My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Three Musketeers Skeleton Army
Giant Snowball
Minion Horde Three Musketeers Skeleton Army
Zap
Minion Horde Three Musketeers Skeleton Army
Barbarian Barrel
Wizard Three Musketeers Skeleton Army
The Log
Three Musketeers Skeleton Army
Earthquake
Elixir Collector Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Wizard Three Musketeers Skeleton Army P.E.K.K.A
Fireball
Minion Horde Wizard Elixir Collector Three Musketeers Skeleton Army
Poison
Minion Horde Wizard Elixir Collector Three Musketeers Skeleton Army
Lightning
Wizard Elixir Collector Three Musketeers
Rocket
Minion Horde Wizard Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Elixir Collector Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Minion Horde Wizard Rocket Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 The Log Skeleton Army Minion Horde Wizard

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Wizard
P.E.K.K.A
Rocket
Elixir Collector
Three Musketeers
The Log
Skeleton Army
P.E.K.K.A
Wizard The Log
The Log
Three Musketeers P.E.K.K.A

Defense Synergies 1 7

Minion Horde
The Log
Wizard
Skeleton Army P.E.K.K.A The Log
Rocket
The Log
Elixir Collector
Three Musketeers
The Log
Skeleton Army
Wizard The Log
P.E.K.K.A
The Log Wizard
The Log
P.E.K.K.A Minion Horde Wizard Rocket Three Musketeers Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard The Log
Minion Horde Skeleton Army P.E.K.K.A Three Musketeers The Log
Minion Horde Rocket Three Musketeers Skeleton Army P.E.K.K.A
Minion Horde Three Musketeers Skeleton Army P.E.K.K.A
Rocket Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log
Minion Horde Rocket Three Musketeers Wizard
Rocket P.E.K.K.A The Log
Minion Horde Three Musketeers P.E.K.K.A Skeleton Army
Skeleton Army Minion Horde
Minion Horde Skeleton Army Wizard The Log
Minion Horde Three Musketeers Wizard
Minion Horde Skeleton Army P.E.K.K.A Wizard Rocket Three Musketeers The Log
Wizard Rocket Three Musketeers Skeleton Army Minion Horde P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Minion Horde Three Musketeers
Minion Horde Rocket Skeleton Army Three Musketeers P.E.K.K.A The Log
Minion Horde Wizard Three Musketeers Skeleton Army P.E.K.K.A
Minion Horde Wizard Three Musketeers Skeleton Army The Log
Wizard The Log
P.E.K.K.A Three Musketeers
Wizard Skeleton Army Minion Horde P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A
Wizard Rocket The Log
Skeleton Army P.E.K.K.A Minion Horde Rocket The Log
Rocket Skeleton Army P.E.K.K.A Minion Horde The Log
P.E.K.K.A Minion Horde Three Musketeers Skeleton Army
Wizard Rocket Minion Horde Three Musketeers
Rocket Skeleton Army P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Skeleton Army
Minion Horde Rocket P.E.K.K.A Skeleton Army The Log
P.E.K.K.A Minion Horde Three Musketeers Skeleton Army
P.E.K.K.A Minion Horde
Rocket Skeleton Army P.E.K.K.A The Log
Rocket Skeleton Army P.E.K.K.A Minion Horde Wizard Three Musketeers
Wizard Minion Horde Three Musketeers Skeleton Army
Skeleton Army Minion Horde Rocket Three Musketeers P.E.K.K.A The Log
Minion Horde Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket The Log
The Log
Rocket Minion Horde The Log
Rocket The Log
Wizard Rocket Minion Horde The Log
Wizard Minion Horde Rocket
Minion Horde Wizard The Log
The Log Wizard
The Log Wizard
Rocket Minion Horde Three Musketeers
Rocket Minion Horde Wizard The Log
Wizard Rocket
Rocket Three Musketeers The Log
Minion Horde Rocket
The Log
Rocket Minion Horde Wizard Three Musketeers The Log
Minion Horde Wizard Rocket Three Musketeers The Log
Rocket Three Musketeers
Minion Horde Rocket
Rocket Wizard Three Musketeers The Log
Rocket Wizard The Log
Rocket Minion Horde The Log
Rocket Wizard
Rocket The Log
Rocket Minion Horde The Log
The Log Wizard
Minion Horde
The Log Wizard
Wizard The Log
Rocket The Log
Minion Horde Wizard
Rocket Minion Horde Wizard
Minion Horde
Minion Horde Wizard Rocket The Log
Rocket Minion Horde
P.E.K.K.A Minion Horde
Rocket Wizard The Log
Minion Horde Rocket Skeleton Army
Rocket Wizard Three Musketeers
The Log
Minion Horde Wizard Rocket Three Musketeers
The Log Wizard
Rocket
Minion Horde Three Musketeers P.E.K.K.A
Minion Horde Rocket The Log
Rocket
Rocket The Log

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