My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Baby Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Night Witch
Giant Snowball
Goblin Gang Battle Ram Baby Dragon Night Witch
Zap
Goblin Gang Battle Ram Night Witch
Barbarian Barrel
Goblin Gang Valkyrie Battle Ram Night Witch
The Log
Goblin Gang Battle Ram
Earthquake
Goblin Gang
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Valkyrie Battle Ram Baby Dragon Night Witch
Fireball
Goblin Gang Battle Ram Baby Dragon Night Witch
Poison
Goblin Gang Night Witch
Lightning
Valkyrie Battle Ram Baby Dragon Night Witch
Rocket
Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Tornado Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Tornado Baby Dragon Freeze Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Valkyrie Battle Ram Baby Dragon Freeze Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Tornado Valkyrie

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Tornado Valkyrie Baby Dragon Freeze Night Witch
Goblin Gang
Valkyrie Battle Ram Baby Dragon
Valkyrie
Zap Goblin Gang Battle Ram Tornado Baby Dragon
Battle Ram
Zap Goblin Gang Valkyrie Tornado Baby Dragon Freeze
Tornado
Zap Baby Dragon Valkyrie Battle Ram Freeze Night Witch
Baby Dragon
Tornado Zap Goblin Gang Valkyrie Battle Ram
Freeze
Zap Battle Ram Tornado
Night Witch
Zap Tornado

Defense Synergies 0 11

Zap
Goblin Gang Valkyrie Tornado Baby Dragon Night Witch
Goblin Gang
Zap Valkyrie
Valkyrie
Zap Goblin Gang Tornado Baby Dragon Freeze Night Witch
Battle Ram
Tornado
Zap Valkyrie Baby Dragon
Baby Dragon
Zap Valkyrie Tornado
Freeze
Valkyrie
Night Witch
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon
Zap Goblin Gang Valkyrie Night Witch
Goblin Gang Tornado Valkyrie Freeze Night Witch
Night Witch Goblin Gang Valkyrie
Valkyrie Tornado
Goblin Gang Tornado Freeze Zap Valkyrie Baby Dragon Night Witch
Tornado Zap Goblin Gang Baby Dragon Freeze Night Witch
Zap Valkyrie Baby Dragon
Goblin Gang Tornado Night Witch
Goblin Gang Tornado Valkyrie Night Witch
Goblin Gang Valkyrie Zap Tornado Baby Dragon Freeze Night Witch
Zap Goblin Gang Tornado Baby Dragon Night Witch
Night Witch Zap Goblin Gang Valkyrie Freeze
Valkyrie Zap Goblin Gang Tornado Baby Dragon Freeze Night Witch
Goblin Gang
Tornado Zap Goblin Gang Freeze
Goblin Gang Valkyrie Tornado Night Witch
Zap Goblin Gang Valkyrie Tornado Baby Dragon Night Witch
Zap Valkyrie Tornado Baby Dragon Freeze
Tornado
Goblin Gang Valkyrie Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap
Zap Goblin Gang Valkyrie Baby Dragon
Goblin Gang Zap Valkyrie
Goblin Gang Valkyrie Zap Tornado Night Witch
Goblin Gang Valkyrie Night Witch
Zap Goblin Gang Tornado Baby Dragon Freeze
Goblin Gang Valkyrie Night Witch
Valkyrie
Zap Freeze Valkyrie Tornado Baby Dragon
Goblin Gang
Valkyrie
Zap Valkyrie Tornado
Goblin Gang Valkyrie Night Witch
Valkyrie Baby Dragon
Goblin Gang Zap Valkyrie Tornado Baby Dragon Freeze Night Witch
Valkyrie Zap Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Freeze
Zap Tornado Baby Dragon
Baby Dragon
Valkyrie Freeze
Zap Valkyrie Baby Dragon
Zap Tornado Baby Dragon Freeze
Tornado Baby Dragon
Zap Tornado Baby Dragon Freeze
Zap Tornado
Goblin Gang Tornado Night Witch
Zap Valkyrie Tornado
Zap Tornado Baby Dragon
Baby Dragon
Baby Dragon Freeze
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Tornado Freeze
Night Witch
Zap Baby Dragon
Zap Valkyrie Tornado Baby Dragon
Baby Dragon Night Witch
Tornado
Tornado
Zap Baby Dragon
Zap Tornado Freeze Valkyrie Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon Night Witch
Zap Freeze
Night Witch
Zap Night Witch
Zap Freeze
Zap Goblin Gang Freeze Night Witch
Zap Tornado Baby Dragon
Freeze
Goblin Gang Valkyrie Baby Dragon
Zap Baby Dragon
Zap Tornado
Zap Goblin Gang Tornado Baby Dragon Freeze
Zap Tornado
Zap Tornado Baby Dragon Freeze

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