My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Barbarian Hut Three Musketeers Goblin Giant P.E.K.K.A Golem Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Goblin Giant P.E.K.K.A Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Three Musketeers Sparky
Giant Snowball
Royal Recruits Three Musketeers
Zap
Three Musketeers Goblin Giant Sparky
Barbarian Barrel
Royal Recruits Barbarian Hut Three Musketeers Sparky
The Log
Royal Recruits Barbarian Hut Three Musketeers Sparky
Earthquake
Barbarian Hut
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Three Musketeers P.E.K.K.A Sparky
Fireball
Barbarian Hut Three Musketeers Sparky
Poison
Royal Recruits Barbarian Hut Three Musketeers Sparky
Lightning
Barbarian Hut Three Musketeers Sparky
Rocket
Barbarian Hut Three Musketeers Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits P.E.K.K.A Golem Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Hut Goblin Giant Sparky Royal Recruits P.E.K.K.A Mega Knight Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

25 Barbarian Hut Goblin Giant Sparky Royal Recruits

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Barbarian Hut
Three Musketeers
Three Musketeers
Barbarian Hut
Goblin Giant
Sparky
P.E.K.K.A
Golem
Sparky
Sparky
Goblin Giant Golem
Mega Knight

Defense Synergies 0 1

Royal Recruits
Barbarian Hut
Three Musketeers
Goblin Giant
Sparky
P.E.K.K.A
Golem
Sparky
Goblin Giant
Mega Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Royal Recruits Goblin Giant Sparky
Barbarian Hut P.E.K.K.A Sparky Royal Recruits Three Musketeers Mega Knight
Barbarian Hut Three Musketeers P.E.K.K.A Sparky Mega Knight Royal Recruits
Royal Recruits Barbarian Hut Three Musketeers P.E.K.K.A Sparky Mega Knight
Royal Recruits P.E.K.K.A Sparky Mega Knight
Mega Knight
Three Musketeers Barbarian Hut
Barbarian Hut Royal Recruits Goblin Giant P.E.K.K.A Sparky Mega Knight
Barbarian Hut Three Musketeers P.E.K.K.A Sparky Royal Recruits
Royal Recruits Sparky Mega Knight
Royal Recruits Goblin Giant Mega Knight
Three Musketeers Barbarian Hut
Royal Recruits Barbarian Hut P.E.K.K.A Sparky Mega Knight Three Musketeers
Barbarian Hut Three Musketeers Sparky Mega Knight Royal Recruits P.E.K.K.A
Royal Recruits Barbarian Hut P.E.K.K.A Sparky Three Musketeers Mega Knight
Barbarian Hut Royal Recruits Three Musketeers P.E.K.K.A Sparky Mega Knight
Barbarian Hut Three Musketeers Sparky Mega Knight Royal Recruits P.E.K.K.A
Mega Knight Royal Recruits Barbarian Hut Three Musketeers
Royal Recruits Barbarian Hut Mega Knight
Barbarian Hut P.E.K.K.A Sparky Royal Recruits Three Musketeers
Royal Recruits Mega Knight Goblin Giant P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Barbarian Hut Mega Knight P.E.K.K.A Sparky
Mega Knight
Royal Recruits P.E.K.K.A Mega Knight Barbarian Hut Goblin Giant Sparky
Royal Recruits P.E.K.K.A Mega Knight Barbarian Hut Goblin Giant Sparky
Royal Recruits Barbarian Hut P.E.K.K.A Three Musketeers Goblin Giant Sparky Mega Knight
Three Musketeers Goblin Giant
Royal Recruits P.E.K.K.A Sparky Barbarian Hut Goblin Giant
P.E.K.K.A Mega Knight Royal Recruits Barbarian Hut Goblin Giant Sparky
Royal Recruits P.E.K.K.A Mega Knight Barbarian Hut Sparky
Royal Recruits P.E.K.K.A Barbarian Hut Three Musketeers Goblin Giant Sparky
P.E.K.K.A Mega Knight Royal Recruits Sparky
Royal Recruits P.E.K.K.A Mega Knight Goblin Giant
Royal Recruits P.E.K.K.A Mega Knight Barbarian Hut Three Musketeers Goblin Giant Sparky
Royal Recruits Barbarian Hut Three Musketeers Sparky Mega Knight
Royal Recruits Sparky Barbarian Hut Three Musketeers Goblin Giant P.E.K.K.A
Mega Knight Royal Recruits Barbarian Hut P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Barbarian Hut Sparky
Barbarian Hut Goblin Giant Sparky
Royal Recruits Barbarian Hut Sparky
Sparky Mega Knight
Goblin Giant
Sparky
Barbarian Hut
Three Musketeers Sparky
Royal Recruits Sparky
Barbarian Hut Three Musketeers Sparky
Barbarian Hut Sparky
Barbarian Hut Three Musketeers Sparky
Royal Recruits Barbarian Hut Three Musketeers Sparky Mega Knight
Three Musketeers Sparky
Sparky
Three Musketeers Sparky Mega Knight
Mega Knight
Sparky Mega Knight
Sparky
Royal Recruits Barbarian Hut
Sparky Mega Knight
Sparky
Sparky Mega Knight
Sparky
Sparky
Sparky
Sparky Mega Knight
Sparky
P.E.K.K.A Sparky Mega Knight
Sparky
Royal Recruits Barbarian Hut
Three Musketeers
Three Musketeers Sparky Mega Knight
Sparky
Royal Recruits Three Musketeers P.E.K.K.A Sparky Mega Knight
Royal Recruits Sparky
Royal Recruits Goblin Giant Sparky Mega Knight

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