My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Flying Machine Furnace Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Dark Prince
Giant Snowball
Bats Battle Ram Flying Machine Furnace
Zap
Bats Battle Ram Flying Machine Furnace Dark Prince
Barbarian Barrel
Battle Ram Furnace Dark Prince
The Log
Battle Ram Furnace Dark Prince
Earthquake
Furnace
Arrows
Bats Flying Machine Furnace
Royal Delivery
Bats Battle Ram Flying Machine Dark Prince P.E.K.K.A
Fireball
Battle Ram Flying Machine Furnace
Poison
Bats Flying Machine Furnace
Lightning
Battle Ram Furnace Dark Prince
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Furnace Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Earthquake Battle Ram Flying Machine Furnace Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Earthquake Battle Ram

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram Flying Machine Dark Prince P.E.K.K.A
Arrows
P.E.K.K.A Earthquake Battle Ram Dark Prince
Earthquake
Arrows Battle Ram Furnace Dark Prince P.E.K.K.A
Battle Ram
Bats Arrows Earthquake Flying Machine Furnace P.E.K.K.A
Flying Machine
Bats Battle Ram Furnace Dark Prince P.E.K.K.A
Furnace
Earthquake Battle Ram Flying Machine Dark Prince P.E.K.K.A
Dark Prince
Bats Arrows Earthquake Flying Machine Furnace
P.E.K.K.A
Arrows Bats Earthquake Battle Ram Flying Machine Furnace

Defense Synergies 0 11

Bats
Earthquake Dark Prince P.E.K.K.A
Arrows
Furnace Dark Prince P.E.K.K.A
Earthquake
Bats Furnace
Battle Ram
Flying Machine
Furnace Dark Prince P.E.K.K.A
Furnace
Arrows Earthquake Flying Machine Dark Prince
Dark Prince
Bats Arrows Flying Machine Furnace
P.E.K.K.A
Bats Arrows Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Flying Machine
P.E.K.K.A Bats Flying Machine Furnace Dark Prince
Furnace P.E.K.K.A Bats Dark Prince
P.E.K.K.A Bats Furnace Dark Prince
Arrows Earthquake Dark Prince P.E.K.K.A
Arrows Bats Earthquake Flying Machine Furnace Dark Prince
Bats Furnace Arrows Flying Machine
Earthquake Arrows Flying Machine P.E.K.K.A
P.E.K.K.A Furnace
Dark Prince
Bats Arrows Earthquake Flying Machine Furnace Dark Prince
Arrows Bats Flying Machine Furnace
Furnace P.E.K.K.A Bats Earthquake Flying Machine Dark Prince
Bats Arrows Earthquake Furnace Dark Prince P.E.K.K.A
P.E.K.K.A Furnace
Furnace P.E.K.K.A
Bats Arrows Furnace Dark Prince P.E.K.K.A
Arrows Bats Flying Machine Furnace Dark Prince
Arrows Earthquake Furnace Bats Flying Machine Dark Prince
P.E.K.K.A
Dark Prince Bats Arrows Earthquake Flying Machine Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Dark Prince P.E.K.K.A
Arrows Flying Machine
P.E.K.K.A Bats Furnace Dark Prince
Dark Prince P.E.K.K.A Bats
P.E.K.K.A Dark Prince
Arrows Furnace Bats Flying Machine
Dark Prince P.E.K.K.A Bats Flying Machine Furnace
P.E.K.K.A Dark Prince
P.E.K.K.A Bats Flying Machine Dark Prince
P.E.K.K.A
P.E.K.K.A Bats Flying Machine Dark Prince
P.E.K.K.A Arrows Dark Prince
Dark Prince P.E.K.K.A
Flying Machine Furnace
Bats Flying Machine Furnace Dark Prince P.E.K.K.A
Bats Arrows Earthquake Flying Machine Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Flying Machine
Arrows Flying Machine
Earthquake Arrows Flying Machine
Earthquake Arrows Flying Machine Dark Prince
Arrows Earthquake Furnace Dark Prince
Arrows Bats Flying Machine Furnace
Arrows Earthquake Flying Machine Furnace
Arrows Earthquake Flying Machine
Arrows Flying Machine
Bats
Arrows Earthquake Flying Machine Dark Prince
Arrows Flying Machine
Earthquake Flying Machine
Earthquake Arrows Flying Machine
Earthquake Arrows Flying Machine Furnace
Earthquake Arrows Flying Machine Furnace
Earthquake Arrows Flying Machine Furnace
Arrows Earthquake
Bats
Arrows Earthquake Flying Machine Dark Prince
Arrows Earthquake Flying Machine
Earthquake
Arrows
Earthquake Arrows Flying Machine
Arrows Earthquake Furnace Dark Prince
Arrows Earthquake Flying Machine
Arrows Flying Machine
Arrows
Bats Arrows Flying Machine Furnace
Bats Flying Machine
Arrows Earthquake
Arrows
P.E.K.K.A
Arrows Earthquake
Earthquake Bats Flying Machine Dark Prince
Arrows Flying Machine
Arrows
Flying Machine Dark Prince
Arrows Earthquake Flying Machine
Arrows
Flying Machine Dark Prince P.E.K.K.A
Bats Flying Machine
Bats Flying Machine
Flying Machine Dark Prince

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