My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Three Musketeers Miner
Giant Snowball
Goblin Gang Minion Horde Three Musketeers Miner
Zap
Goblin Gang Minion Horde Three Musketeers
Barbarian Barrel
Goblin Gang Three Musketeers
The Log
Goblin Gang Three Musketeers
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Three Musketeers P.E.K.K.A Miner
Fireball
Goblin Gang Minion Horde Three Musketeers
Poison
Goblin Gang Minion Horde Three Musketeers
Lightning
Three Musketeers
Rocket
Minion Horde Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Miner Fireball Minion Horde P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Miner

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Miner Minion Horde Three Musketeers The Log
Goblin Gang
Miner Three Musketeers P.E.K.K.A
Minion Horde
Miner Zap
Fireball
Zap The Log Miner
Three Musketeers
Zap Goblin Gang The Log Miner
P.E.K.K.A
Zap Goblin Gang The Log
The Log
Zap Fireball Three Musketeers P.E.K.K.A Miner
Miner
Zap Goblin Gang Minion Horde Fireball Three Musketeers The Log

Defense Synergies 3 13

Zap
Fireball Goblin Gang Minion Horde Three Musketeers P.E.K.K.A The Log Miner
Goblin Gang
Zap P.E.K.K.A The Log Miner
Minion Horde
Zap The Log
Fireball
Zap The Log Miner
Three Musketeers
Zap The Log
P.E.K.K.A
The Log Zap Goblin Gang
The Log
Fireball P.E.K.K.A Zap Goblin Gang Minion Horde Three Musketeers Miner
Miner
Zap Goblin Gang Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball The Log
Minion Horde P.E.K.K.A Zap Goblin Gang Three Musketeers The Log
Goblin Gang Minion Horde Three Musketeers P.E.K.K.A
Minion Horde Three Musketeers P.E.K.K.A Goblin Gang
Fireball P.E.K.K.A The Log
Goblin Gang Fireball The Log Zap
Minion Horde Three Musketeers Zap Goblin Gang Fireball
Zap Fireball P.E.K.K.A The Log
Minion Horde Three Musketeers P.E.K.K.A Goblin Gang
Goblin Gang Minion Horde Miner
Goblin Gang Minion Horde Zap Fireball The Log
Minion Horde Three Musketeers Zap Goblin Gang Fireball
Minion Horde P.E.K.K.A Zap Goblin Gang Fireball Three Musketeers The Log
Fireball Three Musketeers Zap Goblin Gang Minion Horde P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Minion Horde Three Musketeers
Minion Horde Zap Goblin Gang Fireball Three Musketeers P.E.K.K.A The Log
Minion Horde Three Musketeers Goblin Gang Fireball P.E.K.K.A
Fireball Zap Goblin Gang Minion Horde Three Musketeers The Log
Zap The Log Fireball
P.E.K.K.A Three Musketeers
Goblin Gang Minion Horde Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball P.E.K.K.A
Fireball Zap Goblin Gang The Log Miner
Goblin Gang P.E.K.K.A Zap Minion Horde The Log
Goblin Gang P.E.K.K.A Zap Minion Horde Fireball The Log
P.E.K.K.A Goblin Gang Minion Horde Three Musketeers
Fireball Zap Goblin Gang Minion Horde Three Musketeers
Goblin Gang P.E.K.K.A Minion Horde Fireball
P.E.K.K.A Minion Horde
Zap Minion Horde P.E.K.K.A Fireball The Log
P.E.K.K.A Goblin Gang Minion Horde Three Musketeers
P.E.K.K.A Minion Horde
P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Goblin Gang Minion Horde Fireball Three Musketeers
Minion Horde Fireball Three Musketeers
Goblin Gang Zap Minion Horde Fireball Three Musketeers P.E.K.K.A The Log
Zap Minion Horde Fireball P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde The Log
Fireball Zap The Log Miner
Minion Horde Fireball The Log Miner
Fireball The Log
Fireball Zap Minion Horde The Log
Fireball Zap Minion Horde
Minion Horde The Log
Fireball The Log Zap
Fireball The Log Miner Zap
Goblin Gang Minion Horde Fireball Three Musketeers
Miner Zap Minion Horde Fireball The Log
Fireball Zap
Fireball Three Musketeers The Log Miner
Minion Horde Fireball
Zap Fireball The Log
Zap Minion Horde Fireball Three Musketeers The Log
Minion Horde Fireball Three Musketeers The Log
Fireball Three Musketeers
Minion Horde
Zap Fireball Three Musketeers The Log
Zap Fireball The Log Miner
Minion Horde Fireball The Log
Fireball
The Log
Zap Minion Horde Fireball The Log
Zap The Log Fireball
Minion Horde
Fireball The Log Miner Zap
Fireball Zap The Log Miner
Fireball Miner Zap The Log
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball The Log Miner
Zap Minion Horde Fireball
P.E.K.K.A Minion Horde
Fireball The Log
Zap Minion Horde Goblin Gang Fireball
Fireball Zap Three Musketeers
The Log Fireball
Fireball Miner Goblin Gang Minion Horde Three Musketeers
The Log Zap Fireball
Zap Fireball
Minion Horde Three Musketeers P.E.K.K.A
Zap Goblin Gang Minion Horde Fireball The Log
Zap Fireball
Zap Fireball The Log Miner

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