My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Three Musketeers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Collector Three Musketeers P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Three Musketeers
Giant Snowball
Archers Barbarians Three Musketeers
Zap
Archers Three Musketeers
Barbarian Barrel
Archers Barbarians Three Musketeers Ice Wizard
The Log
Archers Barbarians Three Musketeers
Earthquake
Archers Barbarians Elixir Collector
Arrows
Archers
Royal Delivery
Archers Barbarians Three Musketeers P.E.K.K.A Ice Wizard
Fireball
Archers Barbarians Elixir Collector Three Musketeers Ice Wizard
Poison
Archers Barbarians Elixir Collector Three Musketeers Ice Wizard
Lightning
Elixir Collector Three Musketeers Ice Wizard
Rocket
Barbarians Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Rage P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Archers Ice Wizard Barbarians Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Archers Ice Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Archers Three Musketeers Ice Wizard
Archers
Zap P.E.K.K.A
Barbarians
Elixir Collector
Three Musketeers
Zap Rage
Rage
Three Musketeers
P.E.K.K.A
Zap Archers Ice Wizard
Ice Wizard
Zap P.E.K.K.A

Defense Synergies 0 8

Zap
Archers Barbarians Three Musketeers P.E.K.K.A Ice Wizard
Archers
Zap P.E.K.K.A Ice Wizard
Barbarians
Zap
Elixir Collector
Three Musketeers
Zap
Rage
P.E.K.K.A
Zap Archers Ice Wizard
Ice Wizard
Zap Archers P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Barbarians P.E.K.K.A Zap Three Musketeers Ice Wizard
Barbarians Three Musketeers P.E.K.K.A Archers Ice Wizard
Barbarians Three Musketeers P.E.K.K.A Ice Wizard
Barbarians P.E.K.K.A
Zap Archers Ice Wizard
Three Musketeers Zap Archers Ice Wizard
Zap Barbarians P.E.K.K.A
Barbarians Three Musketeers P.E.K.K.A Ice Wizard
Archers Barbarians Ice Wizard
Archers Barbarians Ice Wizard Zap
Three Musketeers Zap Archers Ice Wizard
Barbarians P.E.K.K.A Zap Three Musketeers Ice Wizard
Three Musketeers Zap Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Three Musketeers
Barbarians Zap Three Musketeers P.E.K.K.A
Barbarians Three Musketeers P.E.K.K.A
Zap Archers Barbarians Three Musketeers Ice Wizard
Zap Archers Barbarians Ice Wizard
Barbarians P.E.K.K.A Three Musketeers
Archers Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers P.E.K.K.A
Zap Archers
Barbarians P.E.K.K.A Zap
P.E.K.K.A Zap Barbarians
Barbarians P.E.K.K.A Three Musketeers
Zap Archers Three Musketeers Ice Wizard
P.E.K.K.A Archers Barbarians Ice Wizard
P.E.K.K.A Barbarians
Zap P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Three Musketeers
P.E.K.K.A Barbarians
P.E.K.K.A Zap Barbarians
Barbarians P.E.K.K.A Three Musketeers
Archers Barbarians Three Musketeers
Barbarians Zap Archers Three Musketeers P.E.K.K.A
Zap Archers Barbarians P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard
Barbarians
Zap
Zap Ice Wizard
Archers
Zap Ice Wizard
Zap
Three Musketeers
Zap
Zap Archers
Three Musketeers
Zap
Zap Three Musketeers
Three Musketeers
Three Musketeers
Zap Archers Three Musketeers
Zap
Zap Barbarians
Zap Ice Wizard
Zap Ice Wizard
Zap
Zap
Zap Archers Ice Wizard
Zap
Zap
Zap
P.E.K.K.A
Zap Archers Barbarians
Zap Archers Three Musketeers Ice Wizard
Three Musketeers
Zap
Zap
Three Musketeers P.E.K.K.A
Zap
Zap
Zap

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