My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Mega Minion Elixir Collector Balloon Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Tombstone Mega Minion Balloon
Zap
Tombstone Balloon
Barbarian Barrel
Tombstone Executioner
The Log
Tombstone
Earthquake
Tombstone Elixir Collector
Arrows
Tombstone
Royal Delivery
Mega Minion Balloon Executioner P.E.K.K.A
Fireball
Tombstone Mega Minion Elixir Collector Balloon Executioner
Poison
Tombstone Mega Minion Elixir Collector Balloon Executioner
Lightning
Tombstone Mega Minion Elixir Collector Balloon Executioner
Rocket
Elixir Collector Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Minion Elixir Collector Rage Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Tombstone Mega Minion Balloon Executioner Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Tombstone Mega Minion

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Balloon P.E.K.K.A Executioner
Tombstone
Mega Minion
Zap Balloon
Elixir Collector
Rage
Balloon
Balloon
Zap Rage Mega Minion Executioner
Executioner
Zap Balloon P.E.K.K.A
P.E.K.K.A
Zap Executioner

Defense Synergies 1 4

Zap
Mega Minion Tombstone Executioner P.E.K.K.A
Tombstone
Zap Mega Minion
Mega Minion
Zap Tombstone
Elixir Collector
Rage
Balloon
Executioner
Zap
P.E.K.K.A
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Mega Minion Executioner
P.E.K.K.A Zap Tombstone Mega Minion Executioner
P.E.K.K.A Tombstone Mega Minion Executioner
P.E.K.K.A Tombstone Mega Minion
Tombstone P.E.K.K.A
Zap Mega Minion Executioner
Mega Minion Zap Tombstone Executioner
Zap P.E.K.K.A
P.E.K.K.A Tombstone
Executioner Zap Tombstone Mega Minion
Mega Minion Executioner Zap
Tombstone P.E.K.K.A Zap
Executioner Zap Tombstone Mega Minion P.E.K.K.A
P.E.K.K.A Tombstone
Zap P.E.K.K.A
Tombstone Executioner P.E.K.K.A
Tombstone Zap Mega Minion Executioner
Zap Executioner Tombstone Mega Minion
P.E.K.K.A
Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone P.E.K.K.A
Zap Mega Minion Executioner
Tombstone P.E.K.K.A Zap
P.E.K.K.A Zap
P.E.K.K.A Tombstone Executioner
Executioner Zap
P.E.K.K.A Tombstone Mega Minion
P.E.K.K.A
Zap P.E.K.K.A Tombstone Mega Minion
P.E.K.K.A Tombstone Mega Minion
P.E.K.K.A Tombstone Mega Minion
P.E.K.K.A Zap
P.E.K.K.A Tombstone Executioner
Executioner
Tombstone Zap Mega Minion Executioner P.E.K.K.A
Executioner Zap Mega Minion P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner
Executioner Zap
Executioner Zap Mega Minion
Executioner
Zap Executioner
Zap
Zap
Zap Executioner
Executioner
Zap
Zap Executioner
Executioner
Zap Mega Minion Executioner
Zap
Zap
Zap Executioner
Mega Minion
Zap Executioner
Zap
Zap
Zap Executioner
Zap Mega Minion
Mega Minion
Zap
Zap
P.E.K.K.A
Zap Tombstone
Zap Mega Minion Executioner
Mega Minion Executioner
Zap Executioner
Zap
Mega Minion Executioner P.E.K.K.A
Zap
Zap Executioner
Zap Executioner

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