My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Furnace Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Three Musketeers Cannon Cart P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Three Musketeers Cannon Cart
Giant Snowball
Archers Minions Furnace Three Musketeers
Zap
Archers Minions Furnace Three Musketeers Cannon Cart
Barbarian Barrel
Archers Furnace Three Musketeers Cannon Cart
The Log
Archers Furnace Three Musketeers Cannon Cart
Earthquake
Archers Furnace
Arrows
Archers Minions Furnace
Royal Delivery
Archers Minions Three Musketeers Cannon Cart P.E.K.K.A
Fireball
Archers Minions Furnace Three Musketeers Cannon Cart
Poison
Archers Minions Furnace Three Musketeers
Lightning
Furnace Three Musketeers Cannon Cart
Rocket
Furnace Three Musketeers Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Minions Furnace Poison Cannon Cart P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Minions Furnace

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
P.E.K.K.A
Minions
Cannon Cart P.E.K.K.A
Furnace
Cannon Cart P.E.K.K.A
Three Musketeers
The Log
Poison
P.E.K.K.A Cannon Cart The Log
Cannon Cart
The Log Minions Furnace Poison
P.E.K.K.A
Poison Archers Minions Furnace The Log
The Log
Cannon Cart Three Musketeers Poison P.E.K.K.A

Defense Synergies 1 11

Archers
Minions Furnace Cannon Cart P.E.K.K.A The Log
Minions
Archers Cannon Cart P.E.K.K.A The Log
Furnace
Archers Cannon Cart
Three Musketeers
The Log
Poison
The Log
Cannon Cart
Archers Minions Furnace
P.E.K.K.A
The Log Archers Minions
The Log
P.E.K.K.A Archers Minions Three Musketeers Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Minions The Log
P.E.K.K.A Minions Furnace Three Musketeers Cannon Cart The Log
Furnace Three Musketeers P.E.K.K.A Archers Minions Cannon Cart
Three Musketeers P.E.K.K.A Minions Furnace Cannon Cart
Poison P.E.K.K.A The Log
The Log Archers Minions Furnace Cannon Cart
Minions Furnace Three Musketeers Archers Poison
Poison Cannon Cart P.E.K.K.A The Log
Three Musketeers P.E.K.K.A Minions Furnace
Archers Cannon Cart
Archers Minions Poison Furnace Cannon Cart The Log
Minions Three Musketeers Archers Furnace Poison
Furnace P.E.K.K.A Minions Three Musketeers Cannon Cart The Log
Three Musketeers Minions Furnace Poison Cannon Cart P.E.K.K.A The Log
P.E.K.K.A Furnace Three Musketeers Cannon Cart
Furnace Three Musketeers P.E.K.K.A The Log
Three Musketeers Minions Furnace Poison Cannon Cart P.E.K.K.A
Archers Minions Furnace Three Musketeers Cannon Cart The Log
Furnace Poison The Log Archers Minions Cannon Cart
P.E.K.K.A Three Musketeers Cannon Cart
Archers Minions Furnace Poison Cannon Cart P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Furnace Cannon Cart P.E.K.K.A
Poison Archers Cannon Cart The Log
P.E.K.K.A Minions Furnace Cannon Cart The Log
P.E.K.K.A Cannon Cart The Log
P.E.K.K.A Three Musketeers Cannon Cart
Furnace Poison Archers Minions Three Musketeers
P.E.K.K.A Archers Minions Furnace Cannon Cart
P.E.K.K.A Cannon Cart
P.E.K.K.A Minions Poison Cannon Cart The Log
P.E.K.K.A Three Musketeers
P.E.K.K.A Minions Cannon Cart
P.E.K.K.A Poison The Log
Cannon Cart P.E.K.K.A Three Musketeers
Archers Furnace Three Musketeers Cannon Cart
Archers Minions Furnace Three Musketeers Poison Cannon Cart P.E.K.K.A The Log
Minions Poison Archers Cannon Cart P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log
Poison Cannon Cart The Log
Cannon Cart Poison The Log
Poison Furnace The Log
Poison Minions Furnace
Archers Furnace Poison The Log
Poison The Log
Poison The Log
Minions Three Musketeers Poison
Poison Cannon Cart The Log
Poison Archers
Poison Three Musketeers Cannon Cart The Log
Minions Poison Cannon Cart
Furnace Poison Cannon Cart The Log
Furnace Three Musketeers Poison Cannon Cart The Log
Furnace Three Musketeers Poison Cannon Cart The Log
Three Musketeers Poison
Minions
Archers Three Musketeers Poison The Log
Poison The Log
Minions Poison The Log
Poison
The Log
Poison Cannon Cart The Log
Poison The Log Furnace
Poison The Log
Poison The Log
Poison The Log
Poison Archers Furnace
Minions Poison
Poison The Log
Poison
P.E.K.K.A
Poison The Log
Archers Minions Cannon Cart
Poison Archers Three Musketeers
The Log
Poison Three Musketeers Cannon Cart
The Log Poison
Poison
Three Musketeers Cannon Cart P.E.K.K.A
Minions Poison The Log
Poison
Poison Cannon Cart The Log

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