My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon P.E.K.K.A Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Baby Dragon
Zap
Bandit
Barbarian Barrel
Royal Ghost Bandit Electro Wizard
The Log
Bandit
Earthquake
Arrows
Royal Delivery
Baby Dragon P.E.K.K.A Royal Ghost Bandit Electro Wizard
Fireball
Baby Dragon Bandit Electro Wizard
Poison
Electro Wizard
Lightning
Baby Dragon Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Poison P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Royal Ghost Bandit Baby Dragon Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Tornado Royal Ghost Bandit

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Electro Wizard Baby Dragon Poison Royal Ghost Bandit
Tornado
Zap Baby Dragon P.E.K.K.A Poison
Baby Dragon
Tornado Zap Poison P.E.K.K.A Bandit Electro Wizard
Poison
P.E.K.K.A Zap Tornado Baby Dragon Royal Ghost
P.E.K.K.A
Zap Tornado Poison Electro Wizard Baby Dragon
Royal Ghost
Zap Poison Bandit Electro Wizard
Bandit
Zap Baby Dragon Royal Ghost Electro Wizard
Electro Wizard
Zap P.E.K.K.A Baby Dragon Royal Ghost Bandit

Defense Synergies 2 15

Zap
Electro Wizard Tornado Baby Dragon Poison P.E.K.K.A Royal Ghost Bandit
Tornado
P.E.K.K.A Zap Baby Dragon Poison Electro Wizard
Baby Dragon
Zap Tornado P.E.K.K.A Bandit
Poison
Zap Tornado Electro Wizard
P.E.K.K.A
Tornado Zap Baby Dragon Electro Wizard
Royal Ghost
Zap Electro Wizard
Bandit
Zap Baby Dragon Electro Wizard
Electro Wizard
Zap Tornado Poison P.E.K.K.A Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Electro Wizard
P.E.K.K.A Zap Bandit Electro Wizard
Tornado P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Tornado Poison P.E.K.K.A
Tornado Zap Baby Dragon Royal Ghost Bandit Electro Wizard
Tornado Electro Wizard Zap Baby Dragon Poison
Zap Baby Dragon Poison P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Tornado
Tornado Royal Ghost Bandit Electro Wizard
Poison Electro Wizard Zap Tornado Baby Dragon Royal Ghost Bandit
Zap Tornado Baby Dragon Poison Electro Wizard
P.E.K.K.A Zap Bandit Electro Wizard
Zap Tornado Baby Dragon Poison P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Tornado Zap P.E.K.K.A Bandit Electro Wizard
Tornado Poison P.E.K.K.A Electro Wizard
Zap Tornado Baby Dragon Royal Ghost Bandit Electro Wizard
Zap Tornado Baby Dragon Poison Royal Ghost Bandit Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Royal Ghost Baby Dragon Poison P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost Bandit Electro Wizard
Poison Bandit Electro Wizard Zap Baby Dragon Royal Ghost
P.E.K.K.A Bandit Zap Electro Wizard
P.E.K.K.A Zap Tornado Bandit Electro Wizard
P.E.K.K.A Bandit
Poison Zap Tornado Baby Dragon Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Tornado Baby Dragon Poison Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Tornado Poison Electro Wizard
P.E.K.K.A Bandit
Baby Dragon
Electro Wizard Zap Tornado Baby Dragon Poison P.E.K.K.A
Poison Zap Baby Dragon P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon Royal Ghost Bandit
Poison Zap Tornado Baby Dragon Royal Ghost Bandit Electro Wizard
Baby Dragon Poison Bandit
Poison
Poison Zap Baby Dragon
Poison Zap Tornado Baby Dragon
Tornado Baby Dragon Poison
Poison Zap Tornado Baby Dragon
Poison Zap Tornado Bandit
Tornado Poison Electro Wizard
Poison Zap Tornado Bandit Electro Wizard
Poison Zap Tornado Baby Dragon
Poison Baby Dragon Bandit
Baby Dragon Poison Bandit
Zap Baby Dragon Poison
Zap Baby Dragon Poison Bandit
Baby Dragon Poison Bandit
Tornado Poison
Zap Baby Dragon Poison Bandit Electro Wizard
Zap Tornado Baby Dragon Poison
Baby Dragon Poison
Tornado Poison
Tornado
Zap Baby Dragon Poison
Zap Tornado Poison Baby Dragon
Poison Zap Tornado Baby Dragon Royal Ghost Bandit Electro Wizard
Zap Tornado Baby Dragon Poison Bandit
Poison Zap Tornado Baby Dragon Bandit
Poison Zap Tornado Baby Dragon Electro Wizard
Zap Electro Wizard Poison
Poison Zap Bandit
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Bandit
Poison Zap Tornado Baby Dragon Electro Wizard
Poison Baby Dragon Electro Wizard
Zap Baby Dragon Poison
Zap Tornado Poison
P.E.K.K.A
Zap Tornado Baby Dragon Poison Electro Wizard
Zap Tornado Poison Electro Wizard
Poison Zap Tornado Baby Dragon Royal Ghost Bandit Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: