My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Three Musketeers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Elixir Collector Three Musketeers P.E.K.K.A Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Three Musketeers Bandit
Giant Snowball
Minions Battle Ram Three Musketeers
Zap
Minions Battle Ram Three Musketeers Bandit
Barbarian Barrel
Battle Ram Three Musketeers Bandit Magic Archer
The Log
Battle Ram Three Musketeers Bandit
Earthquake
Elixir Collector
Arrows
Minions
Royal Delivery
Minions Battle Ram Three Musketeers P.E.K.K.A Bandit Magic Archer
Fireball
Minions Battle Ram Elixir Collector Three Musketeers Bandit Magic Archer
Poison
Minions Elixir Collector Three Musketeers Magic Archer
Lightning
Battle Ram Elixir Collector Three Musketeers Bandit Magic Archer
Rocket
Elixir Collector Three Musketeers Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Elixir Collector P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Bandit Battle Ram Magic Archer Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Bandit Battle Ram

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Minions Three Musketeers Bandit Magic Archer
Minions
Zap Battle Ram P.E.K.K.A Bandit
Battle Ram
Zap Bandit Magic Archer Minions Three Musketeers P.E.K.K.A
Elixir Collector
Three Musketeers
Zap Battle Ram Bandit
P.E.K.K.A
Zap Magic Archer Minions Battle Ram
Bandit
Battle Ram Zap Minions Three Musketeers Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Zap Bandit

Defense Synergies 0 9

Zap
Minions Three Musketeers P.E.K.K.A Bandit Magic Archer
Minions
Zap P.E.K.K.A Bandit
Battle Ram
Elixir Collector
Three Musketeers
Zap Bandit
P.E.K.K.A
Zap Minions
Bandit
Zap Minions Three Musketeers Magic Archer
Magic Archer
Zap Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Magic Archer
P.E.K.K.A Zap Minions Three Musketeers Bandit
Three Musketeers P.E.K.K.A Minions Bandit
Three Musketeers P.E.K.K.A Minions Bandit
P.E.K.K.A
Zap Minions Bandit Magic Archer
Minions Three Musketeers Zap Magic Archer
Zap P.E.K.K.A Bandit Magic Archer
Three Musketeers P.E.K.K.A Minions
Bandit
Minions Zap Bandit Magic Archer
Minions Three Musketeers Zap Magic Archer
P.E.K.K.A Zap Minions Three Musketeers Bandit
Three Musketeers Zap Minions P.E.K.K.A Magic Archer
P.E.K.K.A Three Musketeers Bandit
Zap Three Musketeers P.E.K.K.A Bandit
Three Musketeers Minions P.E.K.K.A
Zap Minions Three Musketeers Bandit Magic Archer
Zap Minions Bandit Magic Archer
P.E.K.K.A Three Musketeers
Minions P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit
Bandit Zap Magic Archer
P.E.K.K.A Bandit Zap Minions
P.E.K.K.A Zap Bandit
P.E.K.K.A Three Musketeers Bandit
Zap Minions Three Musketeers Magic Archer
P.E.K.K.A Minions Bandit
P.E.K.K.A
Zap P.E.K.K.A Minions Bandit Magic Archer
P.E.K.K.A Three Musketeers
P.E.K.K.A Minions
P.E.K.K.A Zap
P.E.K.K.A Three Musketeers Bandit
Three Musketeers Magic Archer
Zap Minions Three Musketeers P.E.K.K.A Magic Archer
Minions Zap P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Bandit
Zap Bandit Magic Archer
Bandit Magic Archer
Zap Magic Archer
Zap Minions Magic Archer
Magic Archer
Zap Magic Archer
Zap Bandit
Minions Three Musketeers
Zap Bandit Magic Archer
Zap Magic Archer
Three Musketeers Bandit Magic Archer
Minions Bandit Magic Archer
Zap Magic Archer
Zap Three Musketeers Bandit Magic Archer
Magic Archer Three Musketeers Bandit
Three Musketeers
Minions
Zap Three Musketeers Bandit Magic Archer
Zap Magic Archer
Minions Magic Archer
Zap
Zap Magic Archer
Zap Bandit Magic Archer
Zap Bandit Magic Archer
Zap Bandit Magic Archer
Zap Magic Archer
Zap Minions
Zap Bandit Magic Archer
Zap Magic Archer
P.E.K.K.A
Magic Archer
Zap Minions Bandit Magic Archer
Zap Three Musketeers Magic Archer
Three Musketeers Magic Archer
Zap Magic Archer
Zap
Three Musketeers P.E.K.K.A
Zap Minions Magic Archer
Zap Magic Archer
Zap Bandit Magic Archer

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