My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Zappies Executioner Goblin Giant Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Zappies Executioner Goblin Giant Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Night Witch
Giant Snowball
Skeletons Zappies Night Witch
Zap
Skeletons Zappies Goblin Giant Night Witch
Barbarian Barrel
Skeletons Zappies Executioner Magic Archer Night Witch
The Log
Skeletons Zappies
Earthquake
Skeletons Zappies
Arrows
Skeletons Zappies Night Witch
Royal Delivery
Skeletons Zappies Executioner Magic Archer Night Witch
Fireball
Zappies Executioner Magic Archer Night Witch
Poison
Zappies Executioner Magic Archer Night Witch
Lightning
Ice Golem Executioner Magic Archer Night Witch
Rocket
Executioner Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Executioner Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Executioner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Ice Golem Zappies Magic Archer Night Witch Executioner Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Ice Golem Zappies

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Goblin Giant Ice Golem Zappies Executioner Magic Archer Night Witch
Ice Golem
Zap Zappies Executioner Magic Archer
Zappies
Zap Ice Golem Goblin Giant
Executioner
Zap Ice Golem
Goblin Giant
Zap Zappies Magic Archer Night Witch
Magic Archer
Zap Ice Golem Goblin Giant
Night Witch
Zap Goblin Giant

Defense Synergies 2 16

Skeletons
Zap Ice Golem Zappies Executioner Magic Archer Night Witch
Zap
Goblin Giant Skeletons Ice Golem Zappies Executioner Magic Archer Night Witch
Ice Golem
Night Witch Skeletons Zap Zappies Executioner Magic Archer
Zappies
Skeletons Zap Ice Golem
Executioner
Skeletons Zap Ice Golem
Goblin Giant
Zap Magic Archer
Magic Archer
Skeletons Zap Ice Golem Goblin Giant Night Witch
Night Witch
Ice Golem Skeletons Zap Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Zappies Executioner Goblin Giant Magic Archer
Skeletons Zap Zappies Executioner Night Witch
Skeletons Zappies Executioner Night Witch
Night Witch Skeletons Zappies
Skeletons Zap Zappies Executioner Magic Archer Night Witch
Zap Zappies Executioner Magic Archer Night Witch
Zap Ice Golem Goblin Giant Magic Archer
Zappies Skeletons Night Witch
Skeletons Ice Golem Zappies Night Witch
Executioner Skeletons Zap Ice Golem Zappies Goblin Giant Magic Archer Night Witch
Executioner Zap Zappies Magic Archer Night Witch
Night Witch Skeletons Zap Zappies
Executioner Zap Zappies Magic Archer Night Witch
Zappies
Zap Zappies
Skeletons Zappies Executioner Night Witch
Zap Zappies Executioner Magic Archer Night Witch
Zap Executioner Ice Golem Zappies Magic Archer
Zappies
Zappies Executioner Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Ice Golem Zappies
Zap Ice Golem Executioner Magic Archer
Zappies Skeletons Zap Ice Golem Goblin Giant
Zap Ice Golem Zappies Goblin Giant Night Witch
Skeletons Zappies Executioner Goblin Giant Night Witch
Executioner Skeletons Zap Ice Golem Zappies Goblin Giant Magic Archer
Skeletons Ice Golem Zappies Goblin Giant Night Witch
Zappies Goblin Giant
Zap Skeletons Ice Golem Zappies Magic Archer
Skeletons Zappies Goblin Giant
Zappies
Zap Goblin Giant
Skeletons Ice Golem Zappies Executioner Goblin Giant Night Witch
Zappies Executioner Magic Archer
Zappies Skeletons Zap Ice Golem Executioner Goblin Giant Magic Archer Night Witch
Executioner Zap Ice Golem Zappies Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Ice Golem
Zap Executioner Magic Archer
Goblin Giant Magic Archer
Ice Golem
Executioner Zap Magic Archer
Executioner Zap Ice Golem Goblin Giant Magic Archer
Executioner Magic Archer
Zap Ice Golem Executioner Magic Archer
Zap
Night Witch
Zap Magic Archer
Zap Executioner Magic Archer
Ice Golem Executioner Magic Archer
Magic Archer
Zap Ice Golem Magic Archer
Zap Executioner Magic Archer
Magic Archer Executioner
Night Witch
Zap Executioner Magic Archer
Zap Magic Archer
Magic Archer Night Witch
Zap
Zap Ice Golem Executioner Magic Archer
Zap Executioner Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Ice Golem Executioner Magic Archer Night Witch
Zap Zappies
Night Witch
Zap Magic Archer Night Witch
Zap Zappies Magic Archer
Magic Archer
Zap Zappies Magic Archer Night Witch
Zap Zappies Executioner Magic Archer
Executioner Magic Archer
Zap Ice Golem Executioner Magic Archer
Zap
Executioner
Zap Zappies Magic Archer
Zap Zappies Executioner Magic Archer
Zap Executioner Goblin Giant Magic Archer

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