My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Baby Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Night Witch
Giant Snowball
Goblins Minions Baby Dragon Night Witch
Zap
Goblins Minions Inferno Tower Night Witch
Barbarian Barrel
Goblins Knight Inferno Tower Night Witch
The Log
Goblins
Earthquake
Inferno Tower
Arrows
Goblins Minions Night Witch
Royal Delivery
Goblins Knight Minions Baby Dragon Night Witch
Fireball
Minions Inferno Tower Baby Dragon Night Witch
Poison
Minions Inferno Tower Night Witch
Lightning
Knight Inferno Tower Baby Dragon Night Witch
Rocket
Inferno Tower Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Baby Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Knight Minions Baby Dragon Night Witch Giant Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Knight Minions

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Giant Baby Dragon
Zap
Giant Goblins Knight Minions Baby Dragon Night Witch
Knight
Minions Baby Dragon Zap Night Witch
Minions
Knight Giant Zap Baby Dragon
Giant
Zap Minions Night Witch Goblins Baby Dragon
Inferno Tower
Baby Dragon
Knight Goblins Zap Minions Giant
Night Witch
Giant Zap Knight

Defense Synergies 2 15

Goblins
Zap Knight Inferno Tower Night Witch
Zap
Goblins Knight Minions Inferno Tower Baby Dragon Night Witch
Knight
Minions Inferno Tower Goblins Zap Baby Dragon Night Witch
Minions
Knight Zap Inferno Tower Baby Dragon
Giant
Inferno Tower
Knight Goblins Zap Minions Baby Dragon Night Witch
Baby Dragon
Zap Knight Minions Inferno Tower
Night Witch
Goblins Zap Knight Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Inferno Tower Baby Dragon
Inferno Tower Goblins Zap Knight Minions Night Witch
Inferno Tower Goblins Knight Minions Night Witch
Inferno Tower Night Witch Goblins Knight Minions
Goblins Zap Minions Baby Dragon Night Witch
Minions Inferno Tower Zap Baby Dragon Night Witch
Zap Inferno Tower Baby Dragon
Inferno Tower Goblins Minions Night Witch
Knight Goblins Inferno Tower Night Witch
Goblins Minions Zap Knight Baby Dragon Night Witch
Minions Inferno Tower Zap Baby Dragon Night Witch
Inferno Tower Night Witch Zap Knight Minions
Goblins Zap Minions Baby Dragon Night Witch
Inferno Tower Knight
Inferno Tower Zap
Goblins Knight Minions Inferno Tower Night Witch
Goblins Zap Knight Minions Baby Dragon Night Witch
Zap Baby Dragon Knight Minions
Inferno Tower
Goblins Knight Minions Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Inferno Tower
Zap Knight Baby Dragon
Goblins Zap Knight Minions Inferno Tower
Zap Knight Inferno Tower Night Witch
Inferno Tower Knight Night Witch
Zap Minions Baby Dragon
Goblins Knight Minions Inferno Tower Night Witch
Inferno Tower Knight
Zap Goblins Knight Minions Inferno Tower Baby Dragon
Inferno Tower
Knight Minions Inferno Tower
Zap
Knight Inferno Tower Night Witch
Baby Dragon
Inferno Tower Goblins Zap Knight Minions Baby Dragon Night Witch
Minions Zap Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Zap Baby Dragon
Baby Dragon
Knight
Zap Baby Dragon
Zap Minions Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Goblins Minions Night Witch
Zap Knight
Zap Baby Dragon
Knight Baby Dragon
Minions Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Minions Night Witch
Zap Baby Dragon
Zap Baby Dragon
Minions Baby Dragon Night Witch
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Night Witch
Zap Minions
Night Witch
Zap Night Witch
Zap
Zap Minions Night Witch
Zap Baby Dragon
Knight Baby Dragon
Zap Baby Dragon
Zap
Zap Minions Baby Dragon
Zap
Zap Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: