My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Wizard Barbarian Hut Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Night Witch
Giant Snowball
Musketeer Night Witch
Zap
Night Witch
Barbarian Barrel
Elite Barbarians Musketeer Wizard Barbarian Hut Night Witch
The Log
Elite Barbarians Musketeer Barbarian Hut
Earthquake
Barbarian Hut
Arrows
Night Witch
Royal Delivery
Elite Barbarians Musketeer Wizard Night Witch
Fireball
Elite Barbarians Musketeer Wizard Barbarian Hut Night Witch
Poison
Musketeer Wizard Barbarian Hut Night Witch
Lightning
Elite Barbarians Musketeer Wizard Barbarian Hut Night Witch
Rocket
Elite Barbarians Musketeer Wizard Barbarian Hut Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Musketeer Night Witch Giant Wizard Elite Barbarians Rocket Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Musketeer Night Witch Giant

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Musketeer Barbarian Hut Night Witch
Elite Barbarians
Zap Wizard
Musketeer
Giant Barbarian Hut Zap
Giant
Zap Musketeer Night Witch Wizard Rocket Barbarian Hut
Wizard
Elite Barbarians Giant
Rocket
Giant
Barbarian Hut
Musketeer Zap Giant
Night Witch
Giant Zap

Defense Synergies 0 6

Zap
Elite Barbarians Musketeer Barbarian Hut Night Witch
Elite Barbarians
Zap Wizard
Musketeer
Zap Barbarian Hut
Giant
Wizard
Elite Barbarians
Rocket
Barbarian Hut
Zap Musketeer
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Zap Musketeer Wizard
Elite Barbarians Barbarian Hut Zap Musketeer Night Witch
Rocket Barbarian Hut Elite Barbarians Musketeer Night Witch
Elite Barbarians Barbarian Hut Night Witch Musketeer
Elite Barbarians Rocket
Zap Musketeer Night Witch
Musketeer Rocket Zap Wizard Barbarian Hut Night Witch
Rocket Barbarian Hut Zap Musketeer
Barbarian Hut Elite Barbarians Musketeer Night Witch
Elite Barbarians Musketeer Night Witch
Zap Musketeer Wizard Night Witch
Musketeer Zap Wizard Barbarian Hut Night Witch
Barbarian Hut Night Witch Zap Elite Barbarians Musketeer Wizard Rocket
Wizard Rocket Barbarian Hut Zap Night Witch
Elite Barbarians Barbarian Hut
Rocket Barbarian Hut Zap Elite Barbarians
Wizard Barbarian Hut Elite Barbarians Musketeer Night Witch
Zap Elite Barbarians Musketeer Wizard Barbarian Hut Night Witch
Zap Wizard Musketeer Barbarian Hut
Barbarian Hut Elite Barbarians Musketeer
Wizard Elite Barbarians Musketeer Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Zap Elite Barbarians
Zap Elite Barbarians Musketeer Wizard Rocket
Zap Elite Barbarians Musketeer Rocket Barbarian Hut
Rocket Zap Elite Barbarians Musketeer Barbarian Hut Night Witch
Barbarian Hut Elite Barbarians Musketeer Night Witch
Wizard Rocket Zap Musketeer
Rocket Elite Barbarians Musketeer Barbarian Hut Night Witch
Elite Barbarians Barbarian Hut
Zap Rocket Elite Barbarians Barbarian Hut
Musketeer Barbarian Hut
Elite Barbarians Musketeer
Rocket Zap Elite Barbarians
Elite Barbarians Rocket Wizard Barbarian Hut Night Witch
Wizard Musketeer Barbarian Hut
Elite Barbarians Zap Musketeer Rocket Barbarian Hut Night Witch
Zap Elite Barbarians Musketeer Wizard Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket Barbarian Hut
Zap Musketeer
Rocket Barbarian Hut
Musketeer Rocket Barbarian Hut
Wizard Rocket Zap
Wizard Zap Musketeer Rocket
Musketeer Wizard
Zap Wizard Barbarian Hut
Zap Wizard
Rocket Elite Barbarians Musketeer Night Witch
Rocket Zap Musketeer Wizard
Zap Musketeer Wizard Rocket
Rocket Elite Barbarians Musketeer Barbarian Hut
Musketeer Rocket
Zap Elite Barbarians Musketeer Barbarian Hut
Rocket Zap Musketeer Wizard Barbarian Hut
Musketeer Wizard Rocket Barbarian Hut
Rocket
Rocket Night Witch
Rocket Zap Musketeer Wizard
Rocket Zap Wizard
Rocket Musketeer Night Witch
Rocket Wizard
Rocket Musketeer
Rocket Zap Musketeer Barbarian Hut
Zap Wizard
Zap Musketeer Wizard
Zap Musketeer Wizard
Rocket Zap Musketeer
Elite Barbarians Zap Musketeer Wizard Night Witch
Zap Rocket Musketeer Wizard
Elite Barbarians Night Witch
Zap Musketeer Wizard Rocket Night Witch
Zap Rocket
Rocket Wizard
Zap Musketeer Rocket Barbarian Hut Night Witch
Rocket Zap Musketeer Wizard
Musketeer Wizard Rocket
Zap Musketeer Wizard
Rocket Zap
Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer Rocket
Zap Musketeer Rocket
Zap Musketeer Rocket

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