My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram Elixir Collector Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Minion Horde Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Minion Horde Battle Ram Three Musketeers
Giant Snowball
Spear Goblins Goblin Gang Minion Horde Battle Ram Three Musketeers
Zap
Spear Goblins Goblin Gang Minion Horde Battle Ram Three Musketeers
Barbarian Barrel
Spear Goblins Goblin Gang Battle Ram Three Musketeers
The Log
Spear Goblins Goblin Gang Battle Ram Three Musketeers
Earthquake
Spear Goblins Goblin Gang Elixir Collector
Arrows
Spear Goblins Goblin Gang Minion Horde
Royal Delivery
Spear Goblins Goblin Gang Minion Horde Battle Ram Three Musketeers P.E.K.K.A
Fireball
Goblin Gang Minion Horde Battle Ram Elixir Collector Three Musketeers
Poison
Spear Goblins Goblin Gang Minion Horde Elixir Collector Three Musketeers
Lightning
Battle Ram Elixir Collector Three Musketeers
Rocket
Minion Horde Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram Elixir Collector P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Goblin Gang Battle Ram Minion Horde Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Goblin Gang Battle Ram

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Goblin Gang Battle Ram
Zap
Battle Ram P.E.K.K.A Spear Goblins Minion Horde Three Musketeers
Goblin Gang
Spear Goblins Battle Ram Three Musketeers P.E.K.K.A
Minion Horde
Zap Battle Ram
Battle Ram
Zap Spear Goblins Goblin Gang Minion Horde Three Musketeers P.E.K.K.A
Elixir Collector
Three Musketeers
Zap Goblin Gang Battle Ram
P.E.K.K.A
Zap Goblin Gang Battle Ram

Defense Synergies 0 8

Spear Goblins
Zap Goblin Gang P.E.K.K.A
Zap
Spear Goblins Goblin Gang Minion Horde Three Musketeers P.E.K.K.A
Goblin Gang
Spear Goblins Zap P.E.K.K.A
Minion Horde
Zap
Battle Ram
Elixir Collector
Three Musketeers
Zap
P.E.K.K.A
Spear Goblins Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minion Horde
Minion Horde P.E.K.K.A Zap Goblin Gang Three Musketeers
Goblin Gang Minion Horde Three Musketeers P.E.K.K.A
Minion Horde Three Musketeers P.E.K.K.A Goblin Gang
P.E.K.K.A
Goblin Gang Spear Goblins Zap
Minion Horde Three Musketeers Spear Goblins Zap Goblin Gang
Zap P.E.K.K.A
Minion Horde Three Musketeers P.E.K.K.A Goblin Gang
Goblin Gang Spear Goblins Minion Horde
Goblin Gang Minion Horde Spear Goblins Zap
Minion Horde Three Musketeers Spear Goblins Zap Goblin Gang
Minion Horde P.E.K.K.A Zap Goblin Gang Three Musketeers
Three Musketeers Zap Goblin Gang Minion Horde P.E.K.K.A
P.E.K.K.A Goblin Gang Minion Horde Three Musketeers
Minion Horde Zap Goblin Gang Three Musketeers P.E.K.K.A
Minion Horde Three Musketeers Goblin Gang P.E.K.K.A
Spear Goblins Zap Goblin Gang Minion Horde Three Musketeers
Zap Spear Goblins
P.E.K.K.A Three Musketeers
Goblin Gang Spear Goblins Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap P.E.K.K.A
Zap Goblin Gang
Goblin Gang P.E.K.K.A Spear Goblins Zap Minion Horde
Goblin Gang P.E.K.K.A Zap Minion Horde
P.E.K.K.A Goblin Gang Minion Horde Three Musketeers
Zap Goblin Gang Minion Horde Three Musketeers
Goblin Gang P.E.K.K.A Spear Goblins Minion Horde
P.E.K.K.A Minion Horde
Zap Minion Horde P.E.K.K.A Spear Goblins
P.E.K.K.A Goblin Gang Minion Horde Three Musketeers
P.E.K.K.A Minion Horde
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Minion Horde Three Musketeers
Minion Horde Three Musketeers
Goblin Gang Spear Goblins Zap Minion Horde Three Musketeers P.E.K.K.A
Zap Minion Horde P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Zap Minion Horde
Spear Goblins Zap Minion Horde
Minion Horde
Zap
Zap
Goblin Gang Minion Horde Three Musketeers
Zap Minion Horde
Zap
Three Musketeers
Minion Horde
Zap
Spear Goblins Zap Minion Horde Three Musketeers
Minion Horde Three Musketeers
Three Musketeers
Minion Horde
Zap Three Musketeers
Zap
Minion Horde
Zap Minion Horde
Zap
Minion Horde
Zap
Zap
Zap
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde
Zap Minion Horde
P.E.K.K.A Minion Horde
Zap Minion Horde Spear Goblins Goblin Gang
Zap Three Musketeers
Goblin Gang Minion Horde Three Musketeers
Zap
Zap
Minion Horde Three Musketeers P.E.K.K.A
Zap Goblin Gang Minion Horde
Zap
Zap

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