My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Fisherman Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Baby Dragon P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Royal Giant Valkyrie Baby Dragon P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant
Giant Snowball
Fire Spirit Minion Horde Baby Dragon
Zap
Fire Spirit Minion Horde Royal Giant
Barbarian Barrel
Fire Spirit Valkyrie Magic Archer
The Log
Fire Spirit Royal Giant
Earthquake
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Minion Horde Valkyrie Baby Dragon P.E.K.K.A Magic Archer
Fireball
Minion Horde Baby Dragon Magic Archer
Poison
Minion Horde Magic Archer
Lightning
Valkyrie Baby Dragon Magic Archer
Rocket
Minion Horde Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Baby Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Fireball Valkyrie Baby Dragon Magic Archer Minion Horde Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Fireball Valkyrie Baby Dragon

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie P.E.K.K.A Baby Dragon
Minion Horde
Royal Giant
Royal Giant
Fire Spirit Fireball Minion Horde Baby Dragon Magic Archer
Fireball
Royal Giant Baby Dragon Magic Archer
Valkyrie
Fire Spirit Baby Dragon P.E.K.K.A Magic Archer
Baby Dragon
Fire Spirit Royal Giant Fireball Valkyrie P.E.K.K.A
P.E.K.K.A
Fire Spirit Magic Archer Valkyrie Baby Dragon
Magic Archer
P.E.K.K.A Royal Giant Fireball Valkyrie

Defense Synergies 0 7

Fire Spirit
Valkyrie P.E.K.K.A
Minion Horde
Royal Giant
Fireball
Valkyrie
Valkyrie
Fire Spirit Fireball Baby Dragon P.E.K.K.A Magic Archer
Baby Dragon
Valkyrie P.E.K.K.A
P.E.K.K.A
Fire Spirit Valkyrie Baby Dragon
Magic Archer
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Baby Dragon Magic Archer
Minion Horde P.E.K.K.A Valkyrie
Minion Horde P.E.K.K.A Fire Spirit Valkyrie
Minion Horde P.E.K.K.A Valkyrie
Fireball Valkyrie P.E.K.K.A
Fireball Fire Spirit Valkyrie Baby Dragon Magic Archer
Minion Horde Fire Spirit Fireball Baby Dragon Magic Archer
Fireball Valkyrie Baby Dragon P.E.K.K.A Magic Archer
Minion Horde P.E.K.K.A
Fire Spirit Minion Horde Valkyrie
Minion Horde Valkyrie Fireball Baby Dragon Magic Archer
Minion Horde Fireball Baby Dragon Magic Archer
Minion Horde P.E.K.K.A Fire Spirit Fireball Valkyrie
Fire Spirit Fireball Valkyrie Minion Horde Baby Dragon P.E.K.K.A Magic Archer
P.E.K.K.A Minion Horde
Minion Horde Fireball P.E.K.K.A
Minion Horde Fireball Valkyrie P.E.K.K.A
Fire Spirit Fireball Minion Horde Valkyrie Baby Dragon Magic Archer
Valkyrie Baby Dragon Fire Spirit Fireball Magic Archer
P.E.K.K.A
Valkyrie Fire Spirit Minion Horde Fireball Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball P.E.K.K.A
Fireball Valkyrie Baby Dragon Magic Archer
P.E.K.K.A Minion Horde Valkyrie
Valkyrie P.E.K.K.A Minion Horde Fireball
P.E.K.K.A Minion Horde Valkyrie
Fire Spirit Fireball Minion Horde Baby Dragon Magic Archer
P.E.K.K.A Minion Horde Fireball Valkyrie
P.E.K.K.A Minion Horde Valkyrie
Minion Horde P.E.K.K.A Fireball Valkyrie Baby Dragon Magic Archer
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Valkyrie
P.E.K.K.A Fireball Valkyrie
P.E.K.K.A Minion Horde Fireball Valkyrie
Minion Horde Fireball Valkyrie Baby Dragon Magic Archer
Minion Horde Fireball Valkyrie Baby Dragon P.E.K.K.A Magic Archer
Valkyrie Minion Horde Fireball Baby Dragon P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Minion Horde Valkyrie Baby Dragon
Fireball Baby Dragon Magic Archer
Minion Horde Fireball Baby Dragon Magic Archer
Fireball Valkyrie
Fireball Fire Spirit Minion Horde Valkyrie Baby Dragon Magic Archer
Fireball Fire Spirit Minion Horde Baby Dragon Magic Archer
Fire Spirit Minion Horde Baby Dragon Magic Archer
Fireball Fire Spirit Baby Dragon Magic Archer
Fireball
Fire Spirit Minion Horde Fireball
Minion Horde Fireball Valkyrie Magic Archer
Fireball Fire Spirit Baby Dragon Magic Archer
Fire Spirit Fireball Baby Dragon Magic Archer
Minion Horde Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Minion Horde Fireball Baby Dragon Magic Archer
Magic Archer Minion Horde Fireball Baby Dragon
Fireball
Minion Horde
Fire Spirit Fireball Baby Dragon Magic Archer
Fire Spirit Fireball Valkyrie Baby Dragon Magic Archer
Minion Horde Fireball Baby Dragon Magic Archer
Fireball
Minion Horde Fireball Baby Dragon
Fire Spirit Fireball Valkyrie Baby Dragon Magic Archer
Minion Horde
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fire Spirit Minion Horde Fireball Baby Dragon Magic Archer
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball Magic Archer
Minion Horde Fireball Magic Archer
P.E.K.K.A Minion Horde
Fireball Magic Archer
Minion Horde Fire Spirit Fireball Magic Archer
Fireball Fire Spirit Baby Dragon Magic Archer
Fireball
Fireball Minion Horde Valkyrie Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Minion Horde P.E.K.K.A
Minion Horde Fireball Baby Dragon Magic Archer
Fireball Magic Archer
Fireball Baby Dragon Magic Archer

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