My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Three Musketeers Miner
Giant Snowball
Bats Goblin Gang Three Musketeers Miner
Zap
Bats Goblin Gang Three Musketeers
Barbarian Barrel
Knight Goblin Gang Three Musketeers
The Log
Goblin Gang Three Musketeers
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Three Musketeers P.E.K.K.A Miner
Fireball
Goblin Gang Three Musketeers
Poison
Bats Goblin Gang Three Musketeers
Lightning
Knight Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Goblin Gang Miner Fireball P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Goblin Gang

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Zap P.E.K.K.A
Zap
Fireball P.E.K.K.A Miner Bats Knight Three Musketeers
Knight
Bats Goblin Gang Three Musketeers Zap Fireball Miner
Goblin Gang
Knight Miner Three Musketeers P.E.K.K.A
Fireball
Zap Knight Miner
Three Musketeers
Knight Zap Goblin Gang Miner
P.E.K.K.A
Zap Bats Goblin Gang
Miner
Bats Zap Goblin Gang Knight Fireball Three Musketeers

Defense Synergies 3 12

Bats
Knight Zap P.E.K.K.A
Zap
Fireball Bats Knight Goblin Gang Three Musketeers P.E.K.K.A Miner
Knight
Bats Goblin Gang Zap Fireball Three Musketeers
Goblin Gang
Knight Zap P.E.K.K.A Miner
Fireball
Zap Knight Miner
Three Musketeers
Zap Knight
P.E.K.K.A
Bats Zap Goblin Gang
Miner
Zap Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball
P.E.K.K.A Bats Zap Knight Goblin Gang Three Musketeers
Goblin Gang Three Musketeers P.E.K.K.A Bats Knight
Three Musketeers P.E.K.K.A Bats Knight Goblin Gang
Fireball P.E.K.K.A
Goblin Gang Fireball Bats Zap
Bats Three Musketeers Zap Goblin Gang Fireball
Zap Fireball P.E.K.K.A
Three Musketeers P.E.K.K.A Goblin Gang
Knight Goblin Gang Miner
Bats Goblin Gang Zap Knight Fireball
Three Musketeers Bats Zap Goblin Gang Fireball
P.E.K.K.A Bats Zap Knight Goblin Gang Fireball Three Musketeers
Fireball Three Musketeers Bats Zap Goblin Gang P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Three Musketeers
Zap Goblin Gang Fireball Three Musketeers P.E.K.K.A
Three Musketeers Bats Knight Goblin Gang Fireball P.E.K.K.A
Fireball Bats Zap Knight Goblin Gang Three Musketeers
Zap Bats Knight Fireball
P.E.K.K.A Three Musketeers
Goblin Gang Bats Knight Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball P.E.K.K.A
Fireball Zap Knight Goblin Gang Miner
Goblin Gang P.E.K.K.A Bats Zap Knight
Goblin Gang P.E.K.K.A Bats Zap Knight Fireball
P.E.K.K.A Knight Goblin Gang Three Musketeers
Fireball Bats Zap Goblin Gang Three Musketeers
Goblin Gang P.E.K.K.A Bats Knight Fireball
P.E.K.K.A Knight
Zap P.E.K.K.A Bats Knight Fireball
P.E.K.K.A Goblin Gang Three Musketeers
P.E.K.K.A Bats Knight
P.E.K.K.A Zap Fireball
P.E.K.K.A Knight Goblin Gang Fireball Three Musketeers
Fireball Three Musketeers
Goblin Gang Bats Zap Knight Fireball Three Musketeers P.E.K.K.A
Bats Zap Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Miner
Fireball Miner
Knight Fireball
Fireball Zap
Fireball Bats Zap
Fireball Zap
Fireball Miner Zap
Bats Goblin Gang Fireball Three Musketeers
Miner Zap Knight Fireball
Fireball Zap
Knight Fireball Three Musketeers Miner
Fireball
Zap Fireball
Zap Fireball Three Musketeers
Fireball Three Musketeers
Fireball Three Musketeers
Bats
Zap Fireball Three Musketeers
Zap Fireball Miner
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Miner Zap
Fireball Zap Miner
Fireball Miner Zap
Bats Zap Fireball
Zap Bats Fireball
Fireball
Zap Fireball Miner
Zap Fireball
P.E.K.K.A
Fireball
Zap Bats Goblin Gang Fireball
Fireball Zap Three Musketeers
Fireball
Fireball Miner Knight Goblin Gang Three Musketeers
Zap Fireball
Zap Fireball
Three Musketeers P.E.K.K.A
Zap Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Fireball Miner

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