My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Giant Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Night Witch
Giant Snowball
Furnace Night Witch
Zap
Furnace Night Witch
Barbarian Barrel
Elite Barbarians Valkyrie Furnace Electro Wizard Night Witch
The Log
Elite Barbarians Furnace
Earthquake
Furnace
Arrows
Furnace Night Witch
Royal Delivery
Elite Barbarians Valkyrie Electro Wizard Night Witch
Fireball
Elite Barbarians Furnace Electro Wizard Night Witch
Poison
Furnace Electro Wizard Night Witch
Lightning
Elite Barbarians Valkyrie Furnace Electro Wizard Night Witch
Rocket
Elite Barbarians Valkyrie Furnace Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Valkyrie Furnace Electro Wizard Night Witch Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Valkyrie Furnace

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Giant Electro Wizard Valkyrie Furnace Night Witch
Elite Barbarians
Zap Valkyrie Fireball Furnace
Fireball
Zap Elite Barbarians Giant Electro Wizard
Valkyrie
Elite Barbarians Zap Furnace Giant Electro Wizard
Furnace
Zap Elite Barbarians Valkyrie Giant
Giant
Zap Night Witch Fireball Valkyrie Furnace Electro Wizard
Electro Wizard
Zap Fireball Valkyrie Giant
Night Witch
Giant Zap

Defense Synergies 3 11

Zap
Fireball Electro Wizard Elite Barbarians Valkyrie Furnace Night Witch
Elite Barbarians
Valkyrie Zap
Fireball
Zap Valkyrie Electro Wizard
Valkyrie
Elite Barbarians Zap Fireball Furnace Electro Wizard Night Witch
Furnace
Zap Valkyrie Electro Wizard
Giant
Electro Wizard
Zap Fireball Valkyrie Furnace Night Witch
Night Witch
Zap Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Electro Wizard
Elite Barbarians Zap Valkyrie Furnace Electro Wizard Night Witch
Furnace Elite Barbarians Valkyrie Electro Wizard Night Witch
Elite Barbarians Night Witch Valkyrie Furnace Electro Wizard
Elite Barbarians Fireball Valkyrie
Fireball Zap Valkyrie Furnace Electro Wizard Night Witch
Furnace Electro Wizard Zap Fireball Night Witch
Zap Fireball Valkyrie Electro Wizard
Elite Barbarians Furnace Night Witch
Elite Barbarians Valkyrie Electro Wizard Night Witch
Valkyrie Electro Wizard Zap Fireball Furnace Night Witch
Zap Fireball Furnace Electro Wizard Night Witch
Furnace Night Witch Zap Elite Barbarians Fireball Valkyrie Electro Wizard
Fireball Valkyrie Zap Furnace Electro Wizard Night Witch
Elite Barbarians Furnace Electro Wizard
Zap Elite Barbarians Fireball Furnace Electro Wizard
Elite Barbarians Fireball Valkyrie Furnace Electro Wizard Night Witch
Fireball Zap Elite Barbarians Valkyrie Furnace Electro Wizard Night Witch
Zap Valkyrie Furnace Fireball Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Elite Barbarians Fireball Furnace Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Fireball Furnace Electro Wizard
Fireball Electro Wizard Zap Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie Furnace Electro Wizard
Valkyrie Zap Elite Barbarians Fireball Electro Wizard Night Witch
Elite Barbarians Valkyrie Night Witch
Fireball Furnace Zap Electro Wizard
Elite Barbarians Fireball Valkyrie Furnace Electro Wizard Night Witch
Elite Barbarians Valkyrie
Zap Electro Wizard Elite Barbarians Fireball Valkyrie
Elite Barbarians Valkyrie
Zap Elite Barbarians Fireball Valkyrie Electro Wizard
Elite Barbarians Fireball Valkyrie Night Witch
Fireball Valkyrie Furnace
Elite Barbarians Electro Wizard Zap Fireball Valkyrie Furnace Night Witch
Valkyrie Zap Elite Barbarians Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Electro Wizard
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie Furnace
Fireball Zap Furnace
Furnace
Fireball Zap
Fireball Zap
Elite Barbarians Fireball Electro Wizard Night Witch
Zap Fireball Valkyrie Electro Wizard
Fireball Zap
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball Furnace
Zap Fireball Furnace
Fireball Furnace
Fireball
Night Witch
Zap Fireball Electro Wizard
Zap Fireball Valkyrie
Fireball Night Witch
Fireball
Zap Fireball
Zap Fireball Valkyrie Furnace
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Elite Barbarians Zap Fireball Furnace Electro Wizard Night Witch
Zap Electro Wizard Fireball
Elite Barbarians Fireball Night Witch
Zap Fireball Night Witch
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball Night Witch
Fireball Zap Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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