My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Bats Goblin Gang Hog Rider Goblin Barrel Princess
Zap
Bats Goblin Gang Goblin Barrel Princess
Barbarian Barrel
Goblin Gang Goblin Barrel Princess
The Log
Goblin Gang Hog Rider Goblin Barrel Princess
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel Princess
Royal Delivery
Bats Goblin Gang Hog Rider Goblin Barrel P.E.K.K.A Princess
Fireball
Goblin Gang Hog Rider Goblin Barrel Princess
Poison
Bats Goblin Gang Princess
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Goblin Barrel Princess Fireball Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Goblin Barrel

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Goblin Barrel P.E.K.K.A
Arrows
Fireball Hog Rider P.E.K.K.A Goblin Barrel
Goblin Gang
Hog Rider Goblin Barrel P.E.K.K.A Princess
Fireball
Arrows Hog Rider Princess
Hog Rider
Bats Arrows Goblin Gang Fireball Goblin Barrel Princess
Goblin Barrel
Goblin Gang Bats Arrows Hog Rider P.E.K.K.A Princess
P.E.K.K.A
Arrows Bats Goblin Gang Goblin Barrel Princess
Princess
Goblin Gang Fireball Hog Rider Goblin Barrel P.E.K.K.A

Defense Synergies 0 7

Bats
P.E.K.K.A
Arrows
Fireball P.E.K.K.A
Goblin Gang
P.E.K.K.A Princess
Fireball
Arrows Princess
Hog Rider
Goblin Barrel
P.E.K.K.A
Bats Arrows Goblin Gang Princess
Princess
Goblin Gang Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
P.E.K.K.A Bats Goblin Gang
Goblin Gang P.E.K.K.A Bats
P.E.K.K.A Bats Goblin Gang
Arrows Fireball P.E.K.K.A Princess
Arrows Goblin Gang Fireball Bats
Bats Arrows Goblin Gang Fireball Princess
Arrows Fireball P.E.K.K.A
P.E.K.K.A Goblin Gang Princess
Goblin Gang
Bats Goblin Gang Arrows Fireball Princess
Arrows Bats Goblin Gang Fireball Princess
P.E.K.K.A Bats Goblin Gang Fireball
Fireball Bats Arrows Goblin Gang P.E.K.K.A Princess
P.E.K.K.A Goblin Gang
Goblin Gang Fireball P.E.K.K.A
Bats Arrows Goblin Gang Fireball P.E.K.K.A
Arrows Fireball Bats Goblin Gang
Arrows Bats Fireball Princess
P.E.K.K.A
Goblin Gang Bats Arrows Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball P.E.K.K.A
Fireball Arrows Goblin Gang
Goblin Gang P.E.K.K.A Bats
Goblin Gang P.E.K.K.A Bats Fireball
P.E.K.K.A Goblin Gang
Arrows Fireball Bats Goblin Gang Princess
Goblin Gang P.E.K.K.A Bats Fireball
P.E.K.K.A
P.E.K.K.A Bats Fireball
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Arrows Fireball
P.E.K.K.A Goblin Gang Fireball
Fireball Princess
Goblin Gang Bats Fireball P.E.K.K.A
Bats Arrows Fireball P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows
Arrows Fireball Princess
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball Bats Princess
Arrows Princess
Arrows Fireball Princess
Arrows Fireball
Bats Goblin Gang Fireball
Arrows Fireball Princess
Fireball Arrows Princess
Fireball Princess
Arrows Fireball Princess
Princess Arrows Fireball
Arrows Fireball Princess
Arrows Fireball Princess
Arrows Fireball
Bats
Arrows Fireball Princess
Arrows Fireball Princess
Fireball
Arrows Fireball Princess
Arrows Fireball
Arrows Fireball Princess
Arrows Fireball Princess
Fireball Arrows Princess
Fireball Arrows
Bats Arrows Fireball Princess
Bats Fireball
Fireball
Arrows Fireball
Arrows Fireball Princess
P.E.K.K.A
Arrows Fireball Princess
Bats Goblin Gang Fireball Princess
Fireball Arrows Princess
Arrows Fireball
Fireball Goblin Gang Princess
Arrows Fireball Princess
Arrows Fireball
P.E.K.K.A
Bats Goblin Gang Fireball Princess
Bats Fireball Princess
Fireball Princess

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