My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Balloon Miner
Giant Snowball
Clone Witch Balloon Miner
Zap
Clone Witch Balloon
Barbarian Barrel
Wizard Clone Witch
The Log
Clone Witch
Earthquake
Clone Witch
Arrows
Clone Witch
Royal Delivery
Wizard Clone Witch Balloon P.E.K.K.A Miner
Fireball
Wizard Clone Witch Balloon
Poison
Wizard Clone Witch Balloon
Lightning
Wizard Witch Balloon
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Tornado P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Clone Tornado Miner Wizard Witch Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Clone Tornado Miner

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Balloon P.E.K.K.A Miner Witch
Wizard
Tornado Balloon P.E.K.K.A Miner
Clone
Balloon Witch
Tornado
Zap Wizard P.E.K.K.A Witch Balloon
Witch
Zap Clone Tornado P.E.K.K.A Miner
Balloon
Zap Clone Miner Wizard Tornado
P.E.K.K.A
Zap Tornado Wizard Witch
Miner
Zap Balloon Wizard Witch

Defense Synergies 2 6

Zap
Tornado Witch P.E.K.K.A Miner
Wizard
Tornado P.E.K.K.A
Clone
Tornado
Wizard P.E.K.K.A Zap Witch
Witch
Zap Tornado
Balloon
P.E.K.K.A
Tornado Zap Wizard
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
P.E.K.K.A Zap Witch
Tornado Witch P.E.K.K.A
Witch P.E.K.K.A
Tornado P.E.K.K.A
Tornado Zap
Tornado Zap Wizard Witch
Zap P.E.K.K.A
Witch P.E.K.K.A Tornado
Tornado Miner
Witch Zap Wizard Tornado
Zap Wizard Tornado Witch
P.E.K.K.A Zap Wizard Witch
Wizard Zap Tornado Witch P.E.K.K.A
P.E.K.K.A
Tornado Zap P.E.K.K.A
Wizard Tornado Witch P.E.K.K.A
Zap Wizard Tornado Witch
Zap Wizard Tornado Witch
P.E.K.K.A Tornado
Wizard Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch P.E.K.K.A
Zap Wizard Miner
P.E.K.K.A Zap Witch
P.E.K.K.A Zap Tornado
P.E.K.K.A Witch
Wizard Zap Tornado Witch
P.E.K.K.A Witch
P.E.K.K.A
Zap P.E.K.K.A Tornado Witch
Witch P.E.K.K.A
P.E.K.K.A Witch
P.E.K.K.A Zap Tornado
P.E.K.K.A Wizard Witch
Wizard Witch
Witch Zap Tornado P.E.K.K.A
Zap Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Miner
Miner
Wizard Zap
Wizard Zap Tornado Witch
Wizard Tornado Witch
Zap Wizard Tornado
Miner Zap Wizard Tornado
Tornado
Miner Zap Wizard Tornado
Zap Wizard Tornado
Miner
Zap
Zap Wizard Witch
Wizard
Tornado
Zap Wizard
Zap Wizard Tornado Witch Miner
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard Witch
Witch
Miner Zap Wizard Tornado Witch
Zap Wizard Tornado Witch Miner
Miner Zap Tornado
Zap Wizard Tornado Witch
Zap Wizard Witch
Zap Wizard Miner
Zap
P.E.K.K.A
Wizard
Zap Witch
Zap Wizard Tornado Witch
Miner Wizard
Zap Wizard
Zap Tornado
P.E.K.K.A
Zap Tornado Witch
Zap Tornado Witch
Zap Tornado Witch Miner

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