My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Giant Skeleton P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Flying Machine Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton
Giant Snowball
Archers Dart Goblin Flying Machine
Zap
Archers Dart Goblin Flying Machine
Barbarian Barrel
Archers Dart Goblin Giant Skeleton Electro Wizard
The Log
Archers Dart Goblin Giant Skeleton
Earthquake
Archers
Arrows
Archers Dart Goblin Flying Machine
Royal Delivery
Archers Dart Goblin Flying Machine Giant Skeleton P.E.K.K.A Electro Wizard
Fireball
Archers Dart Goblin Flying Machine Electro Wizard
Poison
Archers Dart Goblin Flying Machine Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Dart Goblin Flying Machine Poison Electro Wizard Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Dart Goblin Flying Machine

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Giant Skeleton P.E.K.K.A
Arrows
P.E.K.K.A Archers Giant Skeleton
Dart Goblin
Giant Skeleton P.E.K.K.A
Flying Machine
Giant Skeleton P.E.K.K.A
Poison
P.E.K.K.A Giant Skeleton
Giant Skeleton
Archers Arrows Dart Goblin Flying Machine Poison Electro Wizard
P.E.K.K.A
Arrows Poison Electro Wizard Archers Dart Goblin Flying Machine
Electro Wizard
P.E.K.K.A Giant Skeleton

Defense Synergies 0 16

Archers
Dart Goblin Giant Skeleton P.E.K.K.A Electro Wizard
Arrows
Giant Skeleton P.E.K.K.A
Dart Goblin
Archers Flying Machine Giant Skeleton P.E.K.K.A Electro Wizard
Flying Machine
Dart Goblin Giant Skeleton P.E.K.K.A Electro Wizard
Poison
Electro Wizard
Giant Skeleton
Archers Arrows Dart Goblin Flying Machine Electro Wizard
P.E.K.K.A
Archers Arrows Dart Goblin Flying Machine Electro Wizard
Electro Wizard
Archers Dart Goblin Flying Machine Poison Giant Skeleton P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Flying Machine Electro Wizard
P.E.K.K.A Dart Goblin Flying Machine Electro Wizard
P.E.K.K.A Archers Dart Goblin Giant Skeleton Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Arrows Poison Giant Skeleton P.E.K.K.A
Arrows Archers Dart Goblin Flying Machine Electro Wizard
Dart Goblin Electro Wizard Archers Arrows Flying Machine Poison
Arrows Dart Goblin Flying Machine Poison Giant Skeleton P.E.K.K.A Electro Wizard
P.E.K.K.A
Archers Dart Goblin Giant Skeleton Electro Wizard
Archers Dart Goblin Poison Electro Wizard Arrows Flying Machine Giant Skeleton
Arrows Archers Dart Goblin Flying Machine Poison Electro Wizard
P.E.K.K.A Flying Machine Giant Skeleton Electro Wizard
Arrows Dart Goblin Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Arrows Poison P.E.K.K.A Electro Wizard
Arrows Archers Dart Goblin Flying Machine Electro Wizard
Arrows Poison Archers Dart Goblin Flying Machine Giant Skeleton Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Archers Arrows Dart Goblin Flying Machine Poison Giant Skeleton P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Giant Skeleton P.E.K.K.A Electro Wizard
Poison Electro Wizard Archers Arrows Flying Machine
Giant Skeleton P.E.K.K.A Electro Wizard
Giant Skeleton P.E.K.K.A Electro Wizard
Giant Skeleton P.E.K.K.A
Arrows Poison Archers Dart Goblin Flying Machine Electro Wizard
P.E.K.K.A Archers Dart Goblin Flying Machine Giant Skeleton Electro Wizard
Giant Skeleton P.E.K.K.A
Giant Skeleton P.E.K.K.A Electro Wizard Flying Machine Poison
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin Flying Machine Giant Skeleton
P.E.K.K.A Arrows Poison Giant Skeleton Electro Wizard
Giant Skeleton P.E.K.K.A
Archers Dart Goblin Flying Machine
Electro Wizard Archers Dart Goblin Flying Machine Poison Giant Skeleton P.E.K.K.A
Arrows Poison Archers Dart Goblin Flying Machine Giant Skeleton P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Dart Goblin Flying Machine Giant Skeleton
Arrows Poison Dart Goblin Flying Machine Electro Wizard
Arrows Dart Goblin Flying Machine Poison Giant Skeleton
Arrows Dart Goblin Flying Machine Poison Giant Skeleton
Poison Arrows
Arrows Poison Dart Goblin Flying Machine
Archers Arrows Dart Goblin Flying Machine Poison
Arrows Poison Dart Goblin Flying Machine
Arrows Poison Dart Goblin Flying Machine
Poison Electro Wizard
Poison Arrows Dart Goblin Flying Machine Electro Wizard
Poison Archers Arrows Dart Goblin Flying Machine
Flying Machine Poison Dart Goblin
Arrows Dart Goblin Flying Machine Poison
Arrows Dart Goblin Flying Machine Poison
Arrows Dart Goblin Flying Machine Poison
Arrows Dart Goblin Flying Machine Poison
Arrows Poison
Archers Arrows Dart Goblin Flying Machine Poison Electro Wizard
Arrows Dart Goblin Flying Machine Poison
Poison Giant Skeleton
Arrows Poison
Arrows Flying Machine Poison
Arrows Poison
Arrows Poison Dart Goblin Flying Machine Electro Wizard
Arrows Flying Machine Poison
Poison Arrows Dart Goblin
Poison Archers Arrows Dart Goblin Flying Machine Electro Wizard
Electro Wizard Dart Goblin Flying Machine Poison
Poison Arrows Dart Goblin
Arrows Poison Electro Wizard
P.E.K.K.A Giant Skeleton
Arrows Poison
Electro Wizard Archers Dart Goblin Flying Machine
Poison Archers Arrows Dart Goblin Flying Machine Electro Wizard
Arrows
Poison Dart Goblin Flying Machine Electro Wizard
Arrows Dart Goblin Flying Machine Poison
Arrows Poison Giant Skeleton
Dart Goblin Flying Machine P.E.K.K.A
Dart Goblin Flying Machine Poison Giant Skeleton Electro Wizard
Dart Goblin Flying Machine Poison Electro Wizard
Poison Dart Goblin Flying Machine Giant Skeleton Electro Wizard

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