My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Three Musketeers Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Elixir Collector Three Musketeers Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Three Musketeers
Giant Snowball
Bomber Bats Three Musketeers Electro Dragon
Zap
Bomber Bats Three Musketeers
Barbarian Barrel
Bomber Three Musketeers
The Log
Bomber Three Musketeers
Earthquake
Bomber Elixir Collector
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Three Musketeers Electro Dragon P.E.K.K.A
Fireball
Bomber Elixir Collector Three Musketeers Electro Dragon
Poison
Bomber Bats Elixir Collector Three Musketeers Electro Dragon
Lightning
Elixir Collector Three Musketeers Electro Dragon
Rocket
Elixir Collector Three Musketeers Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Tornado Electro Dragon Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Tornado

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap P.E.K.K.A
Bats
Bomber Zap P.E.K.K.A
Zap
Tornado P.E.K.K.A Bomber Bats Three Musketeers Electro Dragon
Elixir Collector
Three Musketeers
Zap Tornado
Tornado
Zap P.E.K.K.A Three Musketeers Electro Dragon
Electro Dragon
Zap Tornado P.E.K.K.A
P.E.K.K.A
Zap Tornado Bomber Bats Electro Dragon

Defense Synergies 1 12

Bomber
Bats Zap Tornado P.E.K.K.A
Bats
Bomber Zap P.E.K.K.A
Zap
Bomber Bats Three Musketeers Tornado Electro Dragon P.E.K.K.A
Elixir Collector
Three Musketeers
Zap Tornado
Tornado
P.E.K.K.A Bomber Zap Three Musketeers Electro Dragon
Electro Dragon
Zap Tornado
P.E.K.K.A
Tornado Bomber Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Electro Dragon
P.E.K.K.A Bomber Bats Zap Three Musketeers Electro Dragon
Three Musketeers Tornado P.E.K.K.A Bomber Bats Electro Dragon
Three Musketeers P.E.K.K.A Bomber Bats Electro Dragon
Bomber Tornado P.E.K.K.A
Tornado Bomber Bats Zap Electro Dragon
Bats Three Musketeers Tornado Zap Electro Dragon
Zap Electro Dragon P.E.K.K.A
Three Musketeers P.E.K.K.A Tornado
Tornado Bomber
Bats Bomber Zap Tornado Electro Dragon
Three Musketeers Bats Zap Tornado Electro Dragon
P.E.K.K.A Bomber Bats Zap Three Musketeers Electro Dragon
Bomber Three Musketeers Bats Zap Tornado Electro Dragon P.E.K.K.A
P.E.K.K.A Three Musketeers
Tornado Zap Three Musketeers P.E.K.K.A
Three Musketeers Bomber Bats Tornado Electro Dragon P.E.K.K.A
Bomber Bats Zap Three Musketeers Tornado Electro Dragon
Zap Tornado Bomber Bats Electro Dragon
P.E.K.K.A Three Musketeers Tornado
Bomber Bats Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Bomber Zap Electro Dragon
P.E.K.K.A Bats Zap Electro Dragon
P.E.K.K.A Bats Zap Tornado
P.E.K.K.A Three Musketeers
Bats Zap Three Musketeers Tornado Electro Dragon
P.E.K.K.A Bats
P.E.K.K.A
Zap Electro Dragon P.E.K.K.A Bats Tornado
P.E.K.K.A Three Musketeers
P.E.K.K.A Bats Electro Dragon
P.E.K.K.A Zap Tornado
P.E.K.K.A Three Musketeers
Bomber Three Musketeers Electro Dragon
Electro Dragon Bomber Bats Zap Three Musketeers Tornado P.E.K.K.A
Bats Bomber Zap Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Zap Tornado Electro Dragon
Electro Dragon
Bomber Zap
Bats Zap Tornado Electro Dragon
Bomber Tornado
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Bats Three Musketeers Tornado Electro Dragon
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Three Musketeers
Electro Dragon
Zap
Bomber Zap Three Musketeers Electro Dragon
Three Musketeers Electro Dragon
Three Musketeers Tornado
Bomber Bats
Bomber Zap Three Musketeers Electro Dragon
Bomber Zap Tornado Electro Dragon
Tornado
Tornado
Zap Electro Dragon
Zap Tornado Bomber Electro Dragon
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Zap Tornado
Bats Zap Tornado Electro Dragon
Zap Electro Dragon Bats
Bomber Zap Electro Dragon
Zap Electro Dragon
P.E.K.K.A
Zap Bats Electro Dragon
Zap Three Musketeers Tornado Electro Dragon
Three Musketeers Electro Dragon
Bomber Zap Electro Dragon
Zap Tornado
Three Musketeers Electro Dragon P.E.K.K.A
Zap Electro Dragon Bats Tornado
Bats Zap Tornado Electro Dragon
Electro Dragon Zap Tornado

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