Deck 4.3


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Great!
Synergy Deck synergy Bad

2 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Wizard P.E.K.K.A

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs P.E.K.K.A

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Royal Hogs P.E.K.K.A

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Knight Royal Hogs

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Giant Snowball Skeleton Army
Zap Skeleton Army
Tornado Royal Hogs Skeleton Army
The Log Royal Hogs Skeleton Army
Arrows Skeleton Army
Fireball Flying Machine Wizard Royal Hogs
Poison Flying Machine Wizard Royal Hogs Skeleton Army
Lightning Wizard
Rocket Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Poison

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Skeleton Army Flying Machine Poison Wizard Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Skeleton Army Flying Machine

Synergies   2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows + P.E.K.K.A
Knight + Wizard Royal Hogs
Flying Machine + P.E.K.K.A
Wizard + P.E.K.K.A Knight
+ Knight
+
+ P.E.K.K.A
+ Arrows Wizard Poison Flying Machine

Counters   66 78

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Poison Knight Wizard Arrows Skeleton Army Flying Machine
Wizard Arrows Skeleton Army Poison Knight
Poison Arrows Flying Machine
Knight P.E.K.K.A Wizard Flying Machine Royal Hogs Poison Skeleton Army
Poison Wizard P.E.K.K.A Skeleton Army Knight
Arrows Poison Wizard
Poison P.E.K.K.A Skeleton Army Knight Arrows Wizard
P.E.K.K.A Skeleton Army Knight Wizard
Skeleton Army P.E.K.K.A Knight Wizard
Skeleton Army Wizard Poison
Wizard Flying Machine Poison
Poison Arrows Skeleton Army Knight Wizard
P.E.K.K.A Skeleton Army Wizard
Skeleton Army Knight P.E.K.K.A
Skeleton Army Knight Poison P.E.K.K.A
P.E.K.K.A Skeleton Army Knight
Knight Wizard P.E.K.K.A
P.E.K.K.A Skeleton Army Wizard Knight
Poison Flying Machine Knight Wizard Royal Hogs
Poison Flying Machine Wizard
Poison P.E.K.K.A Arrows Wizard Skeleton Army
P.E.K.K.A Skeleton Army
Poison
P.E.K.K.A Skeleton Army Knight
Poison Royal Hogs Knight
Knight Wizard Poison
Wizard P.E.K.K.A Skeleton Army Poison
Poison
P.E.K.K.A Poison Royal Hogs
Poison Wizard Skeleton Army P.E.K.K.A
Arrows Skeleton Army Wizard P.E.K.K.A Poison
Skeleton Army Wizard Arrows Poison
Arrows Skeleton Army Wizard
Poison Arrows Wizard Flying Machine Skeleton Army Knight
Arrows Poison Wizard
Flying Machine Poison Wizard
Flying Machine Wizard Poison Knight
Knight Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Knight
Poison Knight Arrows Wizard
Wizard Poison
P.E.K.K.A Skeleton Army Knight Flying Machine
Skeleton Army Knight P.E.K.K.A
Flying Machine Poison Wizard
Knight P.E.K.K.A Skeleton Army
Skeleton Army P.E.K.K.A Knight
Skeleton Army P.E.K.K.A Knight Wizard Poison
P.E.K.K.A Knight
P.E.K.K.A Skeleton Army Knight
Skeleton Army P.E.K.K.A Knight
Knight Skeleton Army P.E.K.K.A
Arrows Poison Wizard Flying Machine Knight
P.E.K.K.A Knight Skeleton Army Poison
Poison P.E.K.K.A Skeleton Army Wizard Knight
P.E.K.K.A Wizard Poison Skeleton Army Knight Flying Machine
Poison Arrows Knight
Poison Knight Flying Machine P.E.K.K.A Arrows Skeleton Army Wizard
Flying Machine Skeleton Army Poison Wizard
P.E.K.K.A Knight Skeleton Army Wizard
Knight Skeleton Army Poison P.E.K.K.A
Skeleton Army Wizard P.E.K.K.A
Poison Skeleton Army Knight Wizard Flying Machine Arrows
P.E.K.K.A Skeleton Army Knight
Arrows Poison Wizard
P.E.K.K.A Wizard Knight

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Wizard Poison Skeleton Army Flying Machine Knight Arrows
Wizard Poison Arrows Knight
Knight Skeleton Army Arrows Wizard Poison
Wizard Arrows Flying Machine Knight Poison
Arrows Poison Flying Machine Wizard
Knight Arrows Wizard Poison
Poison Arrows Knight Wizard Flying Machine
Knight Skeleton Army
Poison Wizard Arrows Flying Machine
Poison Knight
Poison Skeleton Army
Skeleton Army Knight
Knight
Poison
Skeleton Army Royal Hogs
Flying Machine P.E.K.K.A Knight
Knight
Poison Knight

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