My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Night Witch
Giant Snowball
Night Witch
Zap
Inferno Tower Night Witch
Barbarian Barrel
Elite Barbarians Inferno Tower Magic Archer Night Witch
The Log
Elite Barbarians
Earthquake
Inferno Tower
Arrows
Night Witch
Royal Delivery
Elite Barbarians Magic Archer Night Witch
Fireball
Elite Barbarians Inferno Tower Magic Archer Night Witch
Poison
Inferno Tower Magic Archer Night Witch
Lightning
Elite Barbarians Inferno Tower Magic Archer Night Witch
Rocket
Elite Barbarians Inferno Tower Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Magic Archer Night Witch Giant Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Fireball Magic Archer

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Giant The Log Magic Archer Night Witch
Elite Barbarians
Zap Fireball The Log
Fireball
Zap Elite Barbarians Giant The Log Magic Archer
Giant
Zap Night Witch Fireball The Log Magic Archer
Inferno Tower
The Log
Zap Elite Barbarians Fireball Giant Magic Archer
Magic Archer
Zap Fireball Giant The Log
Night Witch
Giant Zap

Defense Synergies 3 11

Zap
Fireball Elite Barbarians Inferno Tower The Log Magic Archer Night Witch
Elite Barbarians
Zap The Log
Fireball
Zap The Log Inferno Tower
Giant
Inferno Tower
The Log Zap Fireball Night Witch
The Log
Fireball Inferno Tower Zap Elite Barbarians Magic Archer Night Witch
Magic Archer
Zap The Log Night Witch
Night Witch
Zap Inferno Tower The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower The Log Magic Archer
Elite Barbarians Inferno Tower Zap The Log Night Witch
Inferno Tower Elite Barbarians Night Witch
Elite Barbarians Inferno Tower Night Witch
Elite Barbarians Fireball The Log
Fireball The Log Zap Magic Archer Night Witch
Inferno Tower Zap Fireball Magic Archer Night Witch
Zap Fireball Inferno Tower The Log Magic Archer
Inferno Tower Elite Barbarians Night Witch
Elite Barbarians Inferno Tower Night Witch
Zap Fireball The Log Magic Archer Night Witch
Inferno Tower Zap Fireball Magic Archer Night Witch
Inferno Tower Night Witch Zap Elite Barbarians Fireball The Log
Fireball Zap The Log Magic Archer Night Witch
Elite Barbarians Inferno Tower
Inferno Tower Zap Elite Barbarians Fireball The Log
Elite Barbarians Fireball Inferno Tower Night Witch
Fireball Zap Elite Barbarians The Log Magic Archer Night Witch
Zap The Log Fireball Magic Archer
Elite Barbarians Inferno Tower
Elite Barbarians Fireball The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Inferno Tower
Fireball Zap Elite Barbarians The Log Magic Archer
Zap Elite Barbarians Inferno Tower The Log
Zap Elite Barbarians Fireball Inferno Tower The Log Night Witch
Inferno Tower Elite Barbarians Night Witch
Fireball Zap Magic Archer
Elite Barbarians Fireball Inferno Tower Night Witch
Inferno Tower Elite Barbarians
Zap Elite Barbarians Fireball Inferno Tower The Log Magic Archer
Inferno Tower
Elite Barbarians Inferno Tower
Zap Elite Barbarians Fireball The Log
Elite Barbarians Fireball Inferno Tower Night Witch
Fireball Magic Archer
Elite Barbarians Inferno Tower Zap Fireball The Log Magic Archer Night Witch
Zap Elite Barbarians Fireball Inferno Tower The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer The Log
Fireball Zap The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball Zap The Log Magic Archer
Fireball Zap Magic Archer
The Log Magic Archer
Fireball The Log Zap Magic Archer
Fireball The Log Zap
Elite Barbarians Fireball Night Witch
Zap Fireball The Log Magic Archer
Fireball Zap Magic Archer
Elite Barbarians Fireball The Log Magic Archer
Fireball Magic Archer
Zap Elite Barbarians Fireball The Log Magic Archer
Zap Fireball The Log Magic Archer
Magic Archer Fireball The Log
Fireball
Night Witch
Zap Fireball The Log Magic Archer
Zap Fireball The Log Magic Archer
Fireball The Log Magic Archer Night Witch
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Magic Archer
Fireball The Log Zap Magic Archer
Fireball Zap The Log Magic Archer
Fireball Zap The Log Magic Archer
Elite Barbarians Zap Fireball Magic Archer Night Witch
Zap Fireball
Elite Barbarians Fireball Night Witch
Zap Fireball The Log Magic Archer Night Witch
Zap Fireball Magic Archer
Fireball The Log Magic Archer
Zap Fireball Magic Archer Night Witch
Fireball Zap Magic Archer
The Log Fireball
Fireball Magic Archer
The Log Zap Fireball Magic Archer
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball The Log Magic Archer
Zap Fireball Magic Archer
Zap Fireball The Log Magic Archer

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