My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Baby Dragon P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Baby Dragon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider Bandit
Giant Snowball
Archers Goblin Gang Hog Rider Baby Dragon
Zap
Archers Goblin Gang Bandit
Barbarian Barrel
Archers Goblin Gang Wizard Bandit
The Log
Archers Goblin Gang Hog Rider Bandit
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Hog Rider Wizard Baby Dragon P.E.K.K.A Bandit
Fireball
Archers Goblin Gang Hog Rider Wizard Baby Dragon Bandit
Poison
Archers Goblin Gang Wizard
Lightning
Wizard Baby Dragon Bandit
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Bandit Hog Rider Baby Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Gang Bandit

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Archers Baby Dragon Bandit
Archers
Zap Hog Rider Baby Dragon P.E.K.K.A Bandit
Goblin Gang
Hog Rider Baby Dragon P.E.K.K.A Bandit
Hog Rider
Zap Goblin Gang Archers Wizard Baby Dragon Bandit
Wizard
Hog Rider P.E.K.K.A Bandit
Baby Dragon
Zap Archers Goblin Gang Hog Rider P.E.K.K.A Bandit
P.E.K.K.A
Zap Archers Goblin Gang Wizard Baby Dragon
Bandit
Zap Archers Goblin Gang Hog Rider Wizard Baby Dragon

Defense Synergies 0 15

Zap
Archers Goblin Gang Baby Dragon P.E.K.K.A Bandit
Archers
Zap Goblin Gang Baby Dragon P.E.K.K.A Bandit
Goblin Gang
Zap Archers P.E.K.K.A Bandit
Hog Rider
Wizard
P.E.K.K.A Bandit
Baby Dragon
Zap Archers P.E.K.K.A Bandit
P.E.K.K.A
Zap Archers Goblin Gang Wizard Baby Dragon
Bandit
Zap Archers Goblin Gang Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon
P.E.K.K.A Zap Goblin Gang Bandit
Goblin Gang P.E.K.K.A Archers Bandit
P.E.K.K.A Goblin Gang Bandit
P.E.K.K.A
Goblin Gang Zap Archers Baby Dragon Bandit
Zap Archers Goblin Gang Wizard Baby Dragon
Zap Baby Dragon P.E.K.K.A Bandit
P.E.K.K.A Goblin Gang
Goblin Gang Archers Bandit
Archers Goblin Gang Zap Wizard Baby Dragon Bandit
Zap Archers Goblin Gang Wizard Baby Dragon
P.E.K.K.A Zap Goblin Gang Wizard Bandit
Wizard Zap Goblin Gang Baby Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang Bandit
Zap Goblin Gang P.E.K.K.A Bandit
Wizard Goblin Gang P.E.K.K.A
Zap Archers Goblin Gang Wizard Baby Dragon Bandit
Zap Wizard Baby Dragon Archers Bandit
P.E.K.K.A
Goblin Gang Wizard Archers Baby Dragon P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers P.E.K.K.A Bandit
Bandit Zap Archers Goblin Gang Wizard Baby Dragon
Goblin Gang P.E.K.K.A Bandit Zap
Goblin Gang P.E.K.K.A Zap Bandit
P.E.K.K.A Goblin Gang Bandit
Wizard Zap Archers Goblin Gang Baby Dragon
Goblin Gang P.E.K.K.A Archers Bandit
P.E.K.K.A
Zap P.E.K.K.A Baby Dragon Bandit
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Wizard Bandit
Wizard Archers Baby Dragon
Goblin Gang Zap Archers Baby Dragon P.E.K.K.A
Zap Archers Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit
Zap Baby Dragon Bandit
Baby Dragon Bandit
Wizard Zap Baby Dragon
Wizard Zap Baby Dragon
Archers Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Bandit
Goblin Gang
Zap Wizard Bandit
Zap Archers Wizard Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit
Zap Baby Dragon
Zap Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit
Zap Archers Wizard Baby Dragon Bandit
Zap Wizard Baby Dragon
Baby Dragon
Wizard
Zap Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon Bandit
Zap Wizard Baby Dragon Bandit
Zap Baby Dragon Bandit
Zap Archers Wizard Baby Dragon
Zap Wizard
Zap Wizard Bandit
Zap
P.E.K.K.A
Wizard
Zap Archers Goblin Gang Bandit
Zap Archers Wizard Baby Dragon
Goblin Gang Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap
P.E.K.K.A
Zap Goblin Gang Baby Dragon
Zap
Zap Baby Dragon Bandit

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