle Ram Dark Prince Bandit Electro Wizard Magic Archer
The Log
Battle Ram Dark Prince Bandit
Earthquake
Arrows
Royal Delivery
Battle Ram Dark Prince P.E.K.K.A Bandit Electro Wizard Magic Archer
Fireball
Battle Ram Bandit Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Battle Ram Dark Prince Bandit Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Fireball Battle Ram Dark Prince Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Bandit Fireball Battle Ram

Attack Synergies 8 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram P.E.K.K.A Electro Wizard Dark Prince Bandit Magic Archer
Fireball
Zap Battle Ram Dark Prince Electro Wizard Magic Archer
Battle Ram
Zap Bandit Magic Archer Fireball P.E.K.K.A Electro Wizard
Dark Prince
Zap Fireball Bandit Electro Wizard Magic Archer
P.E.K.K.A
Zap Electro Wizard Magic Archer Battle Ram
Bandit
Battle Ram Zap Dark Prince Electro Wizard Magic Archer
Electro Wizard
Zap P.E.K.K.A Fireball Battle Ram Dark Prince Bandit Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Zap Fireball Dark Prince Bandit Electro Wizard

Defense Synergies 2 14

Zap
Fireball Electro Wizard Dark Prince P.E.K.K.A Bandit Magic Archer
Fireball
Zap Dark Prince Bandit Electro Wizard
Battle Ram
Dark Prince
Zap Fireball Bandit Electro Wizard Magic Archer
P.E.K.K.A
Zap Electro Wizard
Bandit
Zap Fireball Dark Prince Electro Wizard Magic Archer
Electro Wizard
Zap Fireball Dark Prince P.E.K.K.A Bandit Magic Archer
Magic Archer
Zap Dark Prince Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard Magic Archer
P.E.K.K.A Zap Dark Prince Bandit Electro Wizard
P.E.K.K.A Dark Prince Bandit Electro Wizard
P.E.K.K.A Dark Prince Bandit Electro Wizard
Fireball Dark Prince P.E.K.K.A
Fireball Zap Dark Prince Bandit Electro Wizard Magic Archer
Electro Wizard Zap Fireball Magic Archer
Zap Fireball P.E.K.K.A Bandit Electro Wizard Magic Archer
P.E.K.K.A
Dark Prince Bandit Electro Wizard
Electro Wizard Zap Fireball Dark Prince Bandit Magic Archer
Zap Fireball Electro Wizard Magic Archer
P.E.K.K.A Zap Fireball Dark Prince Bandit Electro Wizard
Fireball Zap Dark Prince P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
Zap Fireball P.E.K.K.A Bandit Electro Wizard
Fireball Dark Prince P.E.K.K.A Electro Wizard
Fireball Zap Dark Prince Bandit Electro Wizard Magic Archer
Zap Fireball Dark Prince Bandit Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Dark Prince Fireball P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Dark Prince P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Magic Archer
P.E.K.K.A Bandit Zap Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Zap Fireball Bandit Electro Wizard
P.E.K.K.A Dark Prince Bandit
Fireball Zap Electro Wizard Magic Archer
Dark Prince P.E.K.K.A Fireball Bandit Electro Wizard
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Electro Wizard Fireball Dark Prince Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Fireball Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Fireball Bandit
Fireball Magic Archer
Electro Wizard Zap Fireball Dark Prince P.E.K.K.A Magic Archer
Zap Fireball Dark Prince P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Bandit
Fireball Zap Bandit Electro Wizard Magic Archer
Fireball Bandit Magic Archer
Fireball Dark Prince
Fireball Zap Dark Prince Magic Archer
Fireball Zap Magic Archer
Magic Archer
Fireball Zap Magic Archer
Fireball Zap Bandit
Fireball Electro Wizard
Zap Fireball Dark Prince Bandit Electro Wizard Magic Archer
Fireball Zap Magic Archer
Fireball Bandit Magic Archer
Fireball Bandit Magic Archer
Zap Fireball Magic Archer
Zap Fireball Bandit Magic Archer
Magic Archer Fireball Bandit
Fireball
Zap Fireball Dark Prince Bandit Electro Wizard Magic Archer
Zap Fireball Magic Archer
Fireball Magic Archer
Fireball
Zap Fireball
Zap Fireball Dark Prince Magic Archer
Fireball Zap Bandit Electro Wizard Magic Archer
Fireball Zap Bandit Magic Archer
Fireball Zap Bandit Magic Archer
Zap Fireball Electro Wizard Magic Archer
Zap Electro Wizard Fireball
Fireball
Zap Fireball Bandit Magic Archer
Zap Fireball Electro Wizard Magic Archer
P.E.K.K.A
Fireball Magic Archer
Zap Electro Wizard Fireball Dark Prince Bandit Magic Archer
Fireball Zap Electro Wizard Magic Archer
Fireball
Fireball Dark Prince Electro Wizard Magic Archer
Zap Fireball Magic Archer
Zap Fireball
Dark Prince P.E.K.K.A
Zap Fireball Electro Wizard Magic Archer
Zap Fireball Electro Wizard Magic Archer
Zap Fireball Dark Prince Bandit Electro Wizard Magic Archer

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