My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Three Musketeers P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Three Musketeers
Giant Snowball
Minions Three Musketeers
Zap
Minions Three Musketeers
Barbarian Barrel
Wizard Three Musketeers Electro Wizard
The Log
Mini P.E.K.K.A Three Musketeers
Earthquake
Elixir Collector
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Wizard Three Musketeers P.E.K.K.A Electro Wizard
Fireball
Minions Wizard Elixir Collector Three Musketeers Electro Wizard
Poison
Minions Wizard Elixir Collector Three Musketeers Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Elixir Collector Three Musketeers Electro Wizard
Rocket
Wizard Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Mini P.E.K.K.A Electro Wizard Wizard Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Mini P.E.K.K.A Electro Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Minions Mini P.E.K.K.A Three Musketeers
Minions
Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Minions Wizard Electro Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A
Elixir Collector
Three Musketeers
Zap
P.E.K.K.A
Zap Electro Wizard Minions Wizard
Electro Wizard
Zap P.E.K.K.A Mini P.E.K.K.A

Defense Synergies 3 9

Zap
Mini P.E.K.K.A Electro Wizard Minions Three Musketeers P.E.K.K.A
Minions
Zap P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Elixir Collector
Three Musketeers
Zap
P.E.K.K.A
Zap Minions Wizard Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Minions Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Minions Three Musketeers Electro Wizard
Mini P.E.K.K.A Three Musketeers P.E.K.K.A Minions Electro Wizard
Mini P.E.K.K.A Three Musketeers P.E.K.K.A Minions Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Zap Minions Electro Wizard
Minions Three Musketeers Electro Wizard Zap Wizard
Zap P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Three Musketeers P.E.K.K.A Minions
Mini P.E.K.K.A Electro Wizard
Minions Electro Wizard Zap Wizard
Minions Three Musketeers Zap Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Minions Wizard Three Musketeers Electro Wizard
Wizard Three Musketeers Zap Minions Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Three Musketeers Electro Wizard
Zap Mini P.E.K.K.A Three Musketeers P.E.K.K.A Electro Wizard
Wizard Three Musketeers Minions Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Zap Minions Wizard Three Musketeers Electro Wizard
Zap Wizard Minions Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Three Musketeers Electro Wizard
Wizard Minions Mini P.E.K.K.A P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Wizard
P.E.K.K.A Zap Minions Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Three Musketeers
Wizard Zap Minions Three Musketeers Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Minions Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Minions Mini P.E.K.K.A
P.E.K.K.A Three Musketeers
P.E.K.K.A Minions Mini P.E.K.K.A
P.E.K.K.A Zap Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Wizard Three Musketeers
Wizard Three Musketeers
Electro Wizard Zap Minions Mini P.E.K.K.A Three Musketeers P.E.K.K.A
Minions Zap Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Wizard Zap
Wizard Zap Minions
Wizard
Zap Wizard
Zap Wizard
Minions Mini P.E.K.K.A Three Musketeers Electro Wizard
Zap Wizard Electro Wizard
Zap Wizard
Three Musketeers
Minions
Zap
Zap Wizard Three Musketeers
Wizard Three Musketeers
Three Musketeers
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Three Musketeers Electro Wizard
Zap Wizard
Minions
Wizard
Zap
Zap Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard Electro Wizard
Zap Electro Wizard Minions Wizard
Mini P.E.K.K.A
Zap Wizard
Zap Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard Minions
Zap Wizard Three Musketeers Electro Wizard
Mini P.E.K.K.A Wizard Three Musketeers Electro Wizard
Zap Wizard
Zap
Three Musketeers P.E.K.K.A
Zap Minions Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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