My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Balloon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Miner
Giant Snowball
Minions Balloon Miner
Zap
Minions Balloon
Barbarian Barrel
Ice Spirit Electro Wizard
The Log
Ice Spirit
Earthquake
Arrows
Ice Spirit Minions
Royal Delivery
Ice Spirit Minions Balloon P.E.K.K.A Miner Electro Wizard
Fireball
Minions Balloon Electro Wizard
Poison
Minions Balloon Electro Wizard
Lightning
Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Arrows Minions Miner Electro Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Arrows Minions

Attack Synergies 14 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Balloon P.E.K.K.A Miner
Zap
Ice Spirit Arrows Balloon P.E.K.K.A Miner Electro Wizard Minions
Arrows
Zap Balloon P.E.K.K.A Miner
Minions
Ice Spirit Miner Zap Balloon P.E.K.K.A
Balloon
Ice Spirit Zap Arrows Miner Minions Electro Wizard
P.E.K.K.A
Ice Spirit Zap Arrows Electro Wizard Minions
Miner
Zap Minions Balloon Ice Spirit Arrows Electro Wizard
Electro Wizard
Zap P.E.K.K.A Balloon Miner

Defense Synergies 2 12

Ice Spirit
Zap Minions P.E.K.K.A Miner Electro Wizard
Zap
Ice Spirit Electro Wizard Arrows Minions P.E.K.K.A Miner
Arrows
Zap P.E.K.K.A
Minions
Ice Spirit Zap P.E.K.K.A Electro Wizard
Balloon
P.E.K.K.A
Ice Spirit Zap Arrows Minions Electro Wizard
Miner
Ice Spirit Zap
Electro Wizard
Zap Ice Spirit Minions P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Wizard
P.E.K.K.A Ice Spirit Zap Minions Electro Wizard
P.E.K.K.A Minions Electro Wizard
P.E.K.K.A Minions Electro Wizard
Arrows P.E.K.K.A
Arrows Zap Minions Electro Wizard
Minions Electro Wizard Ice Spirit Zap Arrows
Zap Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Minions
Ice Spirit Miner Electro Wizard
Minions Electro Wizard Zap Arrows
Arrows Minions Zap Electro Wizard
P.E.K.K.A Ice Spirit Zap Minions Electro Wizard
Ice Spirit Zap Arrows Minions P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Ice Spirit Zap P.E.K.K.A Electro Wizard
Arrows Minions P.E.K.K.A Electro Wizard
Ice Spirit Arrows Zap Minions Electro Wizard
Zap Arrows Ice Spirit Minions Electro Wizard
P.E.K.K.A Electro Wizard
Arrows Minions P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Miner
P.E.K.K.A Ice Spirit Zap Minions Electro Wizard
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A
Arrows Ice Spirit Zap Minions Electro Wizard
P.E.K.K.A Minions Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Ice Spirit Minions
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Zap Arrows Electro Wizard
P.E.K.K.A
Electro Wizard Ice Spirit Zap Minions P.E.K.K.A
Arrows Minions Zap P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Miner Electro Wizard
Arrows Miner
Arrows
Zap Arrows
Arrows Ice Spirit Zap Minions
Arrows
Arrows Ice Spirit Zap
Arrows Miner Zap
Minions Electro Wizard
Miner Zap Arrows Electro Wizard
Zap Arrows
Miner
Arrows Minions
Zap Arrows
Zap Arrows
Arrows
Arrows
Minions
Zap Arrows Electro Wizard
Zap Arrows Miner
Minions
Arrows
Zap Arrows
Zap Arrows Ice Spirit
Arrows Miner Zap Electro Wizard
Zap Arrows Miner
Miner Zap Arrows
Zap Arrows Electro Wizard
Zap Electro Wizard Ice Spirit Minions
Zap Arrows Miner
Zap Ice Spirit Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard Ice Spirit Minions
Zap Arrows Electro Wizard
Arrows
Miner Electro Wizard
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap Ice Spirit Minions Electro Wizard
Zap Electro Wizard
Zap Miner Electro Wizard

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