My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Elixir Collector Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram Three Musketeers Miner
Giant Snowball
Minions Goblin Gang Battle Ram Three Musketeers Miner
Zap
Minions Goblin Gang Battle Ram Three Musketeers
Barbarian Barrel
Goblin Gang Battle Ram Three Musketeers
The Log
Goblin Gang Battle Ram Three Musketeers
Earthquake
Goblin Gang Elixir Collector
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Battle Ram Three Musketeers P.E.K.K.A Miner
Fireball
Minions Goblin Gang Battle Ram Elixir Collector Three Musketeers
Poison
Minions Goblin Gang Elixir Collector Three Musketeers
Lightning
Battle Ram Elixir Collector Three Musketeers
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Elixir Collector P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Miner Battle Ram Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Miner

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram Miner
Minions
Miner Battle Ram P.E.K.K.A
Goblin Gang
Miner Battle Ram Three Musketeers P.E.K.K.A
Battle Ram
Arrows Minions Goblin Gang Three Musketeers P.E.K.K.A
Elixir Collector
Three Musketeers
Goblin Gang Battle Ram Miner
P.E.K.K.A
Arrows Minions Goblin Gang Battle Ram
Miner
Minions Goblin Gang Arrows Three Musketeers

Defense Synergies 0 4

Arrows
P.E.K.K.A
Minions
P.E.K.K.A
Goblin Gang
P.E.K.K.A Miner
Battle Ram
Elixir Collector
Three Musketeers
P.E.K.K.A
Arrows Minions Goblin Gang
Miner
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
P.E.K.K.A Minions Goblin Gang Three Musketeers
Goblin Gang Three Musketeers P.E.K.K.A Minions
Three Musketeers P.E.K.K.A Minions Goblin Gang
Arrows P.E.K.K.A
Arrows Goblin Gang Minions
Minions Three Musketeers Arrows Goblin Gang
Arrows P.E.K.K.A
Three Musketeers P.E.K.K.A Minions Goblin Gang
Goblin Gang Miner
Minions Goblin Gang Arrows
Arrows Minions Three Musketeers Goblin Gang
P.E.K.K.A Minions Goblin Gang Three Musketeers
Three Musketeers Arrows Minions Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang Three Musketeers
Goblin Gang Three Musketeers P.E.K.K.A
Three Musketeers Arrows Minions Goblin Gang P.E.K.K.A
Arrows Minions Goblin Gang Three Musketeers
Arrows Minions
P.E.K.K.A Three Musketeers
Goblin Gang Arrows Minions P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A
Arrows Goblin Gang Miner
Goblin Gang P.E.K.K.A Minions
Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang Three Musketeers
Arrows Minions Goblin Gang Three Musketeers
Goblin Gang P.E.K.K.A Minions
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Goblin Gang Three Musketeers
P.E.K.K.A Minions
P.E.K.K.A Arrows
P.E.K.K.A Goblin Gang Three Musketeers
Three Musketeers
Goblin Gang Minions Three Musketeers P.E.K.K.A
Arrows Minions P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner
Arrows Miner
Arrows
Arrows
Arrows Minions
Arrows
Arrows
Arrows Miner
Minions Goblin Gang Three Musketeers
Miner Arrows
Arrows
Three Musketeers Miner
Arrows Minions
Arrows
Arrows Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers
Minions
Arrows Three Musketeers
Arrows Miner
Minions
Arrows
Arrows
Arrows
Arrows Miner
Arrows Miner
Miner Arrows
Arrows
Minions
Arrows Miner
Arrows
P.E.K.K.A
Arrows
Minions Goblin Gang
Arrows Three Musketeers
Arrows
Miner Goblin Gang Three Musketeers
Arrows
Arrows
Three Musketeers P.E.K.K.A
Minions Goblin Gang
Miner

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