My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Princess Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers P.E.K.K.A Princess Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Night Witch
Giant Snowball
Archers Hog Rider Princess Night Witch
Zap
Archers Princess Night Witch
Barbarian Barrel
Archers Princess Ice Wizard Night Witch
The Log
Archers Hog Rider Princess
Earthquake
Archers Hog Rider
Arrows
Archers Princess Night Witch
Royal Delivery
Archers Hog Rider P.E.K.K.A Princess Ice Wizard Night Witch
Fireball
Archers Hog Rider Princess Ice Wizard Night Witch
Poison
Archers Princess Ice Wizard Night Witch
Lightning
Ice Wizard Night Witch
Rocket
Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison P.E.K.K.A Princess Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Princess Ice Wizard Hog Rider Poison Night Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Princess Ice Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Hog Rider P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A Archers Night Witch
Hog Rider
Arrows Archers Poison Princess
Poison
P.E.K.K.A Hog Rider Night Witch
P.E.K.K.A
Arrows Poison Archers Princess Ice Wizard Night Witch
Princess
Hog Rider P.E.K.K.A
Ice Wizard
P.E.K.K.A
Night Witch
Arrows Poison P.E.K.K.A

Defense Synergies 0 9

Archers
P.E.K.K.A Ice Wizard
Arrows
P.E.K.K.A Ice Wizard
Hog Rider
Poison
Ice Wizard
P.E.K.K.A
Archers Arrows Princess Ice Wizard
Princess
P.E.K.K.A Ice Wizard
Ice Wizard
Archers Arrows Poison P.E.K.K.A Princess Night Witch
Night Witch
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

P.E.K.K.A Ice Wizard Night Witch
P.E.K.K.A Archers Ice Wizard Night Witch
P.E.K.K.A Night Witch Ice Wizard
Arrows Poison P.E.K.K.A Princess
Arrows Archers Ice Wizard Night Witch
Archers Arrows Poison Princess Ice Wizard Night Witch
Arrows Poison P.E.K.K.A
P.E.K.K.A Princess Ice Wizard Night Witch
Archers Ice Wizard Night Witch
Archers Poison Ice Wizard Arrows Princess Night Witch
Arrows Archers Poison Princess Ice Wizard Night Witch
P.E.K.K.A Night Witch Ice Wizard
Arrows Poison P.E.K.K.A Princess Night Witch
P.E.K.K.A
P.E.K.K.A
Arrows Poison P.E.K.K.A Night Witch
Arrows Archers Ice Wizard Night Witch
Arrows Poison Archers Princess Ice Wizard
P.E.K.K.A
Archers Arrows Poison P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers P.E.K.K.A
Poison Archers Arrows
P.E.K.K.A
P.E.K.K.A Night Witch
P.E.K.K.A Night Witch
Arrows Poison Archers Princess Ice Wizard
P.E.K.K.A Archers Ice Wizard Night Witch
P.E.K.K.A
P.E.K.K.A Poison
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows Poison
P.E.K.K.A Night Witch
Archers Princess
Archers Poison P.E.K.K.A Night Witch
Arrows Poison Archers P.E.K.K.A Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Arrows
Arrows Poison Princess Ice Wizard
Arrows Poison
Arrows Poison
Poison Arrows
Arrows Poison Princess Ice Wizard
Archers Arrows Poison Princess
Arrows Poison Princess Ice Wizard
Arrows Poison
Poison Night Witch
Poison Arrows Princess
Poison Archers Arrows Princess
Poison Princess
Arrows Poison Princess
Princess Arrows Poison
Arrows Poison Princess
Arrows Poison Princess
Arrows Poison
Night Witch
Archers Arrows Poison Princess
Arrows Poison Princess
Poison Night Witch
Arrows Poison Princess
Arrows Poison
Arrows Poison Princess Ice Wizard
Arrows Poison Princess Ice Wizard
Arrows Poison Princess
Poison Arrows
Poison Archers Arrows Princess Ice Wizard Night Witch
Poison
Night Witch
Poison Arrows Night Witch
Arrows Poison Princess
P.E.K.K.A
Arrows Poison Princess
Archers Princess Night Witch
Poison Archers Arrows Princess Ice Wizard
Arrows
Poison Princess
Arrows Poison Princess
Arrows Poison
P.E.K.K.A
Poison Princess
Poison Princess
Poison Princess

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