My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Mega Minion Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Mortar Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Goblins Archers Mega Minion Balloon
Zap
Goblins Archers Mortar Balloon
Barbarian Barrel
Ice Spirit Goblins Archers Mortar
The Log
Ice Spirit Goblins Archers
Earthquake
Archers Mortar
Arrows
Ice Spirit Goblins Archers
Royal Delivery
Ice Spirit Goblins Archers Mega Minion Balloon P.E.K.K.A
Fireball
Archers Mortar Mega Minion Balloon
Poison
Archers Mortar Mega Minion Balloon
Lightning
Mortar Mega Minion Balloon
Rocket
Mortar Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mega Minion P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Archers Arrows Mega Minion Mortar Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Goblins Archers Arrows

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon P.E.K.K.A Goblins Archers Mortar Mega Minion
Goblins
Ice Spirit Archers
Archers
Ice Spirit Goblins Arrows Mortar Balloon P.E.K.K.A
Arrows
Balloon P.E.K.K.A Archers Mortar Mega Minion
Mortar
Ice Spirit Archers Arrows Mega Minion
Mega Minion
Ice Spirit Arrows Mortar Balloon
Balloon
Ice Spirit Arrows Archers Mega Minion
P.E.K.K.A
Ice Spirit Arrows Archers

Defense Synergies 0 15

Ice Spirit
Goblins Archers Mortar Mega Minion P.E.K.K.A
Goblins
Ice Spirit Archers Mortar Mega Minion
Archers
Ice Spirit Goblins Mortar Mega Minion P.E.K.K.A
Arrows
Mortar Mega Minion P.E.K.K.A
Mortar
Ice Spirit Goblins Archers Arrows Mega Minion
Mega Minion
Ice Spirit Goblins Archers Arrows Mortar
Balloon
P.E.K.K.A
Ice Spirit Archers Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Mega Minion
P.E.K.K.A Ice Spirit Goblins Mortar Mega Minion
Mortar P.E.K.K.A Goblins Archers Mega Minion
P.E.K.K.A Goblins Mortar Mega Minion
Arrows P.E.K.K.A
Arrows Goblins Archers Mega Minion
Mega Minion Ice Spirit Archers Arrows Mortar
Arrows P.E.K.K.A
P.E.K.K.A Goblins Mortar
Ice Spirit Goblins Archers
Goblins Archers Arrows Mega Minion
Arrows Mega Minion Archers
Mortar P.E.K.K.A Ice Spirit
Ice Spirit Goblins Arrows Mortar Mega Minion P.E.K.K.A
P.E.K.K.A Mortar
Ice Spirit Mortar P.E.K.K.A
Goblins Arrows Mortar P.E.K.K.A
Ice Spirit Arrows Mortar Goblins Archers Mega Minion
Arrows Mortar Ice Spirit Archers Mega Minion
P.E.K.K.A Mortar
Goblins Archers Arrows P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers P.E.K.K.A
Archers Arrows Mortar Mega Minion
P.E.K.K.A Ice Spirit Goblins
P.E.K.K.A
P.E.K.K.A
Arrows Ice Spirit Archers
P.E.K.K.A Goblins Archers Mega Minion
P.E.K.K.A
P.E.K.K.A Ice Spirit Goblins Mortar Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Arrows
P.E.K.K.A
Archers
Ice Spirit Goblins Archers Mortar Mega Minion P.E.K.K.A
Arrows Archers Mega Minion P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar
Arrows
Arrows
Arrows Mortar
Arrows Ice Spirit Mega Minion
Archers Arrows Mortar
Arrows Ice Spirit
Arrows Mortar
Goblins
Arrows Mortar
Archers Arrows
Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Archers Arrows Mortar Mega Minion
Arrows Mortar
Arrows
Arrows Mortar
Arrows Ice Spirit Mortar
Mega Minion
Arrows Mortar
Arrows Mortar
Arrows Mortar
Archers Arrows
Ice Spirit Mega Minion
Mega Minion
Arrows Mortar
Ice Spirit Arrows
P.E.K.K.A
Arrows
Ice Spirit Archers
Archers Arrows Mega Minion
Arrows
Mega Minion
Arrows Mortar
Arrows
Mega Minion P.E.K.K.A
Ice Spirit
Mortar

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